Difference between revisions of "The King of Fighters XIV/Nelson"

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'''Jumping'''
 
'''Jumping'''

Revision as of 21:06, 24 August 2016

Charaimg nelson.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Chin Breaker - close Bk.gif / Fd.gif + C.gif 

Belly Smash - close Bk.gif / Fd.gif + D.gif

Command Moves A.gif

I found an opening (Combination A) - Fd.gif + A.gif

Your belly! (Combination A) - Bk.gif + A.gif

Your neck! (Combination A) - Fd.gif + B.gif

Command Moves B.gif
Scoop out! (Combination B) [Commnad Moves A.gif ] - Fd.gif + B.gif
Not yet! (Combination B) [Commnad Moves A.gif ] - Bk.gif + B.gif
Up! (Combination B) [Commnad Moves A.gif ] - Up.gif + B.gif
Down! (Combination B) [Commnad Moves A.gif ] - Dn.gif + B.gif
Command Moves C.gif
It's over! (Combination C) [Command Moves B.gif ] Fd.gif + C.gif
Wrench open! (Combination C) [Command Moves B.gif ] Bk.gif + C.gif
Lay down! (Combination C) [Command Moves B.gif ] Up.gif + C.gif
Reap! (Combination C) [Command Moves B.gif ] Dn.gif + C.gif
Command Moves D.gif
Forward! (Combination D) [Command Moves B.gif ] Fd.gif + D.gif
Backward! (Combination D) [Command Moves B.gif ] Bk.gif + D.gif

Special Moves

A step into victory! - Hcf.gif + B.gif / D.gif (*)

I will hit ya until you do down! - close, Hcb.gif, Fd.gif + A.gif / C.gif (*)

Super Special Moves

Mighty Punch - Qcf.gif Qcf.gif + A.gif / C.gif (!)

Invisible Punch - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Climax Super Special Moves

Victory Punch - Qcf.gifDf.gifQcb.gif + A.gifC.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

st. A: A standing jab that's a good anti Air against short hops. Sadly this move whiffs crouching opponents. Start up of 6F and -1 on block.

st. B: A punch that is safe on block (+2) but whiffs on crouching opponents. Can be used during neutral as a poke & to also anti-air hops

st. C: This long ranged punch has a start-up of 9F which is kinda slow BUT the range this normal stuffs hops, incoming offense so you can use this for defense, poke, max mode confirm and blowback bait.

st. D: A hook punch can be used to whiff punish if possible and max mode cancel. Starts up at 11F and -5 on block.

Close

cl. A: One of his fastest normals (4f) and it's pretty safe(-2). It hits crouching opponents and chains into his F+B overhead command normal or crouching B (light kick).

cl. B: Whiffs on crouching opponents but it's 0f on block and it can be linked into his crouching A or B. Can be chained into his command normals.

cl. C: This punch hits twice, which makes it a very easy to hit confirm and can be chained into his command normals.

cl. D:

Crouching

cr. A: Same as his Far A. 4F start-up and -1 on block, can be linked after crouching B or Far A then you can command normal from it.

cr. B: Hits low, links into crouching A & SUPER easy to hit confirm with. 5F start-up & -2 on block good use for pokes.

cr. C: This is a very good anti air normal against long jumps and it is cancel-able into anything so that means mixups on the way down. This normal has a 6F start-up and -10 on block.

cr. D:

Jumping

j. A: A very good air to air normal & great at checking opponents out & keeping them honest on the ground. Even though there's not much after you can get beside neutral being reset.

j. B: Hits twice coming down & you can whiff the second coming down to mixup. Good offense/pressure tool.

j. C: Your to go to jump normal with it being VERY active. Use it.

j. D: A jumping uppercut that hits at an angle.

Blowback

st. CD: Sends his opponent flying full screen, also cancel-able with special moves. 15F start-up and -4 on block.

j. CD: Very strong air to air normal.

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

=Command Moves A= TEST EDIT

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Command Moves B

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Command Moves C

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Command Moves D

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move' - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

THE KING OF FIGHTERS XIV (demo version) Nelson Max Mode Combos/Confirms:

KoF XIV Demo Ver. Nelson Max Mode Mixup Options

External Links

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse
Vanessa · Rock Howard · Yamazaki · Whip
Oswald · Heidern · Najd · Blue Mary

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge