Robert Garcia (XIV)

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Revision as of 01:27, 18 November 2016 by Desmond Delaghetto (talk | contribs) (Command Moves)
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Charaimg robert.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Ryuuchou Kyaku - close Bk.gif / Fd.gif + C.gif 

Kubikiri Nage - close Bk.gif / Fd.gif + D.gif

Command Normals

Ryuu Hanshuu  - Fd.gif + B.gif

Kouryuu Koukyaku-Geri - Fd.gif + A.gif

Special Moves

Ryuu-Geki Ken - Qcf.gif + A.gif / C.gif (*)

Ryuuga - Dp.gif + A.gif / C.gif (*)

Hien Senpuu Kyaku - Hcb.gif + B.gif / D.gif (*)

Hien Ryuujin Kyaku - in air, Qcb.gif + B.gif / D.gif (*)

Gen-ei Kyaku - Fd.gif Bk.gif Fd.gif + B.gif / D.gif (*)

Ryuuren • Gen-ei Kyaku - close, Hcf.gif + B.gif / D.gif (*)

Super Special Moves

Haoh Shoukou Ken - Fd.gif Hcf.gif + A.gif / C.gif (!)

Ryuuko Ranbu - Qcf.gifDf.gifQcb.gif + A.gif / C.gif (!)

Climax Super Special Moves

Mu-Ei Senpuu Ryuu Zanshou - Hcf.gif Hcf.gif + B.gifD.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A: This cancel-able jab can stop incoming hops at a mid to close range, but whiffs on crouching some characters.
  • st. B: This kick has great horizontal range to use a poke. Best used to activate into Max Mode from hit confirmed cr. B's.
  • st. C: This fierce punch has a bit more horizontal range than st. A, so it can be used to stop incoming hops early. Whiffs on some crouching characters. -1 on block with a good amount of push-back.
  • st. D: Robert performs a round kick aimed at the opponent's head. Can be used as a anti-air to stop hops or jumps in advance. Hits crouching opponents but has a fair amount recovery if whiffed.

Close

  • cl. A: A quick elbow aimed at the opponent's jaw. Hits crouching opponents. Can be chained into other light normals. Special cancel-able.
  • cl. B: A very high angled side kick. Whiffs on crouching opponents & can stop opponents trying to jump over Robert's head.
  • cl. C: This swift punch to the opponent's mid-section can be hit confirmed into his f+B or f+A command normal to start combos. Special cancel-able.
  • cl. D: This axe kick hits twice. Can be easily confirm into his command normals, and similar to cl. C, has a great activation range. Special cancel-able.

Crouching

  • cr. A: A crouching jab that can be used during combos or can be used to maintain pressure. Can be chained into other light normals.
  • cr. B: Your go-to low hit confirm starter. Can be chained into itself (up to 3 times) and is also special cancel-able. Hits low.
  • cr. C: This uppercut can be used as an anti-air. Poor recovery if whiffed. Special cancel-able.
  • cr. D: A quick sweep that is special cancel-able on whiff and on hit.

Jumping

  • j. A: This special cancel-able punch can be used as a either a jump-in attack, or as a late air-to-air attack either advancing forward or jumping backward.
  • j. B: Has more horizontal range compared to j. A and has a downward angle that can be used as a jump-in attack, a poke in the air when jumping or hopping backward and can cross up. This kick is also special cancel-able.
  • j. C: This punch can be used as a jump-in attack to start combos or pressure, but doesn't have a much horizontal range.
  • j. D: Your go-to jump-in attack to start combos or pressure. The angle makes it use similar to j. A or j. B defensively.

Blowback

  • st. CD: This thrust kick has enormous horizontal range. Best used as a poke. When hits a standing opponent, a qcf+C can be easily followed up.
  • j. CD: This kick points horizontally and is best used as an air-to-air. Can be anti-aired by slides, cr. B's and sweeps if performed too early and not spaced correctly.

Throws

Ryuuchou Kyaku - (b/f+C) close

  • Robert steps on the opponents face, then kicks them towards the corner of the screen
  • Soft knockdown


Kubikiri Nege - (b/f+D) close

  • Robert grabs the opponent then slams them the opposite direction with one hand. The opponent lands close to half-screen away from Robert. Robert recovers slightly before the opponent wakes up.
  • Hard knockdown

Command Moves

Ryuu Hanshuu - (f+B)

  • Robert spins around to deliver a powerful long ranged side kick aimed at the opponent's jaw.
  • This command normal can be canceled from Robert's close & crouching heavy & light normals
  • Special cancel-able by itself
  • Best used to hit confirm into specials or to activate into Max Mode

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse
Vanessa · Rock Howard · Yamazaki · Whip
Oswald · Heidern · Najd · Blue Mary

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge