SNK Heroines: Tag Team Frenzy/Athena Asamiya

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SNKH Athena Profile.png

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Profile

A high school pop idol who fights for truth and justice. Her fighting style is based around the Psycho Power she was born with, combined with Chinese martial arts. She is serious and a hard worker with a bright and active personality. She can sometimes be a bit of a crybaby, though.

Gameplan

Notable normals:

far L: This move is +1 on block making it an excellent pressure tool. This move beats jumping and mashing when done repeatedly on block.

far.H: Good for poking and juggles, actually puts Athena in an airborne state, so she’ll go over low angled attacks like Terry’s Power Wave. More notable in that it’s a solid poke to mess with anyone at range if you think they might try to approach via IAD-ing.

Recommended Partners

Normal Moves

c.L
c.L
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
5L 30 4 - - 2 0 13 11 -

A quick elbow jab.

5LL - - - - -1 -3 19 17 -
5LLL - - - - -5 -10 16 14 -
c.H
c.H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
70 5 - - SKD 17 (With Jump Cancel) SKD 17 -
  • Launches on hit and can be jump canceled on guard.
f.L
f.L
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
30 4 - - 3 1 13 11 -

A quick palm slap. Athena reaches forward a bit quickly, then returns back to her fighting stance. Decent horizontal range.

f.H
f.H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
70 10 - - -3 -5 19 17 -

A wide roundhouse kick that moves Athena forward a bit.

j.L
j.L
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
30 6 - - - - - - -

A short ranged but quick knee attack. Mainly used as an instant air dash attack in her combos.

j.H
j.H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
50 6 - - - - - - -

A short ranged but fierce aerial slap.

66H
66H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
80 13 - - SKD (Gnd) / HKD (Air) -9 SKD 17 -

Wall-bounces. This move is also the ender of a c.L > c.H gatling.

Universal Mechanics

Forward Throw
Forward Throw
6L+G
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
100 - - - - Unblockable SKD - -

Throw. Causes hard knockdown and can OTG atfter.

Back Throw
Back Throw
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Air Throw
Air Throw
j.5L+G
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Assist
Assist
5I
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- 16 - - - - - - -

Requires SP Item. Recovers a bit over 1 bar of life.

Special Moves

5S
Psycho Ball
5S
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 40 13 - - -6 / -14 -6 / -16 25 24 1.5
  • Athena throws a psycho ball towards the opponent. Goes full screen.
  • Hits once, will pop an airborne opponent up a bit higher.
  • Can tag switch on whiff startup or h.
EX 67 33 - - 19 19 45 43 0

Slow-moving, big, and oppressive. Three hits, and pops the opponent up like the normal one does.

2S
Psycho Sword
2S
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 70 4 / 7 - - SKD / -47 -41 / -49 19 17 1
  • Athena’s anti-air. Three hits. Doesn’t typically recover fast enough for you to do anything after, but hitting the last hit on an already launched opponent may give you a chance to follow up in some way.
  • Knockdown on 3rd hit
  • Can cancel into Shining Crystal Bit on any hit
  • Can tag switch on 1st or 2nd hit
EX 100 6 - - SKD -40 19 17 0
  • 5 hits, and pretty much everything that applies to the standard Psycho Sword applies here, though you can actually hit a second one of these if the first knocks them high enough.
  • This version has startup invulnerability, so you can counteract a few things with it.
4S
Psycho Reflector
4S
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 60 10 - - SKD - /6 -2 / -6 SKD 21 1
  • Athena’s usual reflector shield. Hits the opponent once. If it touches the opponent, or if you successfully reflect a projectile with it, you recover faster. Fast enough to land a cl.H in the corner, in fact. Unlike the usual variant in KOF, however, it’s not potent enough to reflect super projectiles.
  • Knockdown on hit
  • Can reflect projectiles
  • Can tag switch on hit
  • Cannot reflect items (SP counts as items)
EX 70 10 - - HKD 2 HKD 19 0
  • This one has all the same properties as the normal Psycho Reflector, save for the added wallsplat to crumple that the EX Reflector adds. This also means it can’t reflect super projectiles.
j.S
Phoenix Arrow
j.S
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 86 10 - - SKD = / 18 -17 / -19 SKD 15 1
  • Typically gets its hits depending on the height you hit the move at, usually capping out at 5 hits. If you pass by the opponent during it, Athena will autocorrect during the kick at the end so she can still hit them. If the opponent is cornered, you can follow up with cl.H.
  • Knockdown on final hit
  • Can tag switch on final hit
EX 106 9 - - SKD 1 SKD 17 0
  • Like the Psycho Reflector, this shares all its traits with its normal counterpart, but it recovers MUCH faster than the standard version. If you hit it midscreen, you can follow up with a quick iad.H. Follow ups are, of course, much easier to manage in the corner, though. This one seems to cap out at 4 hits, though, even if you hit it higher up.

Dream Finish

5D
Crystal Shoot
5D (air ok)
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
300 11 - - HKD -28 (Gnd) - - 4
  • Athena charges a blast, then tosses it forward. It eats standard projectiles. The aerial version always goes diagonally downward. Holding D will let you hold the move, but it doesn’t make it any more powerful.
  • Can charge this attack by holding the button
  • Causes hard knockdown
2D
Shining Crystal Bit
2D (air ok)
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
350 4 - - HKD -3 (Gnd) - - 4
  • Air ok.
  • Athena forms a series of orbs that circle her. Whether on the ground or in the air, the damage is the same. Not pressing a button will keep the orbs spinning around you for a few seconds. They give some projectile protection and startup invul, and can hit an opponent who gets too close, but Athena CAN be hit out of it if you’re in it too long. Pressing D will cancel the move early.
  • Can hit twice, separate hits will not combo
  • Causes hard knockdown

Combos

For information on combo notation, please refer to this page.

Mid-screen

1000 health

  • IAD.H, L,L,H, j.5S, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D (479 damage)
  • j.H, L,L,H, 66H, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D (489 damage)
  • IAD.H, L,L,H, 66H, walk(4), far.H~4S, 66H, cl.H, jc.H, 66H, IAD.L, 66H, 2S xx 2D (518 damage)

500 health

  • j.H, L,L,H, far.H~5S, 66H, IAD.H, 66H, IAD.L, 66H, 4S, cl.H, jc.5S, 2S xx 2D (522 damage)
  • IAD.H, walk(6), L,cl.H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D (534 damage)
  • j.H, L,L,H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, jc.5S, 2S xx 2D (557 damage)

Corner

1000 health

  • j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, 2D (476 damage)
  • j.H, L,L,H, cl.H, 66H, dash, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D (508 damage)
  • j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D (510 damage)

500 health

  • j.H, L,cl.H, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D (487 damage)
  • j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D (524 damage)
  • j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D (532 damage)

Corner-carry

1000 health

  • L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D (479 damage)
  • L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D (497 damage)

500 health

  • L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D (517 damage)
  • L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D (535 damage)

Videos

SNK Heroines - Athena Combos by Mikadok
SNK Heroines Athena Combo Exhibition (NO ITEMS) by COMBONAUTS
SNK Heroines Athena Asamiya Combo (No Items) by Ky-Dragon
SNKヒロインズ コンボ アテナ by Goziline Koichi

Costumes


External Links