The King of Fighters '98 UM

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The King of Fighters 98 Ultimate Match is an updated version of KOF '98 and a compilation of characters from '94-'98.

Game Systems

Attack Notations

A = Light Punch

B = Light Kick

C = Strong Punch

D = Strong Kick

CD = Blowback Attack

P = With either Low Punch or Strong Punch

K = With either Low Kick or Strong Kick

AB = (In Advanced Mode) Evasive Roll, neutral or forward AB while make the character roll forward, pressing it in the backward direction will make the character roll backward, and can be used to recover from knockdowns (In Extra Mode) Dodge, AB will make a character stand and evade an attack briefly, pressing an attack button during Dodge will make a Dodge attack, and can be used to recover from knockdowns

ABC = (In Advanced Mode) Max Mode Activation, (In Extra Mode) Meter Charging

GCR = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter

GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter

DM = Desperation Moves, super moves that require power stock or fully-charged/low flashing health meter

SDM = Super Desperation Moves, more powerful versions of DMs, requiring Max Mode + 1 power stock or fully-charged meter + low flashing health

QMAX = See Quick Max below


                  up (u)
 (ub)  up left - 7 8 9 - up right (uf)
     (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                  down (d)

Movement Abbreviations

qcf - 236 - d/df/f - Quarter circle forward

qcb - 214 - d/db/b - Quarter circle backward

hcf - 41236 - b/db/d/df/f - Half circle forward

hcb - 63214 - f/df/d/db/d - Half circle backward

dp - 623 - f/d/df - Dragon Punch motion

rdp - 421 - b/d/db - Reverse Dragon Punch motion

charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction

tk - 2369 - d/df/f/uf - Tiger Knee Motion

hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion

b~f - [4]6 - Hold back then press forward

d~u - [2]8 - Hold down then press up

db/f - 1,6 - press down back then forward

d/u - 2,8 - press down then up

d,d - 2,2 - press down twice

f/b/f - 6,4,6 - press forward back forward

qcb hcf - 2141236 - Quarter circle back half circle forward

Other Abbreviations

j. - Jump/jumping - Press up-back/up/up-forward.

sj. - Super-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.

sh. - Short hop - Tap up-back/up/up-forward.

hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.

cl. - Close

cr. - Crouch

st. - Stand

bb. - Backdash

ff. - Front Step (Extra) or Run (Advanced)

xx. - cancel

Power Modes


Using Advanced, you will have a green health bar and power stocks built up for various uses, including DMs and SDMs. On your first character, you can have up to 3 stocks, 4 on your second, and 5 on your last. Some of your abilites in this mode include being able to:

  • run forward (ff, holding forward down)
  • roll forwards and backwards (AB + direction, just AB will be forward)
  • activate Max Mode using one stock (ABC)
    • In Max Mode, your character will be yellow-tinted and have stronger attack power, but will also slightly push opponents back and make some combos harder to pull off. While in Max Mode, you can pull off one SDM, and using it ends Max Mode.

Using Extra, you will have a yellow health bar and can charge your meter to maximum to perform DMs. When your health is low and flashing, you'll be able to perform DMs at will. Some abilities exclusive to Extra are:

  • front step (ff), you walk faster by 130% than advanced.
  • fix dodge (AB)
  • dodge attack (P/K during dodge), can be canceled into specials or supers.
  • charge power gauge (holding ABC)
    • press ABC to activate MAX mode when you have full meter, you are only able to build meter from charge, getting hit or blocking.
    • you can use supers straight without going MAX mode with a full meter. you can also spend a full meter for guard cancel.
  • perform Quick Max (pressing ABC on the connecting hit of certain attacks when you have a full meter)
    • Quick Max is the ability to activate Max Mode during normal, command normals and special attacks (command grabs except proximity unblockables, projectiles and supers will not work)

Performing SDMs in Extra Mode require low flashing health and a fully-charged meter.


Using Ultimate, you will have a blue health bar, and you will be able to customize your own power mode. You can choose between:

  • Advanced power stocks or Extra chargeable meter
  • front step or running
  • rolling or dodge


Throws - b/f + C/D

Throw Escapes - (when being grabbed) b/f + P/K, you can't break the throw while performing roll or fix dodge.

-Air Blocking In '98UM, you are able to block some ground or aerial attacks from the air. Also air blocking will consume your guard meter more than normal ground blocking.

-Triangle Jump Triangle jump is the ability to jump off of the invisible walls on the left and right of the stage diagonally. Characters able to perform this include Mai, Choi, Athena


Team Japan

Kyo Kusanagi (98UM)

Benimaru Nikaido (98UM)

Goro Daimon (98UM)

Fatal Fury Team

Terry Bogard (98UM)

Andy Bogard (98UM)

Joe Higashi (98UM)

Art of Fighting Team

Ryo Sakazaki (98UM)

Robert Garcia (98UM)

Yuri Sakazaki (98UM)

Team Ikari

Leona Heidern (98UM)

Ralf Jones (98UM)

Clark Still (98UM)

Psycho Soldier Team

Athena Asamiya (98UM)

Sie Kensou (98UM)

Chin Gentsai (98UM)

Womens Team

Chizuru Kagura (98UM)

King (98UM)

Mai Shiranui (98UM)

Kim Team

Kim Kaphwan (98UM)

Chang Koehan (98UM)

Choi Bounge (98UM)

New Faces Team

Yashiro Nanakase (98UM)

Chris (98UM)

Shermie (98UM)

New Faces Team

Orochi Yashiro (98UM)

Orochi Chris (98UM)

Orochi Shermie (98UM)

Team 97

Ryuji Yamazaki (98UM)

Blue Mary (98UM)

Billy Kane (98UM)

Team 96

Iori Yagami (98UM)

Mature (98UM)

Vice (98UM)

Masters Team

Heidern (98UM)

Takuma Sakazaki (98UM)

Saisyu Kusanagi (98UM)

American Sports Team

Heavy D! (98UM)

Lucky Glauber (98UM)

Brian Battler (98UM)

96 Boss Team

Geese Howard (98UM)

Wolfgang Krauser (98UM)

Mr. Big (98UM)

Edit Characters

Eiji Kisaragi (98UM)

Kasumi Todoh (98UM)

Shingo Yabuki (98UM)

Rugal Bernstein (98UM)

EX Characters

EX Kyo (98UM)

EX Terry (98UM)

EX Andy (98UM)

EX Joe (98UM)

EX Ryo (98UM)

EX Robert (98UM)

EX Yuri (98UM)

EX Terry (98UM)

EX Mai (98UM)

EX King (98UM)

EX Yamazaki (98UM)

EX Blue Mary (98UM)

EX Billy (98UM)

EX Geese (98UM)

Boss Characters

Goenitz (98UM)

Orochi (98UM)

Omega Rugal (98UM)

Orochi Iori (98UM)

Orochi Leona (98UM)