Difference between revisions of "The King of Fighters 2002 UM/Shermie"

From Dream Cancel Wiki
Jump to navigation Jump to search
(Special Moves)
(Special Moves)
Line 28: Line 28:
  
 
'''Shermie Spiral'''  -  (hcf + A/C)
 
'''Shermie Spiral'''  -  (hcf + A/C)
 
+
*Shermie grabs the opponent, twists her legs around their head and throws them to the ground.
 +
*causes a hard knockdown
 +
*grabs mid (so works on standing or crouching opponents)
 +
*on hit, throws the opponent 1/2 the screen away toward the way they were facing, leaving Shermie on the opposite side she started the move.
 +
*can combo into the command grab in a variety of ways (cl.A, cl.A, hcf+A/C or cl.C, hcf+A/C or cl.C, f+B, hcb + A/C etc..)
 +
*if you are not in range to land the command grab Shermie will throw out her arm causing a whiff animation
  
 
'''Shermie Whip''' - (qcb + A/C)
 
'''Shermie Whip''' - (qcb + A/C)

Revision as of 19:00, 10 August 2015

Shermie.jpg

Movelist

Kof02ummovelistshermie.png

Throws

Shermie Flash Original - b/f + C

Front Flash - b/f + D


Command Moves

Busty Suplex - f + A

Shermie Stand - f + B


Special Moves

Shermie Clutch - (dp + B/D)

  • Shermie twists her body through the air at the opponent, prepared to grab them.
  • if succesfull, in both versions Shermie grabs the opponent and spins them to the ground causing hard knockdown.
  • B version has a hop-like arc and quicker startup
  • B version if useful in catching opponent hops or the downward arc of longer empty jumps.
  • B version will whiff under the opponent on the highest parts of their normal and hyper jumps
  • D version has a normal jump like arc and slower startup
  • D version is good for meeting or anticipating opponent's aerial movement
  • D version will whiff on opponent hops except at their highest point.
  • both versions only work on aerial opponents
  • both versions are easily countered by fast air to air normals

Shermie Spiral - (hcf + A/C)

  • Shermie grabs the opponent, twists her legs around their head and throws them to the ground.
  • causes a hard knockdown
  • grabs mid (so works on standing or crouching opponents)
  • on hit, throws the opponent 1/2 the screen away toward the way they were facing, leaving Shermie on the opposite side she started the move.
  • can combo into the command grab in a variety of ways (cl.A, cl.A, hcf+A/C or cl.C, hcf+A/C or cl.C, f+B, hcb + A/C etc..)
  • if you are not in range to land the command grab Shermie will throw out her arm causing a whiff animation

Shermie Whip - (qcb + A/C)


Shermie Cute - (during special move body toss, qcf + B/D


Diamond Dust - (hcf + B/D)


Axle Spin Kick - (qcb + B/D)


F. Captured - (hcb, f + A/C)


Evasive Move - (ABC)

> Evasive Attack - during Evasive move, A/B/C/D

Desperation Moves

Shermie Flash - hcb x 2 + A/C

Shermie Carnival - hcf x 2 + A/C


Super Desperation Moves

Shermie Flash - hcb x 2 + AC

Shermie Carnival - hcf x 2 + AC


HSDM

Lightning Leg Lariat - qcf x 2 + BD


Discussion Threads

Discuss at Dream Cancel


The King of Fighters 2002 UM
System

FAQControlsGaugesMovementOffense and DefenseMiscellaneous

Characters

Andy BogardAngelAthena AsamiyaBaoBenimaru NikaidoBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeChrisClark StillEX KensouEX RobertEX TakumaFoxyGoro DaimonHeidernHinako ShijouIori YagamiJhun HoonJoe HigashiK'Kasmui TodohKim KaphwanKingKula DiamondKusanagiKyo - 1Kyo - 2Kyo KusanagiLeona HeidernLi XiangfeiLinMai ShiranuiMatureMaximaMay LeeNamelessOrochi ChrisOrochi ShermieOrochi YashiroRalf JonesRamonRobert GarciaRyo SakazakiRyuji YamazakiSethShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardVanessaViceWhipYashiro NanakaseYuri Sakazaki