The King of Fighters XIV/Mian

From Dream Cancel Wiki

Charaimg mian.png

Contents

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Houyokuten - close   /   +   

Houbien - close   /   +  

Command Normals

Ouka-Shu  -   +  

Special Moves

Karin -   +   /   (*)

Bienkyu (Forward) - air OK   +   /   (*)

Attack 1 - [Bienkyu (Forward) ]  
Attack 2 - [Bienkyu (Forward) ]  
Attack 3 - [Bienkyu (Forward) ]  
Attack 4 - [Bienkyu (Forward) ]  

Bienkyu (Backward) - air OK   +   /   (*)

Attack 1 - [Bienkyu (Backward) ]  
Attack 2 - [Bienkyu (Backward) ]  
Attack 3 - [Bienkyu (Backward) ]  
Attack 4 - [Bienkyu (Backward) ]  

Hiyoushou -   +   /   (*)

Rasen -   +   /   (*)

Super Special Moves

Rangurenbu -     +   /   (!)

Hiren Enbu -    +   /   (!)

Climax Super Special Moves

Zesshou Shisen Enbu -     +   

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • cr. B, cr. A, dp+D = (149/140 DMG)

(a low hit confirm into a soft knockdown)

  • (j.C/D) cl. C, f+B, dp+D = (204/210 DMG)

(Either start this combo from a jump-in, or use cl. C, f+B as a punish)

  • f+B, dp+D = (161/160 DMG)
  • qcb+C > run > cr. D = (166/130 DMG)

Corner Only

  • st. CD, dp+K = (165/180 DMG)
  • st. CD, qcb+C, dp+D = (236/240 DMG)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links