The King of Fighters XIV/Vanessa

From Dream Cancel Wiki

Charaimg vanessa.png

Contents

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Barrett Puncher - close   /   +  

Clinch Puncher - close   /   +  

Command Normals

One-Two Puncher -   +  

Sliding Puncher -   +  

Special Moves

Machine Gun Puncher -   +   /   (repeatedly) (*)

Dash Puncher - charge   briefly, then   +  /  (*)

Parrying Puncher -   +   /   (*)

Puncher Vision (Forward) -   +  /  (*)

Puncher Upper -   +  
Puncher Straight -   +  
One-Two Puncher -   +  / 

Puncher Vision (Backward) -   +  /  (*)

Puncher Upper -   +  
Puncher Straight -   +  
One-Two Puncher -   +  / 

Puncher Weaving -   +  /  (*)

Puncher Weaving (KEEP) - HOLD  / 
Dash Puncher -   +  / 
Parrying Puncher -   +  / 
Puncher Vision (Forward) -   +  / 
Puncher Vision (Backward) -   +  / 

Super Special Moves

Crazy Puncher -     +   /   (!)

Champion Puncher - (close) -     +   /   (!)

Climax Super Special Move

Infinity Puncher -     +    

Normals

Standing

  • st.A: Standard anti-air jab. Whiffs on crouching opponents.
  • st.B: A frame faster than st.A and has better range. Whiffs on crouching opponents and is special-cancellable on hit, block, or whiff.
  • st.C: Two-hit straight punches combination. Can be used as an anti-air or long range poke that can be cancelled into Max Mode. Special cancellable on hit, block, or whiff, and super-cancellable on hit or block. Whiffs on crouchers.
  • st.D: Two-hit body blow combination. Longer range than st.C, and moves Vanessa forward a bit. Beware the 14F gap between the active frames of the first and second punches. The only far standing normal besides st.CD that doesn’t whiff on crouchers.

Close

  • cl.A: This close ranged elbow is +3F on block, is special cancellable, and can chain into cr.A and cr.B. Links into cl.C on hit.
  • cl.B: This jab to the body is +2F on block, is special cancellable, and can chain into cr.A and cr.B.
  • cl.C: Two quick body blows that can be easily confirmed into special moves.
  • cl.D: Similar to cl.C, but pushes Vanessa away less from the opponent on block.

Crouching

  • cr.A: This crouching jab is +2F on block and can be chained into all grounded light normals. Special cancellable and super-cancellable.
  • cr.B: Very short horizontal range for a crouching light kick, but is +1F on block. Chainable into grounded A normals, special-cancellable, and super-cancellable.
  • cr.C: This seated uppercut can be easily confirmed into Vanessa’s specials and command normals. Can be used as an anti-air against jumps at a close range with its lingering hitbox but lacks vertical range. Special-cancellable on hit, block, or whiff. Super-cancellable on hit and block.
  • cr.D: Vanessa’s longest ranged normal. Far reaching sweep that is special-cancellable and super-cancellable on hit or block.

Jumping

  • j.A: This jumping jab has a slight downward angle and can be used in closed ranged air-to-air situations with height advantage. Vanessa’s fastest air normal.
  • j.B: A horizontal air jab. Can be used as a close range air-to-air option. Same speed as j.C, but with slightly better reach. Whiffs on crouching opponents.
  • j.C: Standard jump-in attack and good close range air-to-air. Same speed as j.B, but with better damage.
  • j.D: Longer horizontal range than j.B but lowered down vertically a bit. Can be used as a jump-in from a further range than j.C. Slow start-up.

Blowback

  • st.CD: Long range horizontal kick. Causes wallsplat on grounded opponents.
  • j.CD: Long range dropkick. Slow even by j.CD standards, but has a very favorable hitbox. Good for pressure.

Throws

Barrett Puncher - (cl.4/6C)

  • (description)
  • Can be broken
  • Soft knockdown

Clinch Puncher - (cl.4/6D)

  • (description)
  • Can be broken
  • Hard knockdown
  • Side switch

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

Machine Gun Puncher - (41236A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


Dash Puncher - ([4]6A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


Parrying Puncher - (623A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


Puncher Vision (forward) - (236B/D)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


Puncher Vision (backward) - (214B/D)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


Puncher Weaving - (214A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)

Super Special Moves

Crazy Puncher - (2141236A/C)

  • (description here)
  • (description here)
  • (description here)

Max:

Champion Puncher - (236236A/C)

  • (description here)
  • (description here)
  • (description here)

Max:

Climax Super Special Moves

Infinity Puncher - (6321463214AC)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • cl.D, 6A, 41236C (mash C) = 166 dmg, 250 stun

(Ver. 3.10, anywhere)

  • j.D, cl.C, 6A, 41236C (mash C) = 228 dmg, 320 stun

(Ver. 3.10, anywhere)

  • cr.B, cl.A, 6A, 41236C (mash C) = 141 dmg, 230 stun

(Ver. 3.10, anywhere, light low confirm)

  • cr.B, cr.A, cr.A, 6A, [4]6A, cr.D = 224 dmg, 300 stun

(Ver. 3.10, anywhere, SKD, light low confirm with special-cancellable ender)

  • j.C, cl.C, 6A, [4]6A, cr.C = 286 dmg, 360 stun

(Ver. 3.10, corner, special-cancellable juggle ender leads to mixups)

  • j.C, cl.C, 6A, [4]6A, cr.D = 293 dmg, 360 stun

(Ver. 3.10, anywhere, SKD, special-cancellable ender)

1 meter

  • cl.D, 6A, [BC] cl.C, 6A, 41236AC, [4]6AC, [4]6A, cr.C = 309 dmg, 450 stun

(Ver. 3.10, any position, half stage, special-cancellable ender)

  • cl.D, 6A, [BC] cl.C, 6A, 41236AC, 236BD>6C, [4]6A, cr.D = 311 dmg, 450 stun

(Ver 3.10, any position, less than half stage, SKD, special-cancellable ender)

  • cl.D, 6A, [BC] cl.C, 6A, 41236AC, 236BD>6C, 214AC, cl.C, 6A, 623A = 320 dmg, 340 stun

(Ver. 3.10, 3rd position, corner, HKD)

  • cl.C, 6A, [BC] cl.C, 6A, 41236AC, 236BD>6C, 214BD, cl.A, cl.C, 6A, 623A = 320 dmg, 540 stun

(Ver. 3.10, 3rd position, corner, HKD)

  • j.C, cr.C, 6A, [BC] cr.C, 6A, 41236AC, 236BD>6C, [4]6C, [4]6A, cr.D = 402 dmg, 580 stun

(Ver. 3.10, any position, SKD, special-cancellable ender)

2 meters

  • cl.C, 6A, [BC] cl.C, 6A, 41236AC, 2141236AC = 440 dmg, 320 stun

(Ver. 3.10, any position, anywhere)

  • cl.C, 6A, [BC] cl.C, 6A, 41236AC, 236BD>6C, 236BD, cl.A, cl.C, 6A, 41236AC, 623AC, [4]6AC, 236B>6A, 214A>6C, [4]6A, 623C, cr.A = 458 dmg, 1000 stun

(Ver. 3.10, 3rd position, less than half stage, full stun)

  • cl.C, 6A, [BC] cl.C, 6A, 236BD>6A, [4]6A, 2141236AC = 467 dmg, 380 stun

(Ver. 3.10, any position, anywhere)

3 meters

  • cl.D, 6A, [BC] cl.C, 6A, 41236AC, [4]6AC, 236B>6A, 214>6C, 623C, 236236AC = 526 dmg, 620 stun

(Ver. 3.10, any position, half stage)

  • cl.D, 6A, [BC] cr.C, [4]6AC, 236BD>6C, 236BD, cl.A, cl.C, 6A, [BC] cl.C, 6A, 623AC, [4]6A, 2141236AC = 591 dmg, 640 stun

(Ver. 3.10, 2nd position, less than half stage)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

  • cr.B, cr.A, cr.A, 6A, [BC] cl.C, 6A, 41236AC, 236BD>6C, 236BD, cl.A, cl.C, 6A, [BC] cl.C, 6A, 41236AC, 623AC, [4]6AC, 236B>6A, 214A>6C, [4]6A, 623C, *stun*, CD, 214C, cl.A, cl.C, 6A, [BC] cl.C, 6A, 41236AC, 623AC, [4]6AC, 236B>6A, 214A>6C, [4]6A, 623C, 236236C, 2141236AC = 917 dmg

(Ver. 3.10, 3rd position, less than half stage, light low confirm, will TOD Leona, Kula, and Nakoruru)

Misc

Videos

Vanessa Slow Motion Hitboxes

Contributors

ElkyDori

External Links

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