The King of Fighters XIV/Xanadu

From Dream Cancel Wiki

Charaimg xanadu.png

Contents

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Dark Pinch - close   /   +  

Dust Shoot - close   /   +  

Command Normals

Finding -   +  

Special Moves

The • Sorrow -   +   /   *

The • Rapture -   +   /   *

The • Pleasure -   +   /   *

The • Rage -   +   /   *

Super Special Moves

The • Satisfaction -     +   /   !

The • Distress -     +  /  !

Climax Desperation Move

The • Wisdom -     +    

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A: Xanadu hooks a hand forward. It's a pretty slow move with stubby range, but it's safe on block. Special cancel-able, whiffs on some crouching opponents.
  • st. B: Xanadu kicks forward and inches toward his opponent. Big range, safe on block. Special cancel-able
  • st. C: Xanadu steps forward with a shove at his head level. Slow button and moves Xanadu forward. Possible anti-air but it could cross under jumps. A bit minus on block, but can hit opponent from almost half screen. Has auto-guard frames during the start.
  • st. D: Xanadu steps forward about 25% of the screen and headbutts his opponent. This move is super slow on startup, but safe on block. Xanadu's head has auto-guard and can power through projectiles. Super cancel-able.

Close

  • cl. A: Xanadu raises a hand upward. Decent range and hits pretty high off the ground, quick and safe. Can chain into cr. A, and st. B, and is special cancel-able.
  • cl. B: Xanadu raises his knee. Quick start-up, safe on block, & special cancel-able.
  • cl. C: Xanadu hits the opponent's midsection. This move comes out a little faster than most of his normals, and is pretty safe on block. Special cancel-able.
  • cl. D: Xanadu headbutts his opponent twice. The move is pretty quick to start and is safe on block, and unless the opponent is jumping, both hits should connect. Special cancel-able.

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads