The King of Fighters XV/Yashiro Nanakase/Strategy

From Dream Cancel Wiki
Jump to navigation Jump to search
The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Yashiro's CD (+ when spaces) mixed with 214B and 426P gives Yashiro lots of options to continue his pressure and setup some meaties.

Yashiro meaties and setups

Mixups

Defense

Safejumps

Forward throw (corner) > 2A > forward jump (4f)

41236C ~ 236A (in a juggle, corner) > full jump (4f)

41236A/C ~ 236C (ground, corner) > short hop (4f)

Countering Yashiro

External Resources

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters