Difference between revisions of "The Last Blade 2/Hibiki Takane"

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[[File:Hibiki-med1.gif|right|frame]]
 
[[File:Hibiki-med1.gif|right|frame]]
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==Overview==
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Hibiki in general is the type of character who uses her long reaching normals to control space, if you've played [[Samurai Shodown VI|Samurai Shodown]] she is basically a female Ukyo Tachibana, and her B buttons are also great in this game.
  
 
==Normals==
 
==Normals==
 
'''Standing'''
 
'''Standing'''
* A, B, and C can cancel in both Power Mode and Speed Mode
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* A, B, and C can cancel in both Power Mode and Speed Mode.
* forward + B (Power and Speed) is not cancellable
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* f+B (Power and Speed) is not cancellable. There's an exception to that, if f+B is blocked you can cancel it with BC, it's a slow frametrap but works sometimes.
* forward + C in Speed Mode is not cancellable
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* f+C in Speed Mode is not cancellable
  
 
'''Crouching'''
 
'''Crouching'''
* all but low A and low B in Power mode can cancel when crouching
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* all but d+A and d+B in Power mode can cancel when crouching. If d+B is blocked, you cancel it into anything you want.
  
 
'''Ground Hits'''
 
'''Ground Hits'''
*df + B
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*df+B
 
*C
 
*C
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When doing df+B (except after a throw) press df+BCD for increased range.
  
 
==Special Moves==
 
==Special Moves==
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* A version is a quick mid foward slash
 
* A version is a quick mid foward slash
 
* B version is a quick low/sweeping forward slash
 
* B version is a quick low/sweeping forward slash
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* Recovery for the B version is bigger
  
 
'''Beckoning Slash''' - dp + B
 
'''Beckoning Slash''' - dp + B
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* Can hold B
 
* Can hold B
 
* If not near opponent when release B, it will hit like Distance Slash
 
* If not near opponent when release B, it will hit like Distance Slash
* If near opponent when release B, will slash through opponent and he will kneel and fall to the ground
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* If near opponent when release B, will slash through opponent and he will kneel and fall to the ground. You can df+B after it
  
 
'''Piercing Moon Pounce''' - dp + C
 
'''Piercing Moon Pounce''' - dp + C
 
* Slow but unblockable movement of her raising her scabbard and hitting the opponents mid section with it
 
* Slow but unblockable movement of her raising her scabbard and hitting the opponents mid section with it
 +
* Can hold C
  
 
'''Heavenly Being Blade''' - hcf + C
 
'''Heavenly Being Blade''' - hcf + C
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* Quick evasion move
 
* Quick evasion move
 
* Follow up with '''Ma O Tsumeru Koto Kanyou Nari''' (f + C) to dash forward
 
* Follow up with '''Ma O Tsumeru Koto Kanyou Nari''' (f + C) to dash forward
 +
* When dashing forward, Hibiki's hitbox is reduced so high attacks won't hit her
 
* '''Ma O Tsumeru Koto Kanyou Nari''' can be cancelled
 
* '''Ma O Tsumeru Koto Kanyou Nari''' can be cancelled
 
* Follow up with '''Ma O Oku Koto Kanyou Nari''' to hop backwards
 
* Follow up with '''Ma O Oku Koto Kanyou Nari''' to hop backwards
 +
* When hopping backwards, Hibiki's hitbox is reduced so low attacks won't hit her
  
 
'''Sanae O Okotaranu Kokoro Nari''' - Hold Start
 
'''Sanae O Okotaranu Kokoro Nari''' - Hold Start
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'''Heavenly Spirit of Victory''' - qcb,db,f + AB
 
'''Heavenly Spirit of Victory''' - qcb,db,f + AB
 
* Hibiki dashes forward to slash through opponet.
 
* Hibiki dashes forward to slash through opponet.
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* Travels a great distance, hits from 3/4 screen.
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* Confirms from any normal on hit except the ones which aren't cancellable.
  
 
==Super Desperation Move==
 
==Super Desperation Move==
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==Combos==
 
==Combos==
 
===Any Mode===
 
===Any Mode===
* dp C, qcf B
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* dp+C qcf+A/B
* j B, B, dp B, qcf B
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* Dash+A/B qcb+db+f+AB
* Dash A/B, qcb, db, f AB
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* B qcb+db+f+AB
* j B, B, qcb, db, f AB
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* B dp+B qcf+A/B
 
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Only works near corner for A version must be exactly in the corner.
 
===Power Mode Only===
 
===Power Mode Only===
* j B, f C, dp C
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* f+C dp+C
* j B, f C, qcb, db, f AB
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Only works near corner
* j B, f C, dp B
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* f+C qcb+db+f+AB
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* f+C dp+B
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* f+C B dp+B db+B
  
 
===Speed Mode Only===
 
===Speed Mode Only===
* Dash A/B, d B, dp B, qcf B
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* Dash A/B d+B dp+B qcf+B
* j B, b A, A, d A, d B, dp B, qcf B
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* jB b+A A d+A/A d+B dp+B qcf+B
  
 
===EX Mode Only===
 
===EX Mode Only===
* j B, b A, A, d A, d B, dp B, qcb, db, f AB
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* jB b+A A d+A d+B dp+B qcb+db+f+AB
* j B, b A, A, d A, d B, f, hcf B
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* jB b+A A d+A d+B f+hcf+B
  
 
===Power and EX Mode===
 
===Power and EX Mode===
* j B, B, dp B, qcb, db, f AB
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* jB B dp+B qcb+db+f+AB
* Dash A/B, f, hcf B
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* Dash A/B f+hcf+B
* j B, f, hcf B
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* jB f+hcf+B
  
 
===Speed and EX Mode===
 
===Speed and EX Mode===
* j B, A, B, C
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* jB A B C
* Dash A/B, d B, qcf A
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* Dash+A/B, d+B qcf+A
* j B, b A, A, d A, d B, qcf A
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* jB b+A A d+A d+B qcf+A
* j B, b A, A d A, d B, qcb, db, f AB
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* jB b+A A d+A d+B qcb+db+f+AB
  
 
===Super Speed Combos===
 
===Super Speed Combos===
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* A + B + C + d C + A + f BC + A + qcf B
 
* A + B + C + d C + A + f BC + A + qcf B
  
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==Strategy==
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Hibiki's best way of dealing damage is by zoning out her opponents, but in Speed and EX modes she works very well aggressively too. If you're going to play with her in power, learn how to use your B normals and A normals for punishing, especially f+B and B. B is going to be your best friend, it's a 3f anti-air (Takes 9f to get to the ground) and cancels into everything, it's good. Your bnb in power are going to be these two:
 +
(jX) 5b 236a/b
 +
(jX) 4a 5a 5a 236a/b
 +
If you're going to play in speed, they won't be as necessary as your main focus of damage will be your combos with A starters, for example, 4a 5aa/{5a 2a} 2b bc 236a/b which is your bnb.
 +
 +
==Framedata==
 
{{Navbox LB2}}
 
{{Navbox LB2}}
  
 
[[Category:The Last Blade 2]]
 
[[Category:The Last Blade 2]]

Revision as of 22:39, 11 February 2020

Hibiki-med1.gif

Overview

Hibiki in general is the type of character who uses her long reaching normals to control space, if you've played Samurai Shodown she is basically a female Ukyo Tachibana, and her B buttons are also great in this game.

Normals

Standing

  • A, B, and C can cancel in both Power Mode and Speed Mode.
  • f+B (Power and Speed) is not cancellable. There's an exception to that, if f+B is blocked you can cancel it with BC, it's a slow frametrap but works sometimes.
  • f+C in Speed Mode is not cancellable

Crouching

  • all but d+A and d+B in Power mode can cancel when crouching. If d+B is blocked, you cancel it into anything you want.

Ground Hits

  • df+B
  • C

When doing df+B (except after a throw) press df+BCD for increased range.

Special Moves

Distance Slash - qcf + A/B

  • A version is a quick mid foward slash
  • B version is a quick low/sweeping forward slash
  • Recovery for the B version is bigger

Beckoning Slash - dp + B

  • Forward dash to opponent
  • Can hold B
  • If not near opponent when release B, it will hit like Distance Slash
  • If near opponent when release B, will slash through opponent and he will kneel and fall to the ground. You can df+B after it

Piercing Moon Pounce - dp + C

  • Slow but unblockable movement of her raising her scabbard and hitting the opponents mid section with it
  • Can hold C

Heavenly Being Blade - hcf + C

  • Counter motion
  • Follow up with Nukaba Kiru Nari (C) to slash airborne opponent
  • Follow up with Nukazuba Kiranu Nari (BC) to hit opponet with scabbard

Kami Hitoe ni te Kawasu Nari - AB

  • Quick evasion move
  • Follow up with Ma O Tsumeru Koto Kanyou Nari (f + C) to dash forward
  • When dashing forward, Hibiki's hitbox is reduced so high attacks won't hit her
  • Ma O Tsumeru Koto Kanyou Nari can be cancelled
  • Follow up with Ma O Oku Koto Kanyou Nari to hop backwards
  • When hopping backwards, Hibiki's hitbox is reduced so low attacks won't hit her

Sanae O Okotaranu Kokoro Nari - Hold Start

  • Hibiki holds her sword close as it glows, asking her father for help.
  • Meter is charged slowly in this motion.

Desperation Moves

Heavenly Spirit of Victory - qcb,db,f + AB

  • Hibiki dashes forward to slash through opponet.
  • Travels a great distance, hits from 3/4 screen.
  • Confirms from any normal on hit except the ones which aren't cancellable.

Super Desperation Move

No Fear Feint - f, hcf + B

  • Slashes upards
  • If connects near opponent, makes a flash of light and deals %50+ damage
  • If opponent is a distance away, will strike upwards with less damage

Combos

Any Mode

  • dp+C qcf+A/B
  • Dash+A/B qcb+db+f+AB
  • B qcb+db+f+AB
  • B dp+B qcf+A/B

Only works near corner for A version must be exactly in the corner.

Power Mode Only

  • f+C dp+C

Only works near corner

  • f+C qcb+db+f+AB
  • f+C dp+B
  • f+C B dp+B db+B

Speed Mode Only

  • Dash A/B d+B dp+B qcf+B
  • jB b+A A d+A/A d+B dp+B qcf+B

EX Mode Only

  • jB b+A A d+A d+B dp+B qcb+db+f+AB
  • jB b+A A d+A d+B f+hcf+B

Power and EX Mode

  • jB B dp+B qcb+db+f+AB
  • Dash A/B f+hcf+B
  • jB f+hcf+B

Speed and EX Mode

  • jB A B C
  • Dash+A/B, d+B qcf+A
  • jB b+A A d+A d+B qcf+A
  • jB b+A A d+A d+B qcb+db+f+AB

Super Speed Combos

  • A + B + C + A + B + C + A + B + qcf C
  • A + B + C + A + B + C + C + B + A + qcf A
  • A + B + C + d C + A + d C + f BC
  • A + B + C + d C + A + f BC + A + qcf B

Strategy

Hibiki's best way of dealing damage is by zoning out her opponents, but in Speed and EX modes she works very well aggressively too. If you're going to play with her in power, learn how to use your B normals and A normals for punishing, especially f+B and B. B is going to be your best friend, it's a 3f anti-air (Takes 9f to get to the ground) and cancels into everything, it's good. Your bnb in power are going to be these two:

(jX) 5b 236a/b
(jX) 4a 5a 5a 236a/b

If you're going to play in speed, they won't be as necessary as your main focus of damage will be your combos with A starters, for example, 4a 5aa/{5a 2a} 2b bc 236a/b which is your bnb.

Framedata

The Last Blade 2
General

ControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHagure HitogataHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKotetsu NaoeKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu