Difference between revisions of "The Last Blade 2/Shigen Naoe"

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m (Crouching)
(One intermediate revision by the same user not shown)
Line 4: Line 4:
 
====Standing====
 
====Standing====
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_A.png
+
|image=LB2_Shigen_A.jpg
 
|caption=Text
 
|caption=Text
|name=A
+
|name=5A
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P15/1 S8/0
|startup=  
+
|startup= 5
|active=  
+
|active= 7
|recovery=  
+
|recovery= 12
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= +4/-11
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= M
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
|description=Description.
+
|description=A slow jab with a bulky hitbox. Tied for the single most active jab in the game at a whopping 7f, matched only by Shigen's 4a.
 
  }}
 
  }}
 
}}
 
}}
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_b+A.png
+
|image=LB2_Shigen_b+A.jpg
 
|caption=Text
 
|caption=Text
|name=b+A
+
|name=4A
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P15/1 S8/0
|startup=  
+
|startup= 5
|active=  
+
|active= 7
|recovery=  
+
|recovery= 9
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= +7/-8
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= M
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
|description=Description.
+
|description=An incredibly active jab with a sizable disjoint. Incredible tool to wall out opponents as it will catch most hops while out-prioritizing many grounded pokes.
 
  }}
 
  }}
 
}}
 
}}
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_B.png
+
|image=LB2_Shigen_B.jpg
 
|caption=Text
 
|caption=Text
|name=B
+
|name=5B
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P27/3 S16/0
|startup=  
+
|startup= 15
|active=  
+
|active= 2
|recovery=  
+
|recovery= 24
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= P+3/-10 S+3/-17
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= M
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
Line 64: Line 64:
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_f+B.png
+
|image=LB2_Shigen_f+B.jpg
 
|caption=Text
 
|caption=Text
|name=f+B
+
|name=6B
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P50/6 S23/0
|startup=  
+
|startup= P19 S13
|active=  
+
|active= 5
|recovery=  
+
|recovery= 28
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= P-3/-13 S-3/-23
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= M
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
Line 84: Line 84:
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_C.png
+
|image=LB2_Shigen_b+B.jpg
 +
|caption=Pushing buttons, are we?
 +
|name=4B
 +
|data=
 +
{{AttackData-LB2
 +
|damage= P43/5 S31/0
 +
|startup= P24 S16
 +
|active= P4 S2
 +
|recovery= P34 S28
 +
|state=
 +
|frame advantage= PKD/-28 S-3/-20
 +
|meter gain=
 +
|guard= M
 +
|cancel=
 +
|tech=
 +
|description=Basically an entirely new move in either power or speed, but in both cases this move has super armor during startup and can serve as a rather effective anti-air due to it.
 +
}}
 +
}}
 +
 
 +
{{MoveData
 +
|image=LB2_Shigen_C.jpg
 
|caption=Text
 
|caption=Text
|name=C
+
|name=5C
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P15/1 S14/0
|startup=  
+
|startup= 9
|active=  
+
|active= 4
|recovery=  
+
|recovery= 20
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= -1/-16
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= M
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
Line 104: Line 124:
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_f+C.png
+
|image=LB2_Shigen_f+C.jpg
 
|caption=Text
 
|caption=Text
|name=f+C
+
|name=6C
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P8+24/1+3 S4+21/0+0
|startup=  
+
|startup= 7
|active=  
+
|active= 2/3
|recovery=  
+
|recovery= 28
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= -/-23
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= M
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
|description=Description.
+
|description=A 2 hit normal that will cause a wallbounce on the second hit.
 +
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
 +
LB2_Shigen_6C2.jpg|2nd hit
 +
</gallery>
 
  }}
 
  }}
 
}}
 
}}
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_pBC.png
+
|image=LB2_Shigen_pBC.jpg
 
|caption=Text
 
|caption=Text
 
|name=BC(Power)
 
|name=BC(Power)
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= 61
|startup=  
+
|startup= 45-65
|active=  
+
|active= 2
|recovery=  
+
|recovery= 44
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= KD
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= UB
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
|description=Description.
+
|description=An unblockable which can be held to extend the startup and increase damage. Due to the insanely long minimum startup and mediocre rewards, this move is not particularly useful.
 
  }}
 
  }}
 
}}
 
}}
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_sBC.png
+
|image=LB2_Shigen_sBC.jpg
 
|caption=Text
 
|caption=Text
 
|name=BC(Speed/EX)
 
|name=BC(Speed/EX)
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= 19/0
|startup=  
+
|startup= 22
|active=  
+
|active= 3
|recovery=  
+
|recovery= 23
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= -/-20
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= H
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
|description=Description.
+
|description=An overhead that will cause a crouching opponent to stagger. Launches otherwise.
 
  }}
 
  }}
 
}}
 
}}
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_df+B.png
+
|image=LB2_Shigen_df+B.jpg
 
|caption=Text
 
|caption=Text
|name=df+B
+
|name=3C (OTG)
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P26/3 S21/0
|startup=  
+
|startup= 20
|active=  
+
|active= 1
|recovery=  
+
|recovery= 34
|state=  
+
|state= ground
|frame advantage=  
+
|frame advantage= N/A
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= N/A
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
Line 190: Line 213:
 
====Crouching====
 
====Crouching====
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_d+A.png
+
|image=LB2_Shigen_d+A.jpg
 
|caption=Text
 
|caption=Text
|name=d+A
+
|name=2A
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P15/1 S14/0
|startup=  
+
|startup= 5
|active=  
+
|active= 5
|recovery=  
+
|recovery= 13
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= +5/-10
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= M
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
Line 210: Line 233:
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_d+B.png
+
|image=LB2_Shigen_d+B.jpg
 
|caption=Text
 
|caption=Text
|name=d+B
+
|name=2B
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P17/2 S14/0
|startup=  
+
|startup= 22
|active=  
+
|active= 2/2
|recovery=  
+
|recovery= 30
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= P-5/-10 S-5/-23
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= L
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
|description=Description.
+
|description=A low that's slow enough to become reactable. However, the range on this move can give it some utility as a poke.
 +
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
 +
LB2_Shigen_2B2.jpg|2nd hitbox
 +
</gallery>
 
  }}
 
  }}
 
}}
 
}}
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_d+C.png
+
|image=LB2_Shigen_d+C.jpg
 
|caption=Text
 
|caption=Text
|name=d+C
+
|name=2C
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P15/1 S14/0
|startup=  
+
|startup= 5
|active=  
+
|active= 3
|recovery=  
+
|recovery= 16
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= +4/-11
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= L
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
Line 250: Line 276:
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_df+C.png
+
|image=LB2_Shigen_df+C.jpg
 
|caption=Text
 
|caption=Text
|name=df+C
+
|name=3C
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P26/3 S21/0
|startup=  
+
|startup= 9
|active=  
+
|active= 3
|recovery=  
+
|recovery= 25
|state=  
+
|state= Standing/Air
|frame advantage=  
+
|frame advantage= KD/-19
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= L
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
Line 268: Line 294:
 
  }}
 
  }}
 
}}
 
}}
 
  
 
====Air====
 
====Air====
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_jA.png
+
|image=LB2_Shigen_jA.jpg
 
|caption=Text
 
|caption=Text
 
|name=jA
 
|name=jA
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P15/1 S11/0
|startup=  
+
|startup= 1
|active=  
+
|active= 5
|recovery=  
+
|recovery= N/A
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= N/A
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= H
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
|description=Description.
+
|description=The 1f startup on this normal makes it difficult for many characters to contest directly, as they will need to throw out an air-to-air preemptively rather than reacting to the fact you jumped.
 
  }}
 
  }}
 
}}
 
}}
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_jB.png
+
|image=LB2_Shigen_jB.jpg
 
|caption=Text
 
|caption=Text
 
|name=jB
 
|name=jB
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P30/3 S13/0
|startup=  
+
|startup= 15
|active=  
+
|active= 2
|recovery=  
+
|recovery= N/A
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= N/A
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= H
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
Line 312: Line 337:
  
 
{{MoveData
 
{{MoveData
|image=LB2_Shigen_jC.png
+
|image=LB2_Shigen_jC.jpg
 
|caption=Text
 
|caption=Text
 
|name=jC
 
|name=jC
 
|data=
 
|data=
 
  {{AttackData-LB2
 
  {{AttackData-LB2
|damage=  
+
|damage= P15/1 S11/0
|startup=  
+
|startup= 3
|active=  
+
|active= 8
|recovery=  
+
|recovery= N/A
 
|state=  
 
|state=  
|frame advantage=  
+
|frame advantage= N/A
 
|meter gain=  
 
|meter gain=  
|guard=  
+
|guard= H
 
|cancel=  
 
|cancel=  
 
|tech=  
 
|tech=  
|description=Description.
+
|description=This move's solid air-to-ground priority and myriad of active frames make it an effective tool for covering a variety of options in the vein of a body splash.
 
  }}
 
  }}
 
}}
 
}}

Revision as of 19:16, 5 June 2020

Shigen121.gif

Normals

Standing

5A
LB2 Shigen A.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P15/1 S8/0 5 7 12 - +4/-11 - M - -

A slow jab with a bulky hitbox. Tied for the single most active jab in the game at a whopping 7f, matched only by Shigen's 4a.

4A
LB2 Shigen b+A.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P15/1 S8/0 5 7 9 - +7/-8 - M - -

An incredibly active jab with a sizable disjoint. Incredible tool to wall out opponents as it will catch most hops while out-prioritizing many grounded pokes.

5B
LB2 Shigen B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P27/3 S16/0 15 2 24 - P+3/-10 S+3/-17 - M - -

Description.

6B
LB2 Shigen f+B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P50/6 S23/0 P19 S13 5 28 - P-3/-13 S-3/-23 - M - -

Description.

4B
LB2 Shigen b+B.jpg
Pushing buttons, are we?
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P43/5 S31/0 P24 S16 P4 S2 P34 S28 - PKD/-28 S-3/-20 - M - -

Basically an entirely new move in either power or speed, but in both cases this move has super armor during startup and can serve as a rather effective anti-air due to it.

5C
LB2 Shigen C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P15/1 S14/0 9 4 20 - -1/-16 - M - -

Hits OTG.

6C
LB2 Shigen f+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P8+24/1+3 S4+21/0+0 7 2/3 28 - -/-23 - M - -

A 2 hit normal that will cause a wallbounce on the second hit.

BC(Power)
LB2 Shigen pBC.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
61 45-65 2 44 - KD - UB - -

An unblockable which can be held to extend the startup and increase damage. Due to the insanely long minimum startup and mediocre rewards, this move is not particularly useful.

BC(Speed/EX)
LB2 Shigen sBC.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
19/0 22 3 23 - -/-20 - H - -

An overhead that will cause a crouching opponent to stagger. Launches otherwise.

3C (OTG)
LB2 Shigen df+B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/3 S21/0 20 1 34 ground N/A - N/A - -

Hits OTG.

  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancellable
  • forward + C in Speed Mode is not cancellable
  • back + A in Power Mode is not cancellable

Crouching

2A
LB2 Shigen d+A.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P15/1 S14/0 5 5 13 - +5/-10 - M - -

Description.

2B
LB2 Shigen d+B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P17/2 S14/0 22 2/2 30 - P-5/-10 S-5/-23 - L - -

A low that's slow enough to become reactable. However, the range on this move can give it some utility as a poke.

2C
LB2 Shigen d+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P15/1 S14/0 5 3 16 - +4/-11 - L - -

Description.

3C
LB2 Shigen df+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/3 S21/0 9 3 25 Standing/Air KD/-19 - L - -

Description.

Air

jA
LB2 Shigen jA.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P15/1 S11/0 1 5 N/A - N/A - H - -

The 1f startup on this normal makes it difficult for many characters to contest directly, as they will need to throw out an air-to-air preemptively rather than reacting to the fact you jumped.

jB
LB2 Shigen jB.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P30/3 S13/0 15 2 N/A - N/A - H - -

Description.

jC
LB2 Shigen jC.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P15/1 S11/0 3 8 N/A - N/A - H - -

This move's solid air-to-ground priority and myriad of active frames make it an effective tool for covering a variety of options in the vein of a body splash.

  • all but low B and low C in Power mode can cancel when crouching

Special Moves

White Tiger Talon - qcb + A/B

qcb+A Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

qcb+B Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shigen hits with stone hand
  • Super Cancel able

White Tiger Pounce - qcb + C

qcb+C Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shigen hits with shoulder
  • Follow up with Pounce Continued (qcb + C)

Exploding Spirit Blast - dp + A

dp+A Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Exploding Spirit Blast is Shigen hits outward with his hand

Shout Blast - dp + B

dp+B Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shout Blast is Shigen grabbing his opponent out of the air and slamming them into the ground

Kingfisher Crunch hcf + A/B/C (in-close)

hcf+A Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

hcf+B Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

hcf+C Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shigen gets a hold on opponet and chokes them and slams them to the ground
  • A version can be comboed
  • B version invokes Shigen's super armor
  • C version is a long-range grab

Diamond Smasher - hcb, f + C (in-close)

hcb+f+C Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shigen grabs opponent and throws them into the air, and slams them into the ground
  • From Diamond Smasher, perform Kai (hcf + A)
  • From Kai, perform Kai (qcb + A)
  • Follow up from [1st] Kai with Retsu (qcb + B)
  • Follow up from [1st] Kai with Shinden Taichi (hcb, hcb + AB)
  • From Diamond Smasher, perform Aku (hcf + B)
  • From Aku, perform Shou (qcb + A)
  • Follow up from Aku with Da (qcb + C)
  • Follow up from Aku with Dohatsu Taiten (hcb, hcb + C)

Desperation Moves

Bouko Hyouga - qcf, qcf + AB

qcf+qcf+AB Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shigen activates his stone armor and dashes shoulder-first against opponent
  • Follow up with Kyouten Douji (hcb, hcb + B)
  • Follow up with Yuuchuu Maisai (hcf + C)

Inga ouhou - hcf, b + AB

hcf+b+AB Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shigen crosses his fists in a counter-stance. If hit, he grabs opponent, and puts them in a pile of spikes

Destiny's Retribution - hcb, hcb + AB

hcb+hcb+AB Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shigen grabs opponent, tosses them in the air, slams them into the ground, and pounds on them with stone fists

Super Desperation Moves

Shinden Taichi

hcb+hcb+AB Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.


Dohatsu Taiten

hcb+hcb+C Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
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Description.


Combos

Any Mode

hcb, f C (close-in), hcf A, qcb A
Dash A/B, qcb A
j B, B, qcb C, CD
Dash A/B, qcf, qcf AB, hcf B
j B, B, qcf, qcf AB, hcf B

Power Mode Only

Dash A/B, hcf A
j B, B, hcf A
j B, B, hcb, f C, hcf B, qcb A, CD
Dash A/B, hcb, f C, hcf B, hcb, hcb C

EX Mode Only

Dash A/B, B, qcb A, qcf, qcf AB, hcf B
j B, b A, A, A, B, qcb A, qcf, qcf AB, hcf B

Power and EX Mode

Dash A/B, qcb A, qcf, qcf AB, hcf B
j B, B, qcb A, qcf, qcf AB, hcb, hcb B, CD
hcb, f C, hcf B, hcb, hcb C, CD

Speed and EX Mode

j B, A, B, C, CD
Dash A/B, BC, qcb A, CD
Dash A/B, B, qcb C (x2), qcb A, CD
j B, b A, A, A, B, qcb C (x2), dp B
j B, b A, A, A, B, qcf, qcf AB, hcf B

Super Speed Combos

A + B + C + A + B + C + A + B + qcf C
A + B + C + A + B + C + C + qcf B
A + B + C + d C + d C + f BC
A + B + C + d C + BC + qcf B
The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu