Difference between revisions of "The King of Fighters XIV/Zarina"

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(Gameplay Overview)
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=External Links=
 
=External Links=
  
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Discuss at [http://dreamcancel.com/forum/index.php?board=151.0 Dream Cancel]
  
 
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[[Category:The King of Fighters XIV]]
 
[[Category:The King of Fighters XIV]]

Revision as of 21:24, 9 September 2016

Charaimg zarina.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Zarina Rocket - close Bk.gif / Fd.gif + C.gif 

Zarina Ton - close Bk.gif / Fd.gif + D.gif

Command Normals

Trick • R  - Fd.gif + B.gif

Trick • S - Df.gif + C.gif

Special Moves

Preduncle Pruning - Dp.gif + A.gif / C.gif (*)

Floral Screw - Hcb.gif + A.gif / C.gif (*)

Spinning Petal - Dp.gif + B.gif / D.gif (*)

Growing Flower - Qcb.gif + B.gif / D.gif (*)

Super Special Moves

Yellow Eruption - Qcf.gif Qcf.gif + A.gif / C.gif (!)

Hurricane Dance - Qcb.gif Hcf.gif + B.gif / D.gif (!)

Climax Super Special Moves

Yellow Cyclone - Qcf.gif Qcf.gif + B.gifD.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Like Elena in Street Fighter, Zarina makes use of her long-ranged kick normals and high, floaty jump to control space. Though she lacks a ground overhead, she can pressure very safely with her cr.B, cr.A, and safe f+B command normal, as well as her great jump normals like her jump C and jump D. She has a decent DP and an anti-air cr.C that launches, allowing her to deal respectable damage with consistent anti-air. Her lack of a crossup jump normal, however, means that Zarina will have to jump at her opponent more thoughtfully (spacing-minded) than other characters. Her most distinctive trait by far is her surprisingly high damage output -- from all kinds of starters, at all levels of bar, Zarina can output startling damage anywhere on screen.

Zarina's high damage output at all resource levels suggests she could function anywhere in a team order. Her execution requirements are only moderate, but she is recommended more for advanced players than for beginners since she relies more heavily on smart, subtle neutral decisions than other characters.

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

No corner

  • cr.B, cr.A, cr.A, df+C(1), qcb+D (192 DMG)
  • cr.C, hcb+C (171 DMG)
  • cl.D, df+C(1), qcb+D (210 DMG)
  • st.CD, dash, f+B(1) (100 DMG)

(Must be half screen or closer)

Corner only

  • cr.B, cr.A, cr.A, df+C(1), qcb+D, dp+D (286 DMG)
  • cr.C, qcb+D, dp+D (268 DMG)
  • cl.D, df+C(1), qcb+D, dp+D (317 DMG)
  • st.CD, cr.C, qcb+D, dp+D (300 DMG)

1 meter

No corner

  • cr.B, cr.A, cr.A, f+B, BC, cl.C, dp+AC, hcb+AC, dash, dp+D (365 DMG) { 1000 }
  • cl.D, f+B, BC, cl.C, dp+AC, hcb+AC, dash, dp+D (421 DMG) { 1000 }
  • (MAX) j.D, cl.C, dp+AC, hcb+AC, (dash), dp+D (477 DMG) { 1000 }

Zarina cornered

  • cl.D, f+B, BC, cl.C, dp+AC, hcb+AC, cr.C, qcb+D, dp+D (490 DMG) { 1000 }

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse
Vanessa · Rock Howard · Yamazaki · Whip
Oswald · Heidern · Najd · Blue Mary

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge