Difference between revisions of "The King of Fighters XIII/Elisabeth Branctorche"

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==Normals==
==Normals==
'''st. A''': A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy
'''st. A''' = A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy


'''st. B''': A kick aimed towards there legs (hits low), quick and cancellable
'''st. B''' = A kick aimed towards there legs (hits low), quick and cancellable


'''st. C''': Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm
'''st. C''' = Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm


'''close C''': Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter
'''close C''' = Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter


'''st. D''': High kick, good range, goes high enough to double as a decent AA, cancellable
'''st. D''' = High kick, good range, goes high enough to double as a decent AA, cancellable


'''close D''': Same as the far version, except if you use it up close it can hit crouching opponents as well
'''close D''' = Same as the far version, except if you use it up close it can hit crouching opponents as well


'''cr.A''':It's the same as her st. A except she's crouching now, can be cancelled and chained
'''cr.A''' = It's the same as her st. A except she's crouching now, can be cancelled and chained


'''cr. B''': A quick crouching kick, a pretty poke that's good for chaining lights into combos
'''cr. B''' = A quick crouching kick, a pretty poke that's good for chaining lights into combos


'''cr. C''': Crouch light palm attack, the reach isn't too great but can be cancelled
'''cr. C''' = Crouch light palm attack, the reach isn't too great but can be cancelled


'''cr. D''': Crouch kick, knocks standing opponents down when hit, whiff cancellable
'''cr. D''' = Crouch kick, knocks standing opponents down when hit, whiff cancellable


'''j. A''': jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later
'''j. A''' = jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later


'''j. B''': jump light kick, a simple move that has it's uses
'''j. B''' = jump light kick, a simple move that has it's uses


'''j. C''': Light palm attack in air, a pretty good attack in air-to-air if you're close enough
'''j. C''' = Light palm attack in air, a pretty good attack in air-to-air if you're close enough


'''j. D''': Good range, good priority, easily the preferred tool for jump-ins
'''j. D''' = Good range, good priority, easily the preferred tool for jump-ins


'''CD''': Hard kick attack, excellent reach, whiff cancellable
'''CD''' = Hard kick attack, excellent reach, whiff cancellable


'''j. CD''': Jump hard kick, mimics her j.D except with knock back
'''j. CD''' = Jump hard kick, mimics her j.D except with knock back




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'''b/f + C/D close = Manier'''
'''b/f + C/D close = Manier'''


'''f + B ='''Cou de Pied Ann'''
'''f + B = Cou de Pied Ann'''




'''Special Attacks'''
==Special Attacks==


'''qcf + A/C = Etincelles (EX)'''
'''qcf + A/C = Etincelles (EX)'''

Revision as of 21:11, 8 August 2010

Normals

st. A = A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy

st. B = A kick aimed towards there legs (hits low), quick and cancellable

st. C = Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm

close C = Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter

st. D = High kick, good range, goes high enough to double as a decent AA, cancellable

close D = Same as the far version, except if you use it up close it can hit crouching opponents as well

cr.A = It's the same as her st. A except she's crouching now, can be cancelled and chained

cr. B = A quick crouching kick, a pretty poke that's good for chaining lights into combos

cr. C = Crouch light palm attack, the reach isn't too great but can be cancelled

cr. D = Crouch kick, knocks standing opponents down when hit, whiff cancellable

j. A = jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later

j. B = jump light kick, a simple move that has it's uses

j. C = Light palm attack in air, a pretty good attack in air-to-air if you're close enough

j. D = Good range, good priority, easily the preferred tool for jump-ins

CD = Hard kick attack, excellent reach, whiff cancellable

j. CD = Jump hard kick, mimics her j.D except with knock back


Throws

b/f + C/D close = Manier

f + B = Cou de Pied Ann


Special Attacks

qcf + A/C = Etincelles (EX)

dp + A/C = Coup De Veine (EX)

dp + B/D = Reverie-souhaiter

qcb + B/D = Reverie-prier

qcb + A/C = Reverie-jere (EX)

hcb, f + A/C cl. = Mistral (EX)


Desperation Moves

qcf x2 + A/C = Noble Blanc (EX)

qcf, hcb + A/C = Grand Rafale

Neomax

qcb, hcf + B/D = Etoile Filanto