Difference between revisions of "SNK Heroines: Tag Team Frenzy/Yuri Sakazaki"
Line 4: | Line 4: | ||
=Normals= | =Normals= | ||
'''Close''' | |||
cl. L: | |||
* | |||
cl. H: | |||
* | |||
'''Far''' | |||
Far L: | |||
* | |||
Far H: | |||
* | |||
'''Dash''' | |||
Dash H: | |||
* | |||
'''Jump''' | |||
j. L: | |||
* | |||
j. H: | |||
* | |||
=Throws= | =Throws= | ||
'''Forward throw:''' | |||
* xxx dmg | |||
* Causes (soft or hard knockdown) | |||
* | |||
'''Back throw:''' | |||
* xxx dmg | |||
* Throws opponent | |||
'''Air throw:''' | |||
* Throws opponent behind | |||
=SP= | |||
'''Assist:''' | |||
* | |||
=Special Moves= | =Special Moves= | ||
5S - | |||
Without Spirit: | |||
EX Item: | |||
* | |||
6S - | |||
Without Spirit: | |||
EX Item: | |||
* | |||
4S - | |||
Without Spirit: | |||
EX Item: | |||
* | |||
2S - | |||
Without Spirit: | |||
EX Item: | |||
* | |||
j.S - | |||
Without Spirit: | |||
EX Item: | |||
* | |||
=Dream Finish= | =Dream Finish= | ||
'''5D''' | |||
'''(name of move):''' | |||
'''2D''' | |||
'''(name of move)''': | |||
=Combos= | =Combos= | ||
IAD = Instant Air Dash cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent) | |||
far. = Far (i.e, doing a Light or Heavy farther away from the opponent) | |||
xx = Means you cancel into the next move immediately (i.e, 2S xx 5D) | |||
~ = Means you press the next command immediately after (i.e, cl.H~2D) | |||
jc. = Jump Cancel | |||
dj. = Double Jump | |||
walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward. | |||
dash = This means to dash to close distance. | |||
=Videos= | =Videos= | ||
{{#ev:youtube|dEsHs2FMC9Y}} | |||
=External Links= | =External Links= | ||
=Contributors= | |||
{{Navbox SNKH}} | {{Navbox SNKH}} | ||
[[Category:SNK Heroines Tag Team Frenzy]] [[Category: SNKH]] | [[Category:SNK Heroines Tag Team Frenzy]] [[Category: SNKH]] |
Revision as of 23:24, 12 October 2018
File:Characters yuri thumb.png
Gameplay Overview
Normals
Close
cl. L:
cl. H:
Far
Far L:
Far H:
Dash
Dash H:
Jump
j. L:
j. H:
Throws
Forward throw:
- xxx dmg
- Causes (soft or hard knockdown)
Back throw:
- xxx dmg
- Throws opponent
Air throw:
- Throws opponent behind
SP
Assist:
Special Moves
5S -
Without Spirit:
EX Item:
6S -
Without Spirit:
EX Item:
4S -
Without Spirit:
EX Item:
2S -
Without Spirit:
EX Item:
j.S -
Without Spirit:
EX Item:
Dream Finish
5D
(name of move):
2D
(name of move):
Combos
IAD = Instant Air Dash cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent)
far. = Far (i.e, doing a Light or Heavy farther away from the opponent)
xx = Means you cancel into the next move immediately (i.e, 2S xx 5D)
~ = Means you press the next command immediately after (i.e, cl.H~2D)
jc. = Jump Cancel
dj. = Double Jump
walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward.
dash = This means to dash to close distance.