Difference between revisions of "SNK Heroines: Tag Team Frenzy/Luong"
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[[File: | [[File:SNKH Luong Profile.png|right]] | ||
==Profile== | ==Profile== | ||
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==Gameplan== | ==Gameplan== | ||
Notable normals: Far L | Notable normals: | ||
Far L: Easily the best poke in the game. Hits at a high angle which beats aerial approaches and keeps opponents very far away. | |||
Far H - Luong’s far H is actually pretty lengthy for an attack of its ilk, and still fairly fast. You can use it to check people who might come at you a bit too recklessly. | |||
Luong’s far H is her launching normal, unlike other characters who would to the same with their close H, and as such, it’s also jump cancellable, and Luong can definitely hurt anyone she can put into a juggle state. | Luong’s far H is her launching normal, unlike other characters who would to the same with their close H, and as such, it’s also jump cancellable, and Luong can definitely hurt anyone she can put into a juggle state. | ||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">c.L</font> ====== | ====== <font style="visibility:hidden" size="0">c.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_cL.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_cLL.png | ||
|caption2= | |caption2= | ||
|image3= | |image3=SNKH_Luong_cLLL.png | ||
|caption3= | |caption3= | ||
|name=c.L | |name=c.L | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=5L | |version=5L | ||
|damage= | |damage=30 | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=2 | ||
|blockAdv= | |blockAdv=0 | ||
|HTC= | |HTC=15 | ||
|BTC= | |BTC=13 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Luong does a low kick. Can be delayed into 5LL OR 5LH which is a frame trap. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=5LL | |version=5LL | ||
|damage= | |damage=27 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 | ||
|blockAdv= | |blockAdv=-4 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Luong does a far reaching kick. This is one of the most powerful blockstrings in the entire game because of the pushback, and an amazing tool for frame trapping. 5LL 5S and 5LL delay H are both amazing frame traps. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=5LLL | |version=5LLL | ||
|damage= | |damage=28 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-3 | ||
|blockAdv= | |blockAdv=-8 | ||
|HTC= | |HTC=16 | ||
|BTC= | |BTC=14 | ||
|spirit= | |spirit=0 | ||
|description= | |description=The last hit of Luong's autocombo. 5LLL isn't safe, so cancelling into 5S or 4S will either push the opponent away or naturally frame trap them. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">c.H</font> ====== | ====== <font style="visibility:hidden" size="0">c.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_cH.png | ||
|caption= | |caption= | ||
|name=c.H | |name=c.H | ||
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|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=70 | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 | ||
|blockAdv= | |blockAdv=-4 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description= | |description=Extremely fast heavy normal. Naturally frame traps into 5S and a great move to use in juggles. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">f.L</font> ====== | ====== <font style="visibility:hidden" size="0">f.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_fL.png | ||
|caption= | |caption= | ||
|name=f.L | |name=f.L | ||
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|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=30 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-2 | ||
|HTC= | |HTC=13 | ||
|BTC= | |BTC=11 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Best poke in the game. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">f.H</font> ====== | ====== <font style="visibility:hidden" size="0">f.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_fH.png | ||
|caption= | |caption= | ||
|name=f.H | |name=f.H | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=17 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Luong's launcher. Unlike most characters, her launcher is used from far away rather than up close. Using this move premptively is key when trying to anti-air because of it's rather slow startup. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_jL.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Has very fast startup but very small range. Dash jumping will make air to airing with this move much easier. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_jH.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Luong does a far reaching kick in the air. Has insane range and is very fast. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">66H</font> ====== | ====== <font style="visibility:hidden" size="0">66H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_66H.png | ||
|caption= | |caption= | ||
|name=66H | |name=66H | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD (Gnd) / HKD (Air) | ||
|blockAdv= | |blockAdv=-10 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description=Wall-bounces. | |description=Wall-bounces. Its long range makes up for the slow startup. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_FT.png | ||
|caption= | |caption= | ||
|name=Forward Throw | |name=Forward Throw | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv=Unblockable | |blockAdv=Unblockable | ||
|HTC=SKD | |HTC=SKD | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_BT.png | ||
|caption= | |caption= | ||
|name=Back Throw | |name=Back Throw | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv=Unblockable | |blockAdv=Unblockable | ||
|HTC=SKD | |HTC=SKD | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Throw. Causes | |description=Throw. Causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_AT.png | ||
|caption= | |caption= | ||
|name=Air Throw | |name=Air Throw | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv=Unblockable | |blockAdv=Unblockable | ||
|HTC=SKD | |HTC=SKD | ||
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====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_SP.png | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_5S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_5SEX.png | ||
|caption2= | |caption2= | ||
|name=Geki 1 | |name=Geki 1 | ||
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|version=Normal | |version=Normal | ||
|damage=60 | |damage=60 | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-6 / -18 | ||
|blockAdv= | |blockAdv=-8 / -19 | ||
|HTC= | |HTC=22 | ||
|BTC= | |BTC=20 | ||
|spirit=1 | |spirit=1 | ||
|description=Luong kicks out in front of herself. The effect is much like a swift slash from a sword. Kind of reminiscent of Yamazaki’s arm swipes. It’s one hit, comes out decently quick, and has huge horizontal range, but doesn’t knock down. | |description=Luong kicks out in front of herself. The effect is much like a swift slash from a sword. Kind of reminiscent of Yamazaki’s arm swipes. It’s one hit, comes out decently quick, and has huge horizontal range, but doesn’t knock down. | ||
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|version=EX | |version=EX | ||
|damage=130 | |damage=130 | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-2 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 (1), 15 (2) | ||
|spirit=0 | |spirit=0 | ||
|description=Instead of doing a single kick, Luong does a series of three that strikes from bottom to top. If the last of the three kicks connects, the enemy is slammed into the ground. 130 damage if all 3 kicks and the throw connect. | |description=Instead of doing a single kick, Luong does a series of three that strikes from bottom to top. If the last of the three kicks connects, the enemy is slammed into the ground. 130 damage if all 3 kicks and the throw connect. | ||
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====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_2S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_2SEX.png | ||
|caption2= | |caption2= | ||
|name=Rin | |name=Rin | ||
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|version=Normal | |version=Normal | ||
|damage=65 | |damage=65 | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD / -18 | ||
|blockAdv= | |blockAdv=-10 / -19 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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|version=EX | |version=EX | ||
|damage=86 | |damage=86 | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=-26 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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====== <font style="visibility:hidden" size="0">4S</font> ====== | ====== <font style="visibility:hidden" size="0">4S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_4S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_4SEX.png | ||
|caption2= | |caption2= | ||
|name=Geki 2 | |name=Geki 2 | ||
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|version=Normal | |version=Normal | ||
|damage=60 | |damage=60 | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD / -15 | ||
|blockAdv= | |blockAdv=-5 / -16 | ||
|HTC= | |HTC=22 | ||
|BTC= | |BTC=20 | ||
|spirit=1 | |spirit=1 | ||
|description=This is an upward version of the standard Geki, primarily made for anti air purposes. So much so, in fact, that if you do it close to an opponent that’s on the ground, it will whiff. Interestingly, if you hit something before doing this, it will connect, even if the hit before it, such as a cl.L, doesn’t combo into it. | |description=This is an upward version of the standard Geki, primarily made for anti air purposes. So much so, in fact, that if you do it close to an opponent that’s on the ground, it will whiff. Interestingly, if you hit something before doing this, it will connect, even if the hit before it, such as a cl.L, doesn’t combo into it. | ||
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|version=EX | |version=EX | ||
|damage= | |damage= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-2 | ||
|HTC= | |HTC=19 (1), 19 (2) | ||
|BTC= | |BTC=17 (1), 15 (2) | ||
|spirit=0 | |spirit=0 | ||
|description=EX Geki acts just like the EX version of the standard Geki, except that the kicks start from high, then go low. Like with EX Geki 1, if the last hit connects, they’ll still be thrown. 130 damage if all three kicks and the throw connect. | |description=EX Geki acts just like the EX version of the standard Geki, except that the kicks start from high, then go low. Like with EX Geki 1, if the last hit connects, they’ll still be thrown. 130 damage if all three kicks and the throw connect. | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_jS.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_jSEX.png | ||
|caption2= | |caption2= | ||
|name=Ren | |name=Ren | ||
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|version=Normal | |version=Normal | ||
|damage=80 | |damage=80 | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD / -5 | ||
|blockAdv= | |blockAdv=3 / -6 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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|version=EX | |version=EX | ||
|damage=100 | |damage=100 | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=2 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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====== <font style="visibility:hidden" size="0">5D</font> ====== | ====== <font style="visibility:hidden" size="0">5D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_5D1.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_5D2.png | ||
|caption2= | |caption2= | ||
|name=Tou | |name=Tou | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage=350 | |damage=350 | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-20 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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====== <font style="visibility:hidden" size="0">2D</font> ====== | ====== <font style="visibility:hidden" size="0">2D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_2D1.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_2D2.png | ||
|caption2= | |caption2= | ||
|name=Tai | |name=Tai | ||
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{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage=350 | |damage=350 | ||
|startup= | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-11 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
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==Videos== | ==Videos== | ||
{{#ev:youtube|irqWCT1EZB0|||'''SNK Heroines - Luong combos''' by [https://twitter.com/AriaMikado Mikadok]|frame}} | |||
==Costumes== | ==Costumes== |
Latest revision as of 03:12, 10 December 2020
Profile
A mysterious and seductive femme fatale fighter who specializes in a martial art similar to Taekwondo. Although her moves are very similar to Taekwondo, there are many modifications, making it its own unique martial art. She is able to attack opponents at range with her whip-like kicks.
Gameplan
Notable normals:
Far L: Easily the best poke in the game. Hits at a high angle which beats aerial approaches and keeps opponents very far away.
Far H - Luong’s far H is actually pretty lengthy for an attack of its ilk, and still fairly fast. You can use it to check people who might come at you a bit too recklessly.
Luong’s far H is her launching normal, unlike other characters who would to the same with their close H, and as such, it’s also jump cancellable, and Luong can definitely hurt anyone she can put into a juggle state.
Normal Moves
c.L
c.L |
---|
c.H
c.H |
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f.L
f.L |
---|
f.H
f.H |
---|
j.L
j.L |
---|
j.H
j.H |
---|
66H
66H |
---|
Universal Mechanics
Forward Throw
Forward Throw 6L+G |
---|
Back Throw
Back Throw |
---|
Air Throw
Air Throw j.5L+G |
---|
Assist
Assist 5I |
---|
Special Moves
5S
Geki 1 5S |
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2S
Rin 2S |
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4S
Geki 2 4S |
---|
j.S
Ren j.S |
---|
Dream Finish
5D
Tou 5D |
---|
2D
Tai 2D |
---|
Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
- j.H, L,cl.H, jc, IAD.H, 66H, IAD.L, cl.H~2S, 2D (451 damage)
- j.H, L,L,L~4S, far.H, jc, IAD.H, 66H, IAD.L, cl.H~2S, 2D (456 damage)
- j.H, L,L,H, 4S, far.H, jc, IAD.H, 66H, IAD.L, cl.H~2S, 5D (462 damage)
500 health
- j.H, L,L,L~4S, far.H, jc, IAD.H~j.S, 66H, IAD.L, 2S, cl.H~5S xx 2D (484 damage)
- j.H, L,cl.H, jc, IAD.H~j.S, 66H, IAD.L, 2S, cl.H~4S, 2D (490 damage)
- j.H, L,L,H, 4S, far.H, jc.H~j.S, 66H, IAD.L, 2S, cl.H~5S xx 2D (490 damage)
Corner
1000 health
- j.H, L,L,L~4S, far.H, jc, IAD.L, 66H, IAD.H, cl.H~2S, 2D (453 damage)
- j.H, L,cl.H, jc, IAD.L, 66H, IAD.H, 66H, cl.H~2S, 2D (461 damage)
- j.H, L,L,H, cl.H~4S, far.H, jc, IAD.L, 66H, IAD.H, 66H, 5S xx 2D (485 damage)
500 health
- j.H, L,cl.H, jc, IAD.L, 66H, IAD.H, 66H, cl.H~4S, 2S, 5D (473 damage)
- j.H, L,L,H, cl.H~4S, far.H, jc.L~j.S, 66H, IAD.H, 66H, 2S, 5D (502 damage)
- j.H, L,cl.H, jc, IAD.H~j.S, IAD.L~j.S, 66H, cl.H~4S, 2S, 5D (512 damage)
Corner-carry
1000 health
- L,L,H, IAD.H~j.S, 66H, IAD.L, 66H, cl.H~2S, 2D (460 damage)
- L,cl.H, jc, IAD.L~j.S, 66H, IAD.H, 66H, cl.H~4S, 2D (471 damage)
500 health
- L,L,H, IAD.H~j.S, IAD.L~j.S, 66H, cl.H~4S, 2S, 5D (475 damage)
- L,L,H, IAD.H~j.S, 66H, IAD.L~j.S, 66H, cl.H~4S, 2S, 5D (488 damage)
Videos
Costumes