Difference between revisions of "SNK Heroines: Tag Team Frenzy/Luong"
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==Gameplan== | ==Gameplan== | ||
Notable normals: Far L | Notable normals: | ||
Far L: Easily the best poke in the game. Hits at a high angle which beats aerial approaches and keeps opponents very far away. | |||
Far H - Luong’s far H is actually pretty lengthy for an attack of its ilk, and still fairly fast. You can use it to check people who might come at you a bit too recklessly. | |||
Luong’s far H is her launching normal, unlike other characters who would to the same with their close H, and as such, it’s also jump cancellable, and Luong can definitely hurt anyone she can put into a juggle state. | Luong’s far H is her launching normal, unlike other characters who would to the same with their close H, and as such, it’s also jump cancellable, and Luong can definitely hurt anyone she can put into a juggle state. | ||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">c.L</font> ====== | ====== <font style="visibility:hidden" size="0">c.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_cL.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_cLL.png | ||
|caption2= | |caption2= | ||
|image3= | |image3=SNKH_Luong_cLLL.png | ||
|caption3= | |caption3= | ||
|name=c.L | |name=c.L | ||
Line 27: | Line 30: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|version=5L | |version=5L | ||
|damage= | |damage=30 | ||
|startup=5 | |startup=5 | ||
|active= | |active= | ||
Line 35: | Line 38: | ||
|HTC=15 | |HTC=15 | ||
|BTC=13 | |BTC=13 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Luong does a low kick. Can be delayed into 5LL OR 5LH which is a frame trap. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=5LL | |version=5LL | ||
|damage= | |damage=27 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 49: | Line 52: | ||
|HTC=19 | |HTC=19 | ||
|BTC=17 | |BTC=17 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Luong does a far reaching kick. This is one of the most powerful blockstrings in the entire game because of the pushback, and an amazing tool for frame trapping. 5LL 5S and 5LL delay H are both amazing frame traps. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=5LLL | |version=5LLL | ||
|damage= | |damage=28 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 63: | Line 66: | ||
|HTC=16 | |HTC=16 | ||
|BTC=14 | |BTC=14 | ||
|spirit= | |spirit=0 | ||
|description= | |description=The last hit of Luong's autocombo. 5LLL isn't safe, so cancelling into 5S or 4S will either push the opponent away or naturally frame trap them. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">c.H</font> ====== | ====== <font style="visibility:hidden" size="0">c.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_cH.png | ||
|caption= | |caption= | ||
|name=c.H | |name=c.H | ||
Line 76: | Line 79: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=70 | ||
|startup=5 | |startup=5 | ||
|active= | |active= | ||
Line 85: | Line 88: | ||
|BTC=17 | |BTC=17 | ||
|spirit= | |spirit= | ||
|description= | |description=Extremely fast heavy normal. Naturally frame traps into 5S and a great move to use in juggles. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">f.L</font> ====== | ====== <font style="visibility:hidden" size="0">f.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_fL.png | ||
|caption= | |caption= | ||
|name=f.L | |name=f.L | ||
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|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=30 | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
Line 105: | Line 108: | ||
|HTC=13 | |HTC=13 | ||
|BTC=11 | |BTC=11 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Best poke in the game. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">f.H</font> ====== | ====== <font style="visibility:hidden" size="0">f.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_fH.png | ||
|caption= | |caption= | ||
|name=f.H | |name=f.H | ||
Line 126: | Line 129: | ||
|HTC=SKD | |HTC=SKD | ||
|BTC=17 | |BTC=17 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Luong's launcher. Unlike most characters, her launcher is used from far away rather than up close. Using this move premptively is key when trying to anti-air because of it's rather slow startup. | ||
}} | }} | ||
}} | }} | ||
Line 133: | Line 136: | ||
====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_jL.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
Line 148: | Line 151: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Has very fast startup but very small range. Dash jumping will make air to airing with this move much easier. | ||
}} | }} | ||
}} | }} | ||
Line 154: | Line 157: | ||
====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_jH.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
Line 169: | Line 172: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Luong does a far reaching kick in the air. Has insane range and is very fast. | ||
}} | }} | ||
}} | }} | ||
Line 175: | Line 178: | ||
====== <font style="visibility:hidden" size="0">66H</font> ====== | ====== <font style="visibility:hidden" size="0">66H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_66H.png | ||
|caption= | |caption= | ||
|name=66H | |name=66H | ||
Line 190: | Line 193: | ||
|BTC=17 | |BTC=17 | ||
|spirit= | |spirit= | ||
|description=Wall-bounces. | |description=Wall-bounces. Its long range makes up for the slow startup. | ||
}} | }} | ||
}} | }} | ||
Line 197: | Line 200: | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_FT.png | ||
|caption= | |caption= | ||
|name=Forward Throw | |name=Forward Throw | ||
Line 212: | Line 215: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 218: | Line 221: | ||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_BT.png | ||
|caption= | |caption= | ||
|name=Back Throw | |name=Back Throw | ||
Line 228: | Line 231: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv=Unblockable | |blockAdv=Unblockable | ||
|HTC=SKD | |HTC=SKD | ||
Line 239: | Line 242: | ||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_AT.png | ||
|caption= | |caption= | ||
|name=Air Throw | |name=Air Throw | ||
Line 249: | Line 252: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv=Unblockable | |blockAdv=Unblockable | ||
|HTC=SKD | |HTC=SKD | ||
Line 260: | Line 263: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_SP.png | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
Line 282: | Line 285: | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_5S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_5SEX.png | ||
|caption2= | |caption2= | ||
|name=Geki 1 | |name=Geki 1 | ||
Line 320: | Line 323: | ||
====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_2S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_2SEX.png | ||
|caption2= | |caption2= | ||
|name=Rin | |name=Rin | ||
Line 358: | Line 361: | ||
====== <font style="visibility:hidden" size="0">4S</font> ====== | ====== <font style="visibility:hidden" size="0">4S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_4S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_4SEX.png | ||
|caption2= | |caption2= | ||
|name=Geki 2 | |name=Geki 2 | ||
Line 396: | Line 399: | ||
====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_jS.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_jSEX.png | ||
|caption2= | |caption2= | ||
|name=Ren | |name=Ren | ||
Line 435: | Line 438: | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ====== <font style="visibility:hidden" size="0">5D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_5D1.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_5D2.png | ||
|caption2= | |caption2= | ||
|name=Tou | |name=Tou | ||
Line 458: | Line 461: | ||
====== <font style="visibility:hidden" size="0">2D</font> ====== | ====== <font style="visibility:hidden" size="0">2D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNKH_Luong_2D1.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNKH_Luong_2D2.png | ||
|caption2= | |caption2= | ||
|name=Tai | |name=Tai |
Latest revision as of 03:12, 10 December 2020
Profile
A mysterious and seductive femme fatale fighter who specializes in a martial art similar to Taekwondo. Although her moves are very similar to Taekwondo, there are many modifications, making it its own unique martial art. She is able to attack opponents at range with her whip-like kicks.
Gameplan
Notable normals:
Far L: Easily the best poke in the game. Hits at a high angle which beats aerial approaches and keeps opponents very far away.
Far H - Luong’s far H is actually pretty lengthy for an attack of its ilk, and still fairly fast. You can use it to check people who might come at you a bit too recklessly.
Luong’s far H is her launching normal, unlike other characters who would to the same with their close H, and as such, it’s also jump cancellable, and Luong can definitely hurt anyone she can put into a juggle state.
Normal Moves
c.L
c.L |
---|
c.H
c.H |
---|
f.L
f.L |
---|
f.H
f.H |
---|
j.L
j.L |
---|
j.H
j.H |
---|
66H
66H |
---|
Universal Mechanics
Forward Throw
Forward Throw 6L+G |
---|
Back Throw
Back Throw |
---|
Air Throw
Air Throw j.5L+G |
---|
Assist
Assist 5I |
---|
Special Moves
5S
Geki 1 5S |
---|
2S
Rin 2S |
---|
4S
Geki 2 4S |
---|
j.S
Ren j.S |
---|
Dream Finish
5D
Tou 5D |
---|
2D
Tai 2D |
---|
Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
- j.H, L,cl.H, jc, IAD.H, 66H, IAD.L, cl.H~2S, 2D (451 damage)
- j.H, L,L,L~4S, far.H, jc, IAD.H, 66H, IAD.L, cl.H~2S, 2D (456 damage)
- j.H, L,L,H, 4S, far.H, jc, IAD.H, 66H, IAD.L, cl.H~2S, 5D (462 damage)
500 health
- j.H, L,L,L~4S, far.H, jc, IAD.H~j.S, 66H, IAD.L, 2S, cl.H~5S xx 2D (484 damage)
- j.H, L,cl.H, jc, IAD.H~j.S, 66H, IAD.L, 2S, cl.H~4S, 2D (490 damage)
- j.H, L,L,H, 4S, far.H, jc.H~j.S, 66H, IAD.L, 2S, cl.H~5S xx 2D (490 damage)
Corner
1000 health
- j.H, L,L,L~4S, far.H, jc, IAD.L, 66H, IAD.H, cl.H~2S, 2D (453 damage)
- j.H, L,cl.H, jc, IAD.L, 66H, IAD.H, 66H, cl.H~2S, 2D (461 damage)
- j.H, L,L,H, cl.H~4S, far.H, jc, IAD.L, 66H, IAD.H, 66H, 5S xx 2D (485 damage)
500 health
- j.H, L,cl.H, jc, IAD.L, 66H, IAD.H, 66H, cl.H~4S, 2S, 5D (473 damage)
- j.H, L,L,H, cl.H~4S, far.H, jc.L~j.S, 66H, IAD.H, 66H, 2S, 5D (502 damage)
- j.H, L,cl.H, jc, IAD.H~j.S, IAD.L~j.S, 66H, cl.H~4S, 2S, 5D (512 damage)
Corner-carry
1000 health
- L,L,H, IAD.H~j.S, 66H, IAD.L, 66H, cl.H~2S, 2D (460 damage)
- L,cl.H, jc, IAD.L~j.S, 66H, IAD.H, 66H, cl.H~4S, 2D (471 damage)
500 health
- L,L,H, IAD.H~j.S, IAD.L~j.S, 66H, cl.H~4S, 2S, 5D (475 damage)
- L,L,H, IAD.H~j.S, 66H, IAD.L~j.S, 66H, cl.H~4S, 2S, 5D (488 damage)
Videos
Costumes