Difference between revisions of "The King of Fighters XIII/Ryo Sakazaki"

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[[Image:Ryo.png]]
==Normals==
==Normals==


===Standing===
===Standing===
 
[[Image:Ryo_Far_Normals.png]]


'''st. A'''
'''st. A'''
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- Damage: 70
- Damage: 70
[[Image:Ryo_Close_Normals.png]]


'''cl. C'''
'''cl. C'''
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- Damage: 70
- Damage: 70


===Crouching===
===Crouching===
 
[[Image:Ryo_Crouch_Normals.png]]


'''cr. A'''
'''cr. A'''
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- Damage: 80
- Damage: 80


===Jumping===
===Jumping===
 
[[Image:Ryo_Jump_Normals.png]]


'''j. A'''
'''j. A'''
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- Damage: 70 (68)
- Damage: 70 (68)


===Blowback Attack===
===Blowback Attack===
[[Image:Ryo_CD.png]]


'''CD'''
'''CD'''
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- Damage: 75
- Damage: 75
[[Image:Ryo_JCD.png]]


'''j. CD'''
'''j. CD'''
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- Damage: 90 (80)
- Damage: 90 (80)
[[Image:Ryo_GCCD.png]]


'''GC CD'''
'''GC CD'''
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==Throw==
==Throw==
'''b/f + C/D - Tomoe Nage'''  
[[Image:Tomoe_Nage.png]]
 
'''Tomoe Nage = (b/f+C/D)'''  


- Can be broken
- Can be broken
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==Command Moves==
==Command Moves==
'''f + A = Hyochuwari'''
[[Image:Hyochuwari.png]]
 
'''Hyochuwari = (f+A)'''


- Super-cancellable only
- Super-cancellable only
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- Damage: 70 (65)
- Damage: 70 (65)


[[Image:Jodanuke.png]]


'''f + B = Jodanuke'''
'''Jodanuke = (f+B)'''


- Cancellable
- Cancellable
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- No damage
- No damage


[[Image:Gedanuke.png]]


'''df + B = Gedanuke'''
'''Gedanuke = (df+B)'''


- Cancellable
- Cancellable
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==Special Moves==
==Special Moves==
'''qcf + A/C = Kohken (EX)'''
[[Image:Kohken.png]]
 
'''Kohken = (qcf+P)'''  
 
(EX) = qcf+AC


- Super cancellable
- Super cancellable
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- A Damage: 55; C Damage: 70, EX Damage: 120
- A Damage: 55; C Damage: 70, EX Damage: 120


[[Image:Koho.png]]


'''dp + A/C = Koho (EX)'''
'''Koho = (dp+P)'''  
 
(EX) = dp+AC


- Drive- / Super cancellable (first hit)
- Drive- / Super cancellable (first hit)
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- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)
- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)


[[Image:Hienshippukyaku_Ryo.png]]


'''hcb + B/D = Hienshippukyaku (EX)'''
'''Hienshippukyaku = (hcb+K)'''  
 
(EX) = hcb+BD


- Hit Detection: High
- Hit Detection: High
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- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2
- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2


[[Image:Zanretsuken_Ryo.png]]


'''f, b, f + A/C = Zanretsuken (EX)'''
'''Zanretsuken = (f,b,f+P)'''  
 
(EX) = f,b,f+AC


- Drive- / Super cancellable
- Drive- / Super cancellable
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- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90
- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90


==Desperation Moves==
==Desperation Moves==

Revision as of 04:48, 11 December 2010

File:Ryo.png


Normals

Standing

Ryo Far Normals.png

st. A

- Chain / Cancellable

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: High

- Damage: 30

st. C

- Cancellable

- Hit Detection: High

- Damage: 80

st. D

- Cancellable

- Hit Detection: High

- Damage: 70

Ryo Close Normals.png

cl. C

- Cancellable

- Hit Detection: High

- Damage: 70


Crouching

Ryo Crouch Normals.png

cr. A

- Chain / Cancellable

- Hit Detection: High

- Damage: 25

cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

Ryo Jump Normals.png

j. A

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Hit Detection: Mid

- Damage: 70 (68)


Blowback Attack

Ryo CD.png

CD

- Hit Detection: High

- Damage: 75

Ryo JCD.png

j. CD

- Hit Detection: High

- Damage: 90 (80)

Ryo GCCD.png

GC CD

- Hit Detection: High

- Damage: 10

Throw

Tomoe Nage.png

Tomoe Nage = (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100


Command Moves

Hyochuwari.png

Hyochuwari = (f+A)

- Super-cancellable only

- Hit Detection: Mid (High if cancelled into)

- Damage: 70 (65)

Jodanuke.png

Jodanuke = (f+B)

- Cancellable

- Counters high attacks

- No damage

Gedanuke.png

Gedanuke = (df+B)

- Cancellable

- Counters low attacks

- No damage


Special Moves

Kohken.png

Kohken = (qcf+P)

(EX) = qcf+AC

- Super cancellable

- Hit Detection: High

- A Damage: 55; C Damage: 70, EX Damage: 120

Koho.png

Koho = (dp+P)

(EX) = dp+AC

- Drive- / Super cancellable (first hit)

- Hit Detection: High

- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)

Hienshippukyaku Ryo.png

Hienshippukyaku = (hcb+K)

(EX) = hcb+BD

- Hit Detection: High

- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2

Zanretsuken Ryo.png

Zanretsuken = (f,b,f+P)

(EX) = f,b,f+AC

- Drive- / Super cancellable

- Hit Detection: High

- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90


Desperation Moves

qcf, hcb + A/C = Ryukohranbu (EX)

- Max Cancellable

- Hit Detection: High

- Damage: 0, 5 x 2, 10 x 4, 5, 10 x 2, 5, 10, 5, 115; EX Damage: 0, 10 x 2, 15 x 2, 10, 15 x 4, 10, 15 x 4, 30, 40, 100


f, hcf + A/C = Haohshokohken

- Hit Detection: High

- Damage: 200

Neomax

qcf x2 + AC = Tenchihahoken

- Hit Detection: High

- Damage: 480


Combos

cr. B x 2, cr. A, hcb + B

cr. B x 2, cr A, qcf + AC 

cr. B, cr. A, hcb + BD, f b f + A

cr. B, cr. A, hcb + BD, qcf hcb + AC

cr. B, cr. A, hcb + BD, f b f + A

st. C, hcb + BD, qcf hcb + AC

st. C, hcb + D (standing opponents only)

st. C, f + A, qcf hcb + A/C


Links & References

Technical Reference

http://www.youtube.com/watch?v=jk6pULuOck8