Difference between revisions of "The King of Fighters XIII/Joe Higashi"

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==Normals==
==Normals==
===Standing===
'''st. A'''
* Cancellable / Chain-able
* Hit Detection: High
* Damage: 25
'''st. B'''
* Cancellable
* Hit Detection: High
* Damage: 30
'''st. C'''
* Can't be cancelled
* Hit Detection: High
* Damage: 80
'''st. D'''
* Cancellable
* Hit Detection: High
* Damage: 70
'''cl. C'''
* Cancellable
* Hit Detection: High
* Damage: 70
===Crouching===
'''cr. A'''
* Cancellable / Chain-able
* Hit Detection: High
* Damage: 25
'''cr. B'''
* Chain-able
* Hit Detection: Low
* Damage: 30
'''cr. C'''
* Cancellable
* Hit Detection: High
* Damage: 70
'''cr. D'''
* Cancellable
* Hit Detection: Low
* Damage: 80
===Jumping===
'''j. A'''
* Hit Detection: Mid
* Damage: 45 (40)
'''j. B'''
* Hit Detection: Mid
* Damage: 45 (40)
'''j. C'''
* Hit Detection: Mid
* Damage: 72 (70)
'''j. D'''
* Hit Detection: Mid
* Damage: 70 (68)
===Blowback Attack===
'''CD'''
* Cancellable
* Hit Detection: High
* Damage: 75
'''j. CD'''
* Hit Detection: High
* Damage: 90 (80)
'''GC CD'''
* Can't be cancelled
* Hit Detection: High
* Damage: 10




==Throw==
==Throw==
'''b/f + C/D = Sou Hiza Jigoku'''
'''b/f + C/D = Sou Hiza Jigoku'''
* Can be broken
* Hit Detection: Throw
* Damage: 30 x 2, 48




==Command Moves==
==Command Moves==
'''f + B = Step In Middle Kick'''
'''f + B = Step In Middle Kick'''
* Cancellable
* Hit Detection: High
* Damage: 60


 
'''df + B = Slide'''
'''df+ B = Slide'''
* Can't be cancelled
* Hit Detection: Low
* Damage: 75




==Special Moves==
==Special Moves==
'''hcf + A/C = Hurrican Upper (EX)'''
'''hcf + A/C = Hurrican Upper (EX)'''
* Super-cancellable
* Hit Detection: High
* Damage: 60; EX Damage: 40 x 2, 60




'''dp + B/D = Tiger Kick (EX)'''
'''dp + B/D = Tiger Kick (EX)'''
* Drive- / Super-cancellable
* Hit Detection: High
* Damage: 50 x 2; EX Damage: 120, 80




'''hcf + B/D = Thrust Kick (EX)'''
'''hcf + B/D = Thrust Kick (EX)'''
* Hit Detection: High
* B Damage: 70; D Damage: 90; EX Damage: 70 x 2




'''A/C (rapidly) = Babusken (EX) > qcf'''
'''A/C (rapidly) = Babusken (EX)'''


'''∟ A/C = Follow up (during Babusken)'''
'''∟ qcb + A/C = Follow up (during non-EX Babusken)'''
* Drive- / Super-cancellable
* Hit Detection: High
* Bubusken Damage: 10 x n ; Follow-up Damage: 30, 50
* EX Damage: 20 x 6, 40, 70




'''qcb + B/D = Golden Heel (EX)'''
'''qcb + B/D = Golden Heel (EX)'''
* Hit Detection: High
* Damage: 35 x 4; EX Damage: 60 x 4




==Desperation Moves==
==Desperation Moves==
'''qcf x2 + A/C = Screw Upper (EX)'''
'''qcf x2 + A/C = Screw Upper (EX)'''
* Hit Detection: High
* Damage: 20 x 13; EX Damage: 16 x 18, 16 (20), 20




'''qcf, hcb + A/C = Hurricane Tiger Heel'''
'''qcf, hcb + A/C = Hurricane Tiger Heel'''
* MAX Cancellable
* Hit Detection: High
* Damage: 10 x 8, 30, 30 (60), 60
   
   


==Neomax==
==Neomax==
'''qcf x2 + BD = Screw Staight'''
'''qcf x2 + BD = Screw Staight'''
* Hit Detection: High
* Damage: 18 x 25




==Combos==
==Combos==


==Links & References==
'''Technical Reference'''
http://www.youtube.com/watch?v=TJ5qVBA3QjU#t=4m22s
[[Category: King of Fighters XIII]]
[[Category: King of Fighters XIII]]

Revision as of 15:52, 25 November 2010

Joe XIII.jpg


Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 80

st. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

j. CD

  • Hit Detection: High
  • Damage: 90 (80)

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

b/f + C/D = Sou Hiza Jigoku

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48


Command Moves

f + B = Step In Middle Kick

  • Cancellable
  • Hit Detection: High
  • Damage: 60

df + B = Slide

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 75


Special Moves

hcf + A/C = Hurrican Upper (EX)

  • Super-cancellable
  • Hit Detection: High
  • Damage: 60; EX Damage: 40 x 2, 60


dp + B/D = Tiger Kick (EX)

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Damage: 50 x 2; EX Damage: 120, 80


hcf + B/D = Thrust Kick (EX)

  • Hit Detection: High
  • B Damage: 70; D Damage: 90; EX Damage: 70 x 2


A/C (rapidly) = Babusken (EX)

∟ qcb + A/C = Follow up (during non-EX Babusken)

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Bubusken Damage: 10 x n ; Follow-up Damage: 30, 50
  • EX Damage: 20 x 6, 40, 70


qcb + B/D = Golden Heel (EX)

  • Hit Detection: High
  • Damage: 35 x 4; EX Damage: 60 x 4


Desperation Moves

qcf x2 + A/C = Screw Upper (EX)

  • Hit Detection: High
  • Damage: 20 x 13; EX Damage: 16 x 18, 16 (20), 20


qcf, hcb + A/C = Hurricane Tiger Heel

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 10 x 8, 30, 30 (60), 60


Neomax

qcf x2 + BD = Screw Staight

  • Hit Detection: High
  • Damage: 18 x 25


Combos

Links & References

Technical Reference

http://www.youtube.com/watch?v=TJ5qVBA3QjU#t=4m22s