Difference between revisions of "Template:MoveData-KOF98FE/Documentation"
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<pre>{{MoveData-KOF98FE | | <pre>{{MoveData-KOF98FE | chara = | moveId = | ||
| name = | | name = | ||
| idle = | | idle = | ||
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{{cot|How to use each parameter}} | {{cot|How to use each parameter}} | ||
===Main Parameters=== | ===Main Parameters=== | ||
{{DocParam| | {{DocParam| chara || Character's official full name. Not Kensou and Mary but Sie Kensou and Blue Mary.}} | ||
{{DocParam| moveId || The move's identification code. It should be written as the character's common name then an underscore followed by the move's input without dot/comma and with an eventual "raw" or "can" mention for relevant command normals. The Id isn't case sensitive but maj's should be avoided. | {{DocParam| moveId || The move's identification code. It should be written as the character's common name then an underscore followed by the move's input without dot/comma and with an eventual "raw" or "can" mention for relevant command normals. The Id isn't case sensitive but maj's should be avoided. | ||
: Joe's st.A's Id is "joe_sta". Find more examples [[The_King_of_Fighters_2002_UM/Kyo_Kusanagi/Data|here]].}} | : Joe's st.A's Id is "joe_sta". Find more examples [[The_King_of_Fighters_2002_UM/Kyo_Kusanagi/Data|here]].}} | ||
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== Example == | == Example == | ||
Joe's st.A data you can find [[The_King_of_Fighters_%2798_UMFE/Joe_Higashi/Data|here]]. | Joe's st.A data you can find [[The_King_of_Fighters_%2798_UMFE/Joe_Higashi/Data|here]]. | ||
{{MoveData-KOF98FE | | {{MoveData-KOF98FE | chara = Joe Higashi | moveId = joe_sta | storeInCargo = false | ||
| name = stand A | | name = stand A | ||
| input = st.A | | input = st.A | ||
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<div style="font-weight:bold;line-height:1.6;">Source</div> | <div style="font-weight:bold;line-height:1.6;">Source</div> | ||
<pre class="mw-collapsible-content"> | <pre class="mw-collapsible-content"> | ||
{{MoveData-KOF98FE | | {{MoveData-KOF98FE | chara = Joe Higashi | moveId = joe_sta | ||
| name = stand A | | name = stand A | ||
| input = st.A | | input = st.A |
Revision as of 10:56, 29 August 2022
{{MoveData-KOF98FE | chara = | moveId = | name = | idle = | rank = | input = | images = | hitboxes = | damage = | counter = | stun = | guard = | cancel = | startup = | active = | recovery = | hitadv = | blockadv = | invul = }}
Usage
This template defines and stores values, in this case moves' data, in the MoveData_KOF98FE Cargo Table following a move header or a char's data header. Said data is then queried by Template:FrameData-KOF98FE/Query and made tables of using Template:FrameDataCargo-KOF98FE. It also serves as a tooltip.
Storing a character's moves should be done in their data subpage due to be linked in the bottom external links section of the main page. The format to follow can be found here.
Parameters
How to use each parameter
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Main Parameters
Secondary ParametersSecundary parameters are for further preparing data for moves with multiple versions/follow-ups and as such, these parameters only show in the output of Template:FrameDataCargo-KOF98FE.
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Example
Joe's st.A data you can find here.
joe_sta | ||||||||||
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st.A
A stand A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | CounterDamage dealt by the move on counter hit. 10 is 1%. | Stunz (x+y) means the move has two hits. The first does x stun points, the second does y, for a total of z.Stun dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | 40 | 16 | Mid | C | 5 | 2 | 8 | +2 | 0 | - |
{{MoveData-KOF98FE | chara = Joe Higashi | moveId = joe_sta | name = stand A | input = st.A | input2 = A | images = 98FE_Joe_st.A_2_ima.png | hitboxes = 98FE_Joe_st.A_2.png | damage = 25 | counter = 40 | stun = 16 | guard = Mid | cancel = C | startup = 5 | active = 2 | recovery = 8 | hitadv = +2 | blockadv = 0 | invul = }}