Difference between revisions of "Art of Fighting 2/Eiji Kisaragi"

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* Eiji delivers a series of kicks. This does not naturally combo.
* Eiji delivers a series of kicks. This does not naturally combo.


'''Tenbakyaku''' - 16B
'''Tenbakyaku''' - 16B (20% Spirit)
* Eiji takes to the air to deliever a series of kicks.
* Eiji takes to the air to deliever a series of kicks.



Revision as of 18:10, 11 January 2024

Eiji-aof2-artwork.jpg


Special Moves

Kikouhou - 236A (20% Spirit)

  • Eiji shoots a blast of ki energy from his palm. Unlike in KOF, the hitbox only goes as far as the sprite.

Kasumigiri - 214A (20% Spirit)

  • Eiji creates an crescent slash attack. This can work as an anti-air.

Ryueijin - 28A (20% Spirit)

  • Eiji creates a horizontal energy crescent wave that reflects projectiles. Comes out very fast and has a lot of active frames.

Koppagiri - 646A (20% Spirit)

  • Eiji rushes towards the opponent and performs a slash.

Kisagari Ryuuken Kenkyaku - 214B (20% Spirit)

  • Eiji delivers a series of kicks. This does not naturally combo.

Tenbakyaku - 16B (20% Spirit)

  • Eiji takes to the air to deliever a series of kicks.

Super Moves

Zantetsuha - qcf, hcb + A

  • Eiji creates a wall of energy to attack opponent

Hidden Super Moves

ZantetsuTourouken - hcf, df, d + B

  • Eiji rushes to opponet to deliver a barrage attack
Art of Fighting 2
General

ControlsFAQSystem

Characters

Eiji KisaragiJack TurnerJohn CrawleyKingLee Pai LongMickey RogersMr. BigRobert GarciaRyo SakazakiTakuma SakazakiTemjinYuri Sakazaki