Difference between revisions of "NeoGeo Battle Coliseum/Ai"

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'''Standing'''
'''Standing'''
*  
* st. A
* st. B
* st. C
* st. D is a hop spin kick that has good range but should be used at a distance.


'''Crouching'''
'''Crouching'''
*  
* cr. A is a low jab.
* cr. B is a low kick that can link to df + A. This move hits low.
*  
*  


'''Jumping'''
'''Jumping'''
*  
* j. C is a move similar to Kyo's j. d + C move in terms of animation. Ai does a double fist attack in the air that has an energy blast to it. This move is good for applying pressure.
*
* j. D is a strange animated kick.


'''Blowback Attack'''
'''Guard Cancel Tag Attack'''
Pressing the E button while blocking will allow (name) to do counter with (description), and he will then tag out.
Pressing the E button while blocking will allow Ai to do counter with (description), and she will then tag out.




==Throw==
==Throw==
name: b/f + CD  
Top Hunting Throw: b/f + CD  
*Can be broken.  
*Can be broken.  




==Command Moves==
==Command Moves==
name:
Robo Arm: df + A
* description
* Ai crouches and drops a robotic arm in front of her. This move can be canceled into a special, and is apart of her standard bread-n-butter combo (cr. B, df + A, df + D, qcb + C).
 
Whirlwind Fist: b/f + C
* Ai does a spinning lariat that can be controlled by holding back or forward. This move can help in terms of getting space to bait a move, or to simply stay at a safe distance to avoid a possible GCFS.
 
Hyper Tackle: db/df + D
* Ai does a running tackle. This move can be canceled into a special or super move. It's not a safe move to use on its own, as most times the move is canceled with qcb + C, or qcf + B/D.
 


==Special Moves==  
==Special Moves==  

Revision as of 23:04, 6 December 2010

Ai.jpg


Normals

Close

Standing

  • st. A
  • st. B
  • st. C
  • st. D is a hop spin kick that has good range but should be used at a distance.

Crouching

  • cr. A is a low jab.
  • cr. B is a low kick that can link to df + A. This move hits low.

Jumping

  • j. C is a move similar to Kyo's j. d + C move in terms of animation. Ai does a double fist attack in the air that has an energy blast to it. This move is good for applying pressure.
  • j. D is a strange animated kick.

Guard Cancel Tag Attack Pressing the E button while blocking will allow Ai to do counter with (description), and she will then tag out.


Throw

Top Hunting Throw: b/f + CD

  • Can be broken.


Command Moves

Robo Arm: df + A

  • Ai crouches and drops a robotic arm in front of her. This move can be canceled into a special, and is apart of her standard bread-n-butter combo (cr. B, df + A, df + D, qcb + C).

Whirlwind Fist: b/f + C

  • Ai does a spinning lariat that can be controlled by holding back or forward. This move can help in terms of getting space to bait a move, or to simply stay at a safe distance to avoid a possible GCFS.

Hyper Tackle: db/df + D

  • Ai does a running tackle. This move can be canceled into a special or super move. It's not a safe move to use on its own, as most times the move is canceled with qcb + C, or qcf + B/D.


Special Moves

Name1:

  • description

Name2:

  • description

Name3:

  • description


Desperation Moves

DM1:

  • description

DM2:

  • description

DM3:

  • description

General Strategy

  • Block strings to use are:

Combos

(more to be updated)