Difference between revisions of "NeoGeo Battle Coliseum/Ai"

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'''Close'''
'''Close'''
*  
* All of Ai's attacks are the same whether close or standing. All of the properties listed for those moves are the same as well.
*


'''Standing'''
'''Standing'''
* st. A
* A/B/C are cancel-able and whiff cancel-able.
* st. B
* st. A is a high attack in which Ai shoves her badge in the air. There is a small burst of energy surrounding it. It can chain up to 2 hits and can be canceled with df + C, a special or super. It can cancel into df + A, but no combo is guaranteed.
* st. C  
* st. B is a low kick. It can be canceled with df + C, a special or super. It can cancel into df + A, but no combo is guaranteed.
* st. D is a hop spin kick that has good range but should be used at a distance.
* st. C is Ai's regular spinning lariat. It can be canceled into df + A, df + C, a special or super. This move will hit twice, but in order to combo, the move must be canceled after the first hit.
* st. D is a hop spin kick that has good range but should be used at a distance. This causes knockdown, but a tech roll is possible.


'''Crouching'''
'''Crouching'''
* cr. A is a low jab.  
* cr. A is a low jab. This can chain to itself for 2 hits.  
* cr. B is a low kick that can link to df + A. This move hits low.
* cr. B is a low kick that can link to d + A. This move has range and hits low.
*  
* cr. C is a weird move in which Ai falls on her butt while a huge explosion flashes in front of her. Nothing is guaranteed from this move.
* cr. D is her Hyper Tackle (''see command moves'')


'''Jumping'''
'''Jumping'''
* j. A is a silly jumping punch that looks a striking pose.
* j. B is a "butt attack" that's similar in looks to cr. C. The hitbox is small.
* j. C is a move similar to Kyo's j. d + C move in terms of animation. Ai does a double fist attack in the air that has an energy blast to it. This move is good for applying pressure.
* j. C is a move similar to Kyo's j. d + C move in terms of animation. Ai does a double fist attack in the air that has an energy blast to it. This move is good for applying pressure.
* j. D is a strange animated kick.  
* j. D is a strange animated kick. The hitbox is rather large and is around the big foot.


'''Guard Cancel Tag Attack'''
'''Guard Cancel Tag Attack'''
Pressing the E button while blocking will allow Ai to do counter with (description), and she will then tag out.
Pressing the E button while blocking will allow Ai to do counter with Hyper Tackle (df + C), and she will then tag out.




==Throw==
==Throw==
Top Hunting Throw: b/f + CD  
Top Hunting Throw: b/f + CD  
*Can be broken.  
*Can be broken. Normal knockdown.  




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* Ai does a spinning lariat that can be controlled by holding back or forward. This move can help in terms of getting space to bait a move, or to simply stay at a safe distance to avoid a possible GCFS.  
* Ai does a spinning lariat that can be controlled by holding back or forward. This move can help in terms of getting space to bait a move, or to simply stay at a safe distance to avoid a possible GCFS.  


Hyper Tackle: db/df + D
Hyper Tackle: db/d/df + D
* Ai does a running tackle. This move can be canceled into a special or super move. It's not a safe move to use on its own, as most times the move is canceled with qcb + C, or qcf + B/D.
* Ai does a running tackle. This move can be canceled into a special or super move. It's not a safe move to use on its own, as most times the move is canceled with qcb + C, or qcf + B/D.




==Special Moves==  
==Special Moves==  
Name1:  
Joy Joy Block: qcf + A/C/AC (Hold d to increase the speed)
* description
* Ai calls for a Tetris piece to fall from the sky. Using A calls for square shaped pieces at a close range. C will call for "z", "s", and "L" shaped Tetris pieces at midscreen. Using both A and C together will call for "L", "I", and "t" shaped Tetris pieces at long range. While holding the button, press down to increase the speed. This move causes knockdown.
    
    
Name2:  
Baseball Stars: qcb + A
* description
* Ai swings with a baseball bat. This does one hit, and can be canceled into a super. This causes knockdown.
 
Baseball Stars Professional: qcb + C
* Ai does her baseball bat swing, but instead it hits for 2 hits instead of one. All of the properties for this move are the same as in qcb + A. Both moves can deflect projectiles.
 
Baseball Stars 2: qcb + AC
* Ai calls for a square shaped Tetris piece, then swings her bat to hit it towards her opponent. The block will go across the whole screen towards the opponent.
 
Joy Joy Balloon: A+B+C (possible in the air)
* Ai jumps in the air into a balloon that materializes as she jumps. Her movement is minimized, but she gains a few different moves also.
 
Joy Joy Treasure: A+B+C ~ A/C
* While Ai is in the balloon, she will throw out projectiles. The button strength determines the type of projectiles. A shoots out small ones, and C shoots out big projectiles.
 
Joy Joy Kick: A+B+C ~ B
* While Ai is in the balloon, she will do a kick. There's nothing really special about this move.
 
Joy Joy Block: A+B+C ~ qcf + A/C
* While Ai is in the balloon, she will call out a square shaped Tetris piece that stays in the air for a few seconds. This is one of her only real defensive move while in Joy Joy Balloon mode.
 
Lightning Ball: A+B+C ~ A+B+C
* While Ai is in the balloon, her character will turn black while energy emits from behind the balloon, causing a huge ball of energy to do damage.
 
Cancel Balloon: A+B+C ~ D
* While Ai is in the balloon, she will jump out, and the balloon will disappear. She can do 2 moves after this jump.
 
Fire Spinning Top: A+B+C ~ D ~ A/C
* While Ai jumps out of the balloon, she attacks with a jump attack that does fire damage. This move knocks down.
 
Moon-Sault: A+B+C ~ D ~ B/D
* Ai does the same move as Fire Spinning Top, except it doesn't do fire damage, and does not knock down.
 
Alter Ego: qcf + B/D
* Ai does a pose while a doppelganger image dashes in front of her. Using B keeps Ai in place, while the image moves. She can still attack while the image moves. Using D teleports Ai forward, and/or to the other side of the opponent.


Name3:  
2020 Super Catch: hcb + B/D
* description
* Ai uses a robotic glove to catch projectiles. This move does not counter anything, it just absorbs the projectile into her meter. Using B catches high projectiles, and using D catches low projectiles. 




==Desperation Moves==
==Desperation Moves==
DM1:  
Joy Joy Party: qcf x2 + A/C
* description
* Ai shoots out lightning from her handheld while a massive amount of Tetris blocks fall from the sky. The lightning does no damage whatsoever. All of the damage comes from the blocks.
 
Last Resort: hcb x2 + A/C
* Ai summons a robotic sphere (think of the Phantasm) that shoots out pea-like projectiles. This move is considered an ultimate juggle, and can be used to setup very strong combos.


DM2:  
Charge Power! Shoot the Unit!: During Last Resort, qcb + A/C
* description
* Ai shoots that robotic sphere in a massive projectile. This move can be done with the tiger knee method to shoot from a low area without being on the ground.


DM3:  
==A/D Assault==
* description
ASO2 Last Guardian: qcb x2 + CE (When partner is Yuki and within 10 counts after Lightning Ball)
* Ai and Yuki perform a hit and transform into Atomic Guy from King of Monsters. All of his moves are unblockable. This transformation only lasts for about 5-7 seconds.


==General Strategy==
==General Strategy==
*
Ai Primer Version I(by Dark Geese):
 
 
- Before you go on trying to tackle her infinite..you need to know the basics of Ai first.
 
- Her bnb combo is Cr.b, cr.a, df+D to qcb+p Bat..this can link into the qcbx2 p super.
 
- Another variation of her bnb is st.b to Df+C to bat to ourobouros.
 
- -Ai doesn’t have a really good Sweep..so be careful.
 
- The bat reflects projectiles..builds good battery by itself and is a good thing to use.
 
- Her teleport is good and its qcf+k..one button makes her actually teleport while the other is a fake..
 
- Her OuroBouros Super is good for rush down and can be released I believe by doing another qcbx2+p to release it.
 
- Her Joy Joy Balloon is mid-air ABC in the air..D dismounts and can dismount via a crossup..this is key for mastering the infinite. If you Press D again after the first D she will do a dive kick that will crossup.
 
- Pressing ABC again while on the Joy Joy Balloon will make it explode.
 
- Forward+ C is a good normal to use as well.
 
- Far St. D is a good poke to use sparingly with Ai also.
   
   
*
* (more to be updated)
   
   
*  
*  


* Block strings to use are:
* Block strings to use are:
**  
** cr. B, cr. A, st. D
**  
** anything behind a Tetris block can prevent a GCFS attempt
**  
** (more to be updated)


==Combos==
==Combos==
*  
* cr. B, cr. A, df + C, qcb + A, hcb x2 + A, [insert juggle here]
*
* st. C, df + A, qcb + A
*
*
(more to be updated)
(more to be updated)

Revision as of 06:23, 7 December 2010

Ai.jpg


Normals

Close

  • All of Ai's attacks are the same whether close or standing. All of the properties listed for those moves are the same as well.

Standing

  • A/B/C are cancel-able and whiff cancel-able.
  • st. A is a high attack in which Ai shoves her badge in the air. There is a small burst of energy surrounding it. It can chain up to 2 hits and can be canceled with df + C, a special or super. It can cancel into df + A, but no combo is guaranteed.
  • st. B is a low kick. It can be canceled with df + C, a special or super. It can cancel into df + A, but no combo is guaranteed.
  • st. C is Ai's regular spinning lariat. It can be canceled into df + A, df + C, a special or super. This move will hit twice, but in order to combo, the move must be canceled after the first hit.
  • st. D is a hop spin kick that has good range but should be used at a distance. This causes knockdown, but a tech roll is possible.

Crouching

  • cr. A is a low jab. This can chain to itself for 2 hits.
  • cr. B is a low kick that can link to d + A. This move has range and hits low.
  • cr. C is a weird move in which Ai falls on her butt while a huge explosion flashes in front of her. Nothing is guaranteed from this move.
  • cr. D is her Hyper Tackle (see command moves)

Jumping

  • j. A is a silly jumping punch that looks a striking pose.
  • j. B is a "butt attack" that's similar in looks to cr. C. The hitbox is small.
  • j. C is a move similar to Kyo's j. d + C move in terms of animation. Ai does a double fist attack in the air that has an energy blast to it. This move is good for applying pressure.
  • j. D is a strange animated kick. The hitbox is rather large and is around the big foot.

Guard Cancel Tag Attack Pressing the E button while blocking will allow Ai to do counter with Hyper Tackle (df + C), and she will then tag out.


Throw

Top Hunting Throw: b/f + CD

  • Can be broken. Normal knockdown.


Command Moves

Robo Arm: df + A

  • Ai crouches and drops a robotic arm in front of her. This move can be canceled into a special, and is apart of her standard bread-n-butter combo (cr. B, df + A, df + D, qcb + C).

Whirlwind Fist: b/f + C

  • Ai does a spinning lariat that can be controlled by holding back or forward. This move can help in terms of getting space to bait a move, or to simply stay at a safe distance to avoid a possible GCFS.

Hyper Tackle: db/d/df + D

  • Ai does a running tackle. This move can be canceled into a special or super move. It's not a safe move to use on its own, as most times the move is canceled with qcb + C, or qcf + B/D.


Special Moves

Joy Joy Block: qcf + A/C/AC (Hold d to increase the speed)

  • Ai calls for a Tetris piece to fall from the sky. Using A calls for square shaped pieces at a close range. C will call for "z", "s", and "L" shaped Tetris pieces at midscreen. Using both A and C together will call for "L", "I", and "t" shaped Tetris pieces at long range. While holding the button, press down to increase the speed. This move causes knockdown.

Baseball Stars: qcb + A

  • Ai swings with a baseball bat. This does one hit, and can be canceled into a super. This causes knockdown.

Baseball Stars Professional: qcb + C

  • Ai does her baseball bat swing, but instead it hits for 2 hits instead of one. All of the properties for this move are the same as in qcb + A. Both moves can deflect projectiles.

Baseball Stars 2: qcb + AC

  • Ai calls for a square shaped Tetris piece, then swings her bat to hit it towards her opponent. The block will go across the whole screen towards the opponent.

Joy Joy Balloon: A+B+C (possible in the air)

  • Ai jumps in the air into a balloon that materializes as she jumps. Her movement is minimized, but she gains a few different moves also.

Joy Joy Treasure: A+B+C ~ A/C

  • While Ai is in the balloon, she will throw out projectiles. The button strength determines the type of projectiles. A shoots out small ones, and C shoots out big projectiles.

Joy Joy Kick: A+B+C ~ B

  • While Ai is in the balloon, she will do a kick. There's nothing really special about this move.

Joy Joy Block: A+B+C ~ qcf + A/C

  • While Ai is in the balloon, she will call out a square shaped Tetris piece that stays in the air for a few seconds. This is one of her only real defensive move while in Joy Joy Balloon mode.

Lightning Ball: A+B+C ~ A+B+C

  • While Ai is in the balloon, her character will turn black while energy emits from behind the balloon, causing a huge ball of energy to do damage.

Cancel Balloon: A+B+C ~ D

  • While Ai is in the balloon, she will jump out, and the balloon will disappear. She can do 2 moves after this jump.

Fire Spinning Top: A+B+C ~ D ~ A/C

  • While Ai jumps out of the balloon, she attacks with a jump attack that does fire damage. This move knocks down.

Moon-Sault: A+B+C ~ D ~ B/D

  • Ai does the same move as Fire Spinning Top, except it doesn't do fire damage, and does not knock down.

Alter Ego: qcf + B/D

  • Ai does a pose while a doppelganger image dashes in front of her. Using B keeps Ai in place, while the image moves. She can still attack while the image moves. Using D teleports Ai forward, and/or to the other side of the opponent.

2020 Super Catch: hcb + B/D

  • Ai uses a robotic glove to catch projectiles. This move does not counter anything, it just absorbs the projectile into her meter. Using B catches high projectiles, and using D catches low projectiles.


Desperation Moves

Joy Joy Party: qcf x2 + A/C

  • Ai shoots out lightning from her handheld while a massive amount of Tetris blocks fall from the sky. The lightning does no damage whatsoever. All of the damage comes from the blocks.

Last Resort: hcb x2 + A/C

  • Ai summons a robotic sphere (think of the Phantasm) that shoots out pea-like projectiles. This move is considered an ultimate juggle, and can be used to setup very strong combos.

Charge Power! Shoot the Unit!: During Last Resort, qcb + A/C

  • Ai shoots that robotic sphere in a massive projectile. This move can be done with the tiger knee method to shoot from a low area without being on the ground.

A/D Assault

ASO2 Last Guardian: qcb x2 + CE (When partner is Yuki and within 10 counts after Lightning Ball)

  • Ai and Yuki perform a hit and transform into Atomic Guy from King of Monsters. All of his moves are unblockable. This transformation only lasts for about 5-7 seconds.

General Strategy

Ai Primer Version I(by Dark Geese):


- Before you go on trying to tackle her infinite..you need to know the basics of Ai first.

- Her bnb combo is Cr.b, cr.a, df+D to qcb+p Bat..this can link into the qcbx2 p super.

- Another variation of her bnb is st.b to Df+C to bat to ourobouros.

- -Ai doesn’t have a really good Sweep..so be careful.

- The bat reflects projectiles..builds good battery by itself and is a good thing to use.

- Her teleport is good and its qcf+k..one button makes her actually teleport while the other is a fake..

- Her OuroBouros Super is good for rush down and can be released I believe by doing another qcbx2+p to release it.

- Her Joy Joy Balloon is mid-air ABC in the air..D dismounts and can dismount via a crossup..this is key for mastering the infinite. If you Press D again after the first D she will do a dive kick that will crossup.

- Pressing ABC again while on the Joy Joy Balloon will make it explode.

- Forward+ C is a good normal to use as well.

- Far St. D is a good poke to use sparingly with Ai also.

  • (more to be updated)
  • Block strings to use are:
    • cr. B, cr. A, st. D
    • anything behind a Tetris block can prevent a GCFS attempt
    • (more to be updated)

Combos

  • cr. B, cr. A, df + C, qcb + A, hcb x2 + A, [insert juggle here]
  • st. C, df + A, qcb + A

(more to be updated)