Difference between revisions of "SNK Heroines: Tag Team Frenzy/Athena Asamiya"
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==Gameplan== | ==Gameplan== | ||
Notable | |||
Athena is a well-rounded character with great normals, special moves, and the most reliable SP item in the game. | |||
Notable normals: | |||
far L: This move is +1 on block making it an excellent pressure tool. This move beats jumping and mashing when done repeatedly on block. | |||
close L: It's 0 on block and has 4f startup, which makes it great for beating characters that have slower jabs. | |||
far.H: Good for poking and juggles, actually puts Athena in an airborne state, so she’ll go over low angled attacks like Terry’s Power Wave; this also allows for unblockable setups with the Daimon item. More notable in that it’s a solid poke to mess with anyone at range if you think they might try to approach via IAD-ing. | |||
===Recommended Partners=== | ===Recommended Partners=== | ||
Mian: With these two characters on your team, you will always have an SP item that gives you a second chance at life. | |||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">c.L</font> ====== | ====== <font style="visibility:hidden" size="0">c.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNHK_Athena_fL.png | ||
|caption= | |caption= | ||
|image2=SNHK_Athena_cLL.png | |image2=SNHK_Athena_cLL.png | ||
Line 34: | Line 44: | ||
|BTC=11 | |BTC=11 | ||
|spirit= | |spirit= | ||
|description=A quick elbow jab. | |description=A quick elbow jab. It's 0 on block and quick startup, making it good for beating characters with slower jabs. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
Line 89: | Line 99: | ||
====== <font style="visibility:hidden" size="0">f.L</font> ====== | ====== <font style="visibility:hidden" size="0">f.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNHK_Athena_cL.png | ||
|caption= | |caption= | ||
|name=f.L | |name=f.L | ||
Line 104: | Line 114: | ||
|BTC=11 | |BTC=11 | ||
|spirit= | |spirit= | ||
|description=A quick palm slap | |description=A quick palm slap. Decent horizontal range and is +1 on block. This is her go-to move to start applying pressure. | ||
}} | }} | ||
}} | }} | ||
Line 125: | Line 135: | ||
|BTC=17 | |BTC=17 | ||
|spirit= | |spirit= | ||
|description=A wide roundhouse kick that moves Athena forward a bit. | |description=A wide roundhouse kick that moves Athena forward a bit. This move puts her in an airborne state, which means you can do unblockable setups with the Daimon. | ||
}} | }} | ||
}} | }} | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=A short ranged but quick knee attack. Mainly used as an instant air dash attack in her combos. | |description=A short-ranged but quick knee attack. Mainly used as an instant air dash attack in her combos and for her safejumps after both Dream Finishes. | ||
}} | }} | ||
}} | }} | ||
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|BTC=17 | |BTC=17 | ||
|spirit= | |spirit= | ||
|description=Wall-bounces. | |description=Wall-bounces. Doesn't have much range, so you have to get very close to hit this move. | ||
}} | }} | ||
}} | }} | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Throw. Causes hard knockdown and | |description=Throw. Causes hard knockdown. In the corner, you can do meaty 5L which will beat jumping and mashing, but will lose to invincible DP's. | ||
}} | }} | ||
}} | }} | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Throw. Causes | |description=Throw. Causes hard knockdown. You can do IAD j.L after throwing them in the corner as a safe jump. | ||
}} | }} | ||
}} | }} | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Throw. Causes | |description=Throw. Causes hard knockdown. IAD j.L works as a safe jump afterward. | ||
}} | }} | ||
}} | }} | ||
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|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Requires SP Item. Recovers a bit over 1 bar of life. | |description=Requires SP Item. Recovers a bit over 1 bar of life. Unlike other healing SP items like Zarina's, this will heal you instantly rather than over time. | ||
}} | }} | ||
}} | }} | ||
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|version=Normal | |version=Normal | ||
|damage=40 | |damage=40 | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-6 / -14 | ||
|blockAdv= | |blockAdv=-6 / -16 | ||
|HTC= | |HTC=25 | ||
|BTC= | |BTC=24 | ||
|spirit=1.5 | |spirit=1.5 | ||
|description= | |description= | ||
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|version=EX | |version=EX | ||
|damage=67 | |damage=67 | ||
|startup= | |startup=33 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=19 | ||
|blockAdv= | |blockAdv=19 | ||
|HTC= | |HTC=45 | ||
|BTC= | |BTC=43 | ||
|spirit= | |spirit=0 | ||
|description= | |description= | ||
Slow-moving, big, and oppressive. Three hits, and pops the opponent up like the normal one does. | Slow-moving, big, and oppressive. Three hits, and pops the opponent up like the normal one does. Doesn't disappear until it is off the screen. | ||
}} | }} | ||
}} | }} | ||
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|version=Normal | |version=Normal | ||
|damage=70 | |damage=70 | ||
|startup= | |startup=4 / 7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD / -47 | ||
|blockAdv= | |blockAdv=-41 / -49 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit=1 | |spirit=1 | ||
|description= | |description= | ||
Line 350: | Line 360: | ||
|version=EX | |version=EX | ||
|damage=100 | |damage=100 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=-40 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=0 | ||
|description= | |description= | ||
* 5 hits, and pretty much everything that applies to the standard Psycho Sword applies here, though you can actually hit a second one of these if the first knocks them high enough. | * 5 hits, and pretty much everything that applies to the standard Psycho Sword applies here, though you can actually hit a second one of these if the first knocks them high enough. | ||
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|version=Normal | |version=Normal | ||
|damage=60 | |damage=60 | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD - /6 | ||
|blockAdv= | |blockAdv=-2 / -6 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=21 | ||
|spirit=1 | |spirit=1 | ||
|description= | |description= | ||
Line 395: | Line 405: | ||
|version=EX | |version=EX | ||
|damage=70 | |damage=70 | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=2 | ||
|HTC= | |HTC=HKD | ||
|BTC= | |BTC=19 | ||
|spirit= | |spirit=0 | ||
|description= | |description= | ||
* This one has all the same properties as the normal Psycho Reflector, save for the added wallsplat to crumple that the EX Reflector adds. This also means it can’t reflect super projectiles. | * This one has all the same properties as the normal Psycho Reflector, save for the added wallsplat to crumple that the EX Reflector adds. This also means it can’t reflect super projectiles. | ||
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|version=Normal | |version=Normal | ||
|damage=86 | |damage=86 | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD = / 18 | ||
|blockAdv= | |blockAdv=-17 / -19 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=15 | ||
|spirit=1 | |spirit=1 | ||
|description= | |description= | ||
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|version=EX | |version=EX | ||
|damage=106 | |damage=106 | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=1 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=0 | ||
|description= | |description= | ||
* Like the Psycho Reflector, this shares all its traits with its normal counterpart, but it recovers MUCH faster than the standard version. If you hit it midscreen, you can follow up with a quick iad.H. Follow ups are, of course, much easier to manage in the corner, though. This one seems to cap out at 4 hits, though, even if you hit it higher up. | * Like the Psycho Reflector, this shares all its traits with its normal counterpart, but it recovers MUCH faster than the standard version. If you hit it midscreen, you can follow up with a quick iad.H. Follow ups are, of course, much easier to manage in the corner, though. This one seems to cap out at 4 hits, though, even if you hit it higher up. | ||
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* Can charge this attack by holding the button | * Can charge this attack by holding the button | ||
* Causes hard knockdown | * Causes hard knockdown | ||
* You can get a safe jump off of this move in the corner by doing a dash jump, and that the apex of her jump arc, doing IAD and j.L. | |||
}} | }} | ||
}} | }} |
Latest revision as of 13:52, 11 December 2020
Profile
A high school pop idol who fights for truth and justice. Her fighting style is based around the Psycho Power she was born with, combined with Chinese martial arts. She is serious and a hard worker with a bright and active personality. She can sometimes be a bit of a crybaby, though.
Gameplan
Athena is a well-rounded character with great normals, special moves, and the most reliable SP item in the game.
Notable normals:
far L: This move is +1 on block making it an excellent pressure tool. This move beats jumping and mashing when done repeatedly on block.
close L: It's 0 on block and has 4f startup, which makes it great for beating characters that have slower jabs.
far.H: Good for poking and juggles, actually puts Athena in an airborne state, so she’ll go over low angled attacks like Terry’s Power Wave; this also allows for unblockable setups with the Daimon item. More notable in that it’s a solid poke to mess with anyone at range if you think they might try to approach via IAD-ing.
Recommended Partners
Mian: With these two characters on your team, you will always have an SP item that gives you a second chance at life.
Normal Moves
c.L
c.L |
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c.H
c.H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
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Universal Mechanics
Forward Throw
Forward Throw 6L+G |
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Back Throw
Back Throw |
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Air Throw
Air Throw j.5L+G |
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Assist
Assist 5I |
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Special Moves
5S
Psycho Ball 5S |
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2S
Psycho Sword 2S |
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4S
Psycho Reflector 4S |
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j.S
Phoenix Arrow j.S |
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Dream Finish
5D
Crystal Shoot 5D (air ok) |
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2D
Shining Crystal Bit 2D (air ok) |
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Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
- IAD.H, L,L,H, j.5S, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D (479 damage)
- j.H, L,L,H, 66H, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D (489 damage)
- IAD.H, L,L,H, 66H, walk(4), far.H~4S, 66H, cl.H, jc.H, 66H, IAD.L, 66H, 2S xx 2D (518 damage)
500 health
- j.H, L,L,H, far.H~5S, 66H, IAD.H, 66H, IAD.L, 66H, 4S, cl.H, jc.5S, 2S xx 2D (522 damage)
- IAD.H, walk(6), L,cl.H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D (534 damage)
- j.H, L,L,H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, jc.5S, 2S xx 2D (557 damage)
Corner
1000 health
- j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, 2D (476 damage)
- j.H, L,L,H, cl.H, 66H, dash, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D (508 damage)
- j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D (510 damage)
500 health
- j.H, L,cl.H, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D (487 damage)
- j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D (524 damage)
- j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D (532 damage)
Corner-carry
1000 health
- L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D (479 damage)
- L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D (497 damage)
500 health
- L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D (517 damage)
- L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D (535 damage)
Videos
Costumes