Difference between revisions of "SNK Heroines: Tag Team Frenzy/Controls"
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Look at the numberpad on the right side of most keyboards. 8 is up, 2 is down, 4 is left, and 6 is right, so if, for example, you see something that says 66, it means to double tap forward. | |||
Other noteworthy notations that will be used are as follows: | |||
IAD = Instant Air Dash | |||
cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent) | |||
far. = Far (i.e, doing a Light or Heavy farther away from the opponent) | |||
xx = Means you cancel into the next move immediately (i.e, 2S xx 5D) | |||
~ = Means you press the next command immediately after (i.e, cl.H~2D) | |||
jc. = Jump Cancel | |||
dj. = Double Jump | |||
walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward. | |||
dash = This means to dash to close distance. | |||
Also, this should be generally common knowledge, but universally, L,L,H as a chain finishes with a Dash Attack that wallbounces. This will be seen quite a bit. | |||
{{Navbox SNKH}} | {{Navbox SNKH}} | ||
[[Category:SNK Heroines Tag Team Frenzy]] | [[Category:SNK Heroines Tag Team Frenzy]] |
Revision as of 18:13, 29 May 2019
Button Config
(use layout picture)
Arcade Layout: LHI GSD
Light Heavy Item Guard Special Dream Finish
L+G = Throw H+G = Tag 4/6+G = Roll [During Guard] 4/6 = Guard Cancel
L > L > H = basic blowback combo 66 (Dash) > H = also causes blowback L>L>L>S>D = Basic/Common combo
Tag Combo Basics: [First Chara] dH / S > TAG cancel > dH
Default PS4 Controller Button Config: □ Light △ Heavy X Throw ○ Special R1 Dream Finish R3 Use Item R-Stick Use Item (With direction influenced positioning)
Default Switch Controller Button Config: Y Light X Heavy B Throw A Special R Dream Finish R Stick Button Use Item R-Stick Tilt Use Item (With direction influenced positioning)
Notation
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
Look at the numberpad on the right side of most keyboards. 8 is up, 2 is down, 4 is left, and 6 is right, so if, for example, you see something that says 66, it means to double tap forward. Other noteworthy notations that will be used are as follows:
IAD = Instant Air Dash
cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent)
far. = Far (i.e, doing a Light or Heavy farther away from the opponent)
xx = Means you cancel into the next move immediately (i.e, 2S xx 5D)
~ = Means you press the next command immediately after (i.e, cl.H~2D)
jc. = Jump Cancel
dj. = Double Jump
walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward.
dash = This means to dash to close distance.
Also, this should be generally common knowledge, but universally, L,L,H as a chain finishes with a Dash Attack that wallbounces. This will be seen quite a bit.