Difference between revisions of "SNK Heroines: Tag Team Frenzy/Controls"
(Moved some info to SNK Heroines: Tag Team Frenzy/System#Combo System) |
(Added table for images) |
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==Button | ==Button Layout== | ||
(use layout picture) | (use layout picture) | ||
Arcade Layout: | Arcade Layout: | ||
Line 12: | Line 12: | ||
4/6+G = Roll | 4/6+G = Roll | ||
[During Guard] 4/6 = Guard Cancel | [During Guard] 4/6 = Guard Cancel | ||
===Consoles=== | |||
{| class="wikitable" style="margin: auto; width: 50%;" | |||
! PlayStation 4 !! Nintendo Switch | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
[[File:PS4 SNKH Directions.png]] | |||
[[File:PS4 SNKH Buttons.png]] | |||
| style="width: 50%;"| | |||
[[File:Switch SNKH Directions.png]] | |||
[[File:Switch SNKH Buttons.png]] | |||
|- | |||
|} | |||
Default PS4 Controller Button Config: | Default PS4 Controller Button Config: |
Revision as of 18:53, 29 May 2019
Button Layout
(use layout picture)
Arcade Layout: LHI GSD
Light Heavy Item Guard Special Dream Finish
L+G = Throw H+G = Tag 4/6+G = Roll [During Guard] 4/6 = Guard Cancel
Consoles
PlayStation 4 | Nintendo Switch |
---|---|
Default PS4 Controller Button Config: □ Light △ Heavy X Throw ○ Special R1 Dream Finish R3 Use Item R-Stick Use Item (With direction influenced positioning)
Default Switch Controller Button Config: Y Light X Heavy B Throw A Special R Dream Finish R Stick Button Use Item R-Stick Tilt Use Item (With direction influenced positioning)
Notation
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
Look at the numberpad on the right side of most keyboards. 8 is up, 2 is down, 4 is left, and 6 is right, so if, for example, you see something that says 66, it means to double tap forward. Other noteworthy notations that will be used are as follows:
IAD = Instant Air Dash
cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent)
far. = Far (i.e, doing a Light or Heavy farther away from the opponent)
xx = Means you cancel into the next move immediately (i.e, 2S xx 5D)
~ = Means you press the next command immediately after (i.e, cl.H~2D)
jc. = Jump Cancel
dj. = Double Jump
walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward.
dash = This means to dash to close distance.