Difference between revisions of "SNK Heroines: Tag Team Frenzy/Kula Diamond"
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=Gameplay Overview= | =Gameplay Overview= | ||
'''Notable normal:''' cl.H - This is Kula’s usual two hit axe kick. In SNK Heroines, the 2nd hit actually groundbounces. You can hit this twice, but the second time, only the first hit will connect. This is an interesting normal as well since the first hit can be jump cancelled if you hit an opponent in the air (whether they’re being juggled or not), but not if it hits a grounded opponent. | |||
=Normals= | =Normals= |
Revision as of 22:59, 12 October 2018
File:Characters kula thumb.png
Gameplay Overview
Notable normal: cl.H - This is Kula’s usual two hit axe kick. In SNK Heroines, the 2nd hit actually groundbounces. You can hit this twice, but the second time, only the first hit will connect. This is an interesting normal as well since the first hit can be jump cancelled if you hit an opponent in the air (whether they’re being juggled or not), but not if it hits a grounded opponent.
Normals
Close
cl. L:
- 30 dmg
- 1 hit
cl. H:
- 70 dmg
- 2 hit
- Ground bounces on 2nd hit
- Can be jump canceled on 2nd hit
Far
Far L:
- 30 dmg
- 1 hit
Far H:
- 70 dmg
- 1 hit
Dash
Dash H:
- 80 dmg
- 1 hit
- Wallbounce on hit
Jump
j. L:
- 30 dmg
- 1 hit
j. H:
- 50 dmg
- 1 hit
- Ground bounce on airborne opponent
Throws
Forward throw:
- 100 dmg
- Causes hard knockdown
- Can OTG after
Back throw:
- 100 dmg
- Throws opponent behind
Air throw:
- Throws opponent behind
SP
Assist:
- Fast moving full-screen projectile that freezes. 50dmg
Special Moves
5S - Diamond Breath:
With Spirit:
- 90 dmg
- 1 hit (#frame count)
- Cost: 1.5 bars
- Knockdown on hit
Without Spirit:
- 5 dm
EX Item:
- (add info)
4S - Psycho Reflector: Athena throws up a reflector to bounce projectiles back towards the opponent. Can be used to attack the opponent as well.
With Spirit:
- 60 dmg
- 1 hit (#frame count)
- Cost: 1 bar
- Knockdown on hit
- Can reflect projectiles
- Can tag switch on hit
- Cannot reflect items (SP counts as items)
Without Spirit:
- (add info)
EX Item:
- (add info)
2S - Psycho Sword: Athena summons her Psycho Sword to anti-air opponents, to use as a reversal or to use as a combo finisher.
With Spirit:
- 70 dmg 3-hits (25-25-20) (#frame count)
- Cost: 1 bar
- Knockdown on 3rd hit
- Can cancel into Shining Crystal Bit on any hit
- Can tag switch on 1st or 2nd hit
Without Spirit:
- (add info)
EX Item:
- (add info)
j.S - Phoenix Arrow: Athena rolls in the air diagonally towards the opponent. When she reaches the ground, she releases a heavy kick.
With Spirit:
- 86 dmg 5-hits (10-10-10-10-46)# Damage x # Hits (#frame count)
- Cost: 1 bar
- Knockdown on final hit
- Can tag switch on final hit
Without Spirit:
- (add info)
EX Item:
Dream Finish
5D
- 300 dmg/ 1 hit(#frame count)
- Can charge this attack by holding the button
- Charging does not increase dmg
- Causes hard knockdown
2D
- 350 dmg
- 1 hit
- Cost: 4 bars
- Can be done in air
- Can hit twice, separate hits will not combo
- Causes hard knockdown
Combos
L = Light attack
H = Heavy attack
d = dash
j = jump
jd = jump air dash
c = close
D = Dream Finish
S = special
4 = direction away from opponent
6 = direction towards the opponent
5 = no direction/neutral
T = throw
center
L > L > H > dH > cH > jH > dH > D
L > L > H > R1
L > L > H > jdL > dH > jdH > dH > S > dH > cH > dH > D
near corner
L > L > L > 4S > fH > 5S > dH > cH > jH > jT
corner
L > L > L > 4S > 6 > cH > jdH > dH > jdL > dH > S > dH > H