SNK Heroines: Tag Team Frenzy/Mai Shiranui
Gameplay Overview
Notable normal: cl.H, Dash Attack - Mai’s close Heavy makes her kick her leg straight up. If she’s in range to use this, it’s great for stuffing jumping and air dashing attempts, especially given how fast the attack is. It’s her jump cancellable Heavy, too, so you can follow up easily if you nail it.
Mai’s Dash Attack MIGHT be the fastest one in the game. It’s certainly fast enough, with good range, too. It’s going to help her pump out quite a bit of damage. Keep it in mind, but don’t get predictable with it.
Normals
c.L
c.L |
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c.H
c.H 5H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
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Universal Mechanics
Forward Throw
Forward Throw 5G |
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Back Throw
Back Throw 4G |
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Air Throw
Air Throw j.5G |
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Assist
Assist 5I |
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Special Moves
5S
Kachousen 5S |
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2S
Ryuuenbu 4S |
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4S
Hissatsu Shinobi-Bachi 6S |
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j.S
Musasabi no Mai jS |
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Dream Finish
5D (use-able in the air)
Chou Hissatsu Shinobi-Bachi
- This move is a souped up version of her normal Shinobi-Bachi. 6 hits on the ground, 7 hits in the air. As with any other super, despite its solid startup invul, be careful tossing this out at random, or else you’ll be punished. If all hits connect, 350 damage. SP cost: 4 bars.
2D
Kagerou no Mai
- Mai focuses, and a flame sprouts up high, launching the opponent into the air. This move has very little horizontal range, but due to its nature, serves well as an anti-air attack. It also has some startup invul to it, so there’s that. 2 hits, 350 damage. SP cost: 4 bars.
Combos
IAD = Instant Air Dash cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent)
far. = Far (i.e, doing a Light or Heavy farther away from the opponent)
xx = Means you cancel into the next move immediately (i.e, 2S xx 5D)
~ = Means you press the next command immediately after (i.e, cl.H~2D)
jc. = Jump Cancel
dj. = Double Jump
walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward.
dash = This means to dash to close distance.
Mid-screen, 1000 health
1: j.H, L,L,L~j.S, 66H, cl.H, jc.L, 66H, IAD.H, 66H, 4S, 66H, 5D (502 damage)
2: j.H, cl.H, jc.L, 66H, IAD.H, 66H, 4S, 66H, 5D (528 damage)
3: j.H, cl.H, jc.L, 66H, j.S, 66H, 4S, 66H, IAD.H, 66H, 5D (566 damage)
Mid-screen, 500 health
1: j.H, L,L,L~j.S, 66H, 5S, cl.H, jc.L, 66H, IAD.H, 66H, 4S, 66H, 6S xx j.D (538 damage)
2: j.H, L,L,L~j.S, 66H, cl.H, jc.L~j.S, 66H, IAD.H~j.S, 66H, 4S, 66H, j.S, 66H, 5D (560 damage)
3: j.H, cl.H, 66H, IAD.L, 66H, IAD.H~j.S, 66H, 4S, 66H, j.S, 66H, 5S xx 2D (601 damage)
Opponent in corner, 1000 health
1: j.H, L,L,L~j.S, 66H, 4S, 66H, IAD.L, 66H, IAD.H, 66H, cl.H, 66H, 5D (521 damage)
2: j.H, cl.H, jc.L, 66H, IAD.H, 66H, 4S, 66H, 2D (528 damage)
3: j.H, cl,H, jc.L~j.S, 66H, IAD.H, 66H, 4S, 66H, 2D (555 damage)
Opponent in corner, 500 health
1: j.H, L,L,L~j.S, 66H, 4S, 66H, IAD.L~j.S, 66H, IAD.H~j.S, 66H, 5S, cl.H, 66H, 5D (561 damage)
2: j.H, 4S, 66H, IAD.L~j.S, 66H, IAD.H~j.S, 66H, 5S, cl.H, jc.S, 66H, 2D (604 damage)
3: j.H, 4S, 66H, IAD.L~j.S, 66H, IAD.H~j.S, 66H, 5S, cl.H, 66H, 6S, j.D (613 damage)
Corner-to-Corner, 1000 health
1: L,L,L~j.S, 66H, dash, IAD.H, 66H, IAD.L, 66H, 4S, 66H, 2D (469 damage)
2; L,cl.H~4S, 66H, dash, IAD.H, 66H, IAD.L, 66H, 6S xx j.D (480 damage)
Corner-to-Corner, 500 health
1: L,L,L~j.S, 66H, dash, IAD.H, 66H, 4S, 66H, 5S, cl.H, jc.L~j.S, 66H, 6S, j.D (532 damage)
2: L,L,L~j.S, 66H, dash, IAD.H, 66H, IAD.L~j.S, 66H, cl.H, 66H, 4S, 66H, j.S, 66H, 6S xx j.D (566 damage)
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