Difference between revisions of "SNK Heroines: Tag Team Frenzy/Mian"
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A female fighter who uses her skills as a Sichuanese opera performer as part of her fighting style. While she is generally unfriendly and shy, she will act more girly around those she considers her friends. | A female fighter who uses her skills as a Sichuanese opera performer as part of her fighting style. While she is generally unfriendly and shy, she will act more girly around those she considers her friends. | ||
== | ==Gameplan== | ||
Notable normals: Far H, cl. H - These two normals are notable for Mian because they’re a bit unconventional. Far H will take Mian over low based moves and make her avoid throws. Despite this, you can combo into her ground-based special moves like normal when you hit it. Close Heavy is an odd one, on the other hand, because it will groundbounce an opponent you hit with it that’s grounded, but will pop up an opponent that you hit with it otherwise. Good to keep in mind. | Notable normals: Far H, cl. H - These two normals are notable for Mian because they’re a bit unconventional. Far H will take Mian over low based moves and make her avoid throws. Despite this, you can combo into her ground-based special moves like normal when you hit it. Close Heavy is an odd one, on the other hand, because it will groundbounce an opponent you hit with it that’s grounded, but will pop up an opponent that you hit with it otherwise. Good to keep in mind. | ||
===Recommended Partners=== | |||
==Normal Moves== | |||
====== <font style="visibility:hidden" size="0">c.L</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_cL.png | |||
|caption= | |||
|image2=SNHK_Mian_cLL.png | |||
|caption2= | |||
|image3=SNHK_Mian_cLLL.png | |||
|caption3= | |||
|name=c.L | |||
|input= | |||
|data= | |||
{{AttackData-SNKH | |||
|version=5L | |||
|damage= | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|hitAdv=0 | |||
|blockAdv=-2 | |||
|HTC=13 | |||
|BTC=11 | |||
|spirit= | |||
|description= | |||
}} | |||
{{AttackData-SNKH | |||
|header=no | |||
|version=5LL | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv=-1 | |||
|blockAdv=-3 | |||
|HTC=19 | |||
|BTC=17 | |||
|spirit= | |||
|description= | |||
}} | |||
{{AttackData-SNKH | |||
|header=no | |||
|version=5LLL | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv=-5 | |||
|blockAdv=-7 | |||
|HTC=19 | |||
|BTC=17 | |||
|spirit= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">c.H</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_cH.png | |||
|caption= | |||
|name=c.H | |||
|input= | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=8 | |||
|active= | |||
|recovery= | |||
|hitAdv=SKD | |||
|blockAdv=17 | |||
|HTC=SKD | |||
|BTC=17 | |||
|spirit= | |||
|description=Can be jump canceled on guard | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">f.L</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_fL.png | |||
|caption= | |||
|name=f.L | |||
|input= | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=5 | |||
|active= | |||
|recovery= | |||
|hitAdv=3 | |||
|blockAdv=1 | |||
|HTC=13 | |||
|BTC=11 | |||
|spirit= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">f.H</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_fH.png | |||
|caption= | |||
|name=f.H | |||
|input= | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=16 | |||
|active= | |||
|recovery= | |||
|hitAdv=1 | |||
|blockAdv=-1 | |||
|HTC=19 | |||
|BTC=17 | |||
|spirit= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.L</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_jL.png | |||
|caption= | |||
|name=jL | |||
|input= | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|HTC= | |||
|BTC= | |||
|spirit= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.H</font> ====== | |||
{{MoveData | |||
|image=SNHK_Mian_jH.png | |||
|caption= | |||
|name=jH | |||
|input= | |||
|data= | |||
{{AttackData-SNKH | |||
|damage= | |||
|startup=8 | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|HTC= | |||
|BTC= | |||
|spirit= | |||
|description= | |||
}} | |||
}} | |||
==Universal Mechanics== | |||
'''Dash''' | '''Dash''' | ||
Dash H: | Dash H: | ||
* | * |
Revision as of 15:01, 30 May 2019
Profile
A female fighter who uses her skills as a Sichuanese opera performer as part of her fighting style. While she is generally unfriendly and shy, she will act more girly around those she considers her friends.
Gameplan
Notable normals: Far H, cl. H - These two normals are notable for Mian because they’re a bit unconventional. Far H will take Mian over low based moves and make her avoid throws. Despite this, you can combo into her ground-based special moves like normal when you hit it. Close Heavy is an odd one, on the other hand, because it will groundbounce an opponent you hit with it that’s grounded, but will pop up an opponent that you hit with it otherwise. Good to keep in mind.
Recommended Partners
Normal Moves
c.L
c.L |
---|
c.H
c.H |
---|
f.L
f.L |
---|
f.H
f.H |
---|
j.L
jL |
---|
j.H
jH |
---|
Universal Mechanics
Dash
Dash H:
Throws
Forward throw:
- xxx dmg
- Causes (soft or hard knockdown)
Back throw:
- xxx dmg
- Throws opponent
Air throw:
- Throws opponent behind
SP
Assist:
Special Moves
5S
Karin 5S |
---|
2S
Rasen 2S |
---|
4S
Hiyoushou 4S |
---|
6S
Bienkyu - Forward 6S |
---|
j.4/6S
Air Bienkyu - Backward/Forward j.4/6S |
---|
Dream Finish
5D
Rangurenbu 5D |
---|
2D
Hiren Enbu 2D |
---|
Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
- j.H, L,L,L~5S, far.H~6S~H, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2D (474 damage)
- j.H, L,L,L~5S, far.H~4S, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2D (479 damage)
- j.H, L,L,H, far.H~4S, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2D (493 damage)
500 health
- j.H, L,L,L~5S, far.H~6S~H, cl.H, jc, IAD.H, 66H, IAD.L, 66H, 2S xx 2D (482 damage)
- j.H, L,L,H, 66H, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2S xx 2D (487 damage)
- j.H, L,L,L~5S, far.H~4S, IAD.H, 66H, cl.H~4S, IAD.L, 66H, 2S xx 2D (505 damage)
Corner
1000 health
- j.H, L,L,L~5S, cl.H, 66H, IAD.H, 66H, 2S xx 2D 455 damage)
- j.H, L,L,L~5S, 66H, cl.H~4S, IAD.H, 66H, 2D (460 damage)
500 health
- j.H, L,L,L~5S, cl.H~6S~S, 66H, 2S xx 2D (445 damage)
- j.H, L,L,L~5S, cl.H~4S, backdash, far.H~4S, IAD.H, 66H, 2S xx 2D (490 damage)
Corner-carry
1000 health
- L,L,L~5S, far.H~4S, dash, IAD.L, 66H, cl.H, 2D (431 damage)
- L,L,H, 66H, dash, IAD.L, 66H, IAD.H, 66H, cl.H~4S, 2D (453 damage)
500 health
- L,L,L~5S, far.H~4S, walk(6), IAD.L, 66H, cl.H~4S, IAD.H, 66H, 5S xx 2D (455 damage)
- L,L,L~5S, 66H, IAD.L, 66H, far.H~4S, IAD.H, 66H, 5S xx 5D (462 damage)
Videos
Costumes