Difference between revisions of "SNK Heroines: Tag Team Frenzy/Mui Mui"
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNHK_MuiMui_5S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNHK_MuiMui_4S.png | ||
|caption2= | |caption2= | ||
|image3= | |image3=SNHK_MuiMui_5S_5S.png | ||
|caption3= | |caption3= | ||
|image4= | |image4=SNHK_MuiMui_5SEX.png | ||
|caption4= | |caption4= | ||
|name=Ryusougeki | |name=Ryusougeki | ||
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====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNHK_MuiMui_2S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNHK_MuiMui_2SEX.png | ||
|caption2= | |caption2= | ||
|name=Hien-Ryu Ken | |name=Hien-Ryu Ken | ||
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====== <font style="visibility:hidden" size="0">4S</font> ====== | ====== <font style="visibility:hidden" size="0">4S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNHK_MuiMui_6S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNHK_MuiMui_6SEX.png | ||
|caption2= | |caption2= | ||
|name=Ryusenshu | |name=Ryusenshu | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SNHK_MuiMui_4S.png | ||
|caption= | |caption= | ||
|image2= | |image2=SNHK_MuiMui_4SEX.png | ||
|caption2= | |caption2= | ||
|name=Doraryutotsu | |name=Doraryutotsu |
Revision as of 00:54, 24 November 2020
Gameplay Overview
Notable normals: Far H, cl.H, Dash Attack - Mui Mui’s Far H is a very good tool. Quick to happen, high reaching, and it picks her up off the ground, getting her over certain attacks and items while she does so. Close H comes out fast and actually goes straight up with decent vertical that fits the visual. Keeping these in mind can do a good job of putting an opponent on notice so they don’t make any sudden rash moves. Mui Mui’s Dash Attack, while not far reaching (you can whiff it from the starting position) does come out pretty quick, giving her a lot of room to continue juggles.
Normal Moves
c.L
c.L |
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c.H
c.H 5H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
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Universal Mechanics
Forward Throw
Forward Throw 5G |
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Back Throw
Back Throw 4G |
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Air Throw
Air Throw j.5G |
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Assist
Assist 5I |
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Special Moves
5S
Ryusougeki |
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2S
Hien-Ryu Ken 2S |
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4S
Ryusenshu 6S |
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j.S
Doraryutotsu 4S |
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Dream Finish
5D
Higi - Chouryuha 5D |
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2D
Enten-Gouryuha 2D |
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Combos
IAD = Instant Air Dash
cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent)
far. = Far (i.e, doing a Light or Heavy farther away from the opponent)
xx = Means you cancel into the next move immediately (i.e, 2S xx 5D)
~ = Means you press the next command immediately after (i.e, cl.H~2D)
jc. = Jump Cancel
dj. = Double Jump
walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward.
dash = This means to dash to close distance.
Mid-screen, 1000 health
1: j.H, L,L,L~5S,5S,5S, far.H, 5S,5S,5S, cl.H, jc.L, 66H, dash, IAD.H, 66H, 5D (471 damage)
2: j.H, L,L,H, 66H, IAD.L, 66H, IAD.H, 66H, cl.H~2S, 66H, 5D (486 damage)
3: j.H, L,L,H, far.H, 2S, 66H, cl.H, jc, IAD.L, 66H, IAD.H, 66H, 5S,5S,5S xx 5D (516 damage)
Mid-screen, 500 health
1: j.H, L,L,H, 66H, far.H, 66H, cl.H~2S, 66H, 5S,5S,5S, 2D (493 damage)
2: j.H, L,L,H, 66H, 5S,5S,5S, cl.H, jc, IAD.L, 66H, dash, IAD.H, 66H, dash, far.H, 2S, 5D (501 damage)
3: j.H, L,L,H, 66H, far.H, 66H, IAD.H, 66H, 5S,5S,5S, cl.H, jc, IAD.L, 66H, 5D (513 damage)
Opponent in corner, 1000 health
1: j.H, L,L,L~4S, far.H, cl.H~2S, 66H, IAD.H, 66H, 5D (452 damage)
2: j.H, L,L,L~5S,5S,5S, 5S,5S,5S, cl.H, jc, IAD.L, 66H, dash, IAD.H, 66H, dash, far.H, 2D (454 damage)
3: j.H, L,L,L~4S, walk(6), far.H, 5S,5S,5S, cl.H, jc, IAD.L, 66H, dash, IAD.H, 66H, 5D (464 damage)
Opponent in corner, 500 health
1: j.H, L,L,L~5S,5S,5S, 2S, cl.H, jc, IAD.L, 66H, IAD.H, 66H, 5S,5S,5S, 2D (469 damage)
2: j.H, L,L,L~4S, far.H, 5S,5S,5S, cl.H, jc, IAD.L, 66H, dash, IAD.H, 66H, dash, 2S, 5D (476 damage)
3: j.H, L,L,L~5S,5S,5S, 5S,5S,5S, cl.H, jc, IAD.L, 66H, dash, IAD.H, 66H, dash, far.H, 2S, 2D (481 damage)
Corner-to-Corner, 1000 health
1: L,L,H, 2S, 5S,5S,5S, 66H, IAD.L, 66H, IAD.H, 66H, cl.H, 2D, 463 damage)
2: L,L,H, 2S, 66H, dash, IAD.H, 66H, 5S,5S,5S, cl.H, jc, IAD.L, 66H, 5D (476 damage)
Corner-to-Corner, 500 health
1: L,L,H, dash, 5S,5S,5S, IAD.L, 66H, IAD.H, 66H, cl.H~2S, 66H, 5D (450 damage)
2: L,L,H, 2S, 5S,5S,5S, far.H, 66H, IAD.L, 66H, IAD.H, 66H, cl.H, 5D (477 damage)
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