Difference between revisions of "Samurai Shodown VI/Iroha"

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'''Double Jump''' - press ub/u/uf then ub/u/uf again
'''Double Jump''' - press ub/u/uf then ub/u/uf again
*Iroha is one of the few characters in this game that has a double jump, in terms of use isn't as wide as the triangle descend but still good for quickly getting away from opponents who are too close.
*Iroha is one of the few characters in this game that has a double jump, in terms of use isn't as wide as the triangle descend but still good for quickly getting away from opponents who are too close or that extra boost when trying to evade an attack or jumping in.
 


==Special Move==
==Special Move==

Revision as of 04:26, 14 January 2011

File:Iroha 3.jpg

Introduction

Full name: Iroha (いろは)


Gameplay Overview

Normals

Close Normals

  • Close L/M/K are all cancel-able.
  • Close M does two hits, both can be canceled.
  • Close S makes the opponent stagger but the recovery to follow-up with an attack.
  • Close K is an aerial and be canceled into any of her air attacks.


Far Normals

  • Stand S makes her jump forward and do a slash, hard knockdown.
  • f+K makes do a somersault to kick in the opponent in the head, whiff/cancel-able.


Crouch Normals

  • Crouch L/S are cancel-able.
  • Crouch M and K hit low.
  • Crouch S can be used as an anti-air it's still a little slow.
  • Crouch K is a great attack to use against the opponent as soon as they wake-up.
  • df+K will make her do a slide kick to sweep the opponent.


Jump Normals

  • Jump-in K is a good meaty jump-in.
  • Jump-in S does a lot of hit-stun but the timing is strict, works best after a triangle descend.


Miscellaneous

Triangle Jump (Descend) - press df near 1p wall in the air, db near 2p wall in air

  • Triangle jump descend is extremely useful for Iroha's wake-up games, anything from getting away from the opponent, or high mix-up to a quick jump-in K/S to a close normal combo.


Double Jump - press ub/u/uf then ub/u/uf again

  • Iroha is one of the few characters in this game that has a double jump, in terms of use isn't as wide as the triangle descend but still good for quickly getting away from opponents who are too close or that extra boost when trying to evade an attack or jumping in.

Special Move

(b+K)

  • Iroha does a quick shoulder tackle knocking the opponent onto the ground.


Special Attacks

Wind Slash - press qcf+L/M/S/K also in air


Pinwheel - press qcb+L/M/S also in air


Dew Drizzle - press dp+L/M/S also in air


Rain Hollyhock - press f b f+K


Secret Moves

Dawn in Winter snow Moon Flower - (II) press f b hcb+MS also in air, (VI) press qcf+MS also in air

DA/DWA

Crane's Dance - press qcf+LM, close

  • II/III/IV/V/VI/0/VII gauges only


Spirit Attacks