Difference between revisions of "Samurai Shodown VI/Iroha"

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==Special Move==
==Special Move==


(b+K)
'''Shoulder Tackle''' - (b+K)
*Iroha does a quick shoulder tackle knocking the opponent onto the ground.
*Iroha does a quick shoulder tackle knocking the opponent onto the ground. Sets the opponent up to be hit by a down attack afterward, if you want right before they get you can as have do a triangle jump then cross the opponent up with one of her air normals but it requires the opponent to be just outside of the corner. After the successful cross-up your range from a few things depending on which gauge you choose. The most basic option would be if you have the meter go for the DA/DWA to disarm them and tilt the match further in your favor. If you choose the IV gauge your best options would dwindle to do her "Continuous Slash" level 2/4 so that you can end combo doing good damage or building a lot of meter. Keep in mind that the opponent can safe roll the attack so if immediately go for her down attack you'll be left wide open to be punished. If you space from about half-screen you can whiff cancel it into her strong tatsu as well as a few of her other moves like her DA/DWA right before her shoulder hits.  
 
*Regular Knockdown
*Whiff Cancel-able


==Special Attacks==
==Special Attacks==

Revision as of 04:40, 14 January 2011

File:Iroha 3.jpg

Introduction

Full name: Iroha (いろは)


Gameplay Overview

Normals

Close Normals

  • Close L/M/K are all cancel-able.
  • Close M does two hits, both can be canceled.
  • Close S makes the opponent stagger but the recovery to follow-up with an attack.
  • Close K is an aerial and be canceled into any of her air attacks.


Far Normals

  • Stand S makes her jump forward and do a slash, hard knockdown.
  • f+K makes do a somersault to kick in the opponent in the head, whiff/cancel-able.


Crouch Normals

  • Crouch L/S are cancel-able.
  • Crouch M and K hit low.
  • Crouch S can be used as an anti-air it's still a little slow.
  • Crouch K is a great attack to use against the opponent as soon as they wake-up.
  • df+K will make her do a slide kick to sweep the opponent.


Jump Normals

  • Jump-in K is a good meaty jump-in.
  • Jump-in S does a lot of hit-stun but the timing is strict, works best after a triangle descend.


Miscellaneous

Triangle Jump (Descend) - press df near 1p wall in the air, db near 2p wall in air

  • Triangle jump descend is extremely useful for Iroha's wake-up games, anything from getting away from the opponent, or high mix-up to a quick jump-in K/S to a close normal combo.


Double Jump - press ub/u/uf then ub/u/uf again

  • Iroha is one of the few characters in this game that has a double jump, in terms of use isn't as wide as the triangle descend but still good for quickly getting away from opponents who are too close or that extra boost when trying to evade an attack or jumping in.

Special Move

Shoulder Tackle - (b+K)

  • Iroha does a quick shoulder tackle knocking the opponent onto the ground. Sets the opponent up to be hit by a down attack afterward, if you want right before they get you can as have do a triangle jump then cross the opponent up with one of her air normals but it requires the opponent to be just outside of the corner. After the successful cross-up your range from a few things depending on which gauge you choose. The most basic option would be if you have the meter go for the DA/DWA to disarm them and tilt the match further in your favor. If you choose the IV gauge your best options would dwindle to do her "Continuous Slash" level 2/4 so that you can end combo doing good damage or building a lot of meter. Keep in mind that the opponent can safe roll the attack so if immediately go for her down attack you'll be left wide open to be punished. If you space from about half-screen you can whiff cancel it into her strong tatsu as well as a few of her other moves like her DA/DWA right before her shoulder hits.
  • Regular Knockdown
  • Whiff Cancel-able

Special Attacks

Wind Slash - press qcf+L/M/S/K also in air


Pinwheel - press qcb+L/M/S also in air


Dew Drizzle - press dp+L/M/S also in air


Rain Hollyhock - press f b f+K


Secret Moves

Dawn in Winter snow Moon Flower - (II) press f b hcb+MS also in air, (VI) press qcf+MS also in air

DA/DWA

Crane's Dance - press qcf+LM, close

  • II/III/IV/V/VI/0/VII gauges only


Spirit Attacks