Samurai Shodown VI/Iroha

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File:Iroha 3.jpg

Introduction

Full name: Iroha (いろは)


Gameplay Overview

Normals

Close Normals

  • Close L/M/K are all cancel-able.
  • Close M does two hits, both can be canceled.
  • Close S makes the opponent stagger but the recovery to follow-up with an attack.
  • Close K is an aerial and be canceled into any of her air attacks.


Far Normals

  • Stand S makes her jump forward and do a slash, hard knockdown.
  • f+K makes do a somersault to kick in the opponent in the head, whiff/cancel-able.


Crouch Normals

  • Crouch L/S are cancel-able.
  • Crouch M and K hit low.
  • Crouch S can be used as an anti-air it's still a little slow.
  • Crouch K is a great attack to use against the opponent as soon as they wake-up.
  • df+K will make her do a slide kick to sweep the opponent.


Jump Normals

  • Jump-in K is a good meaty jump-in.
  • Jump-in S does a lot of hit-stun but the timing is strict, works best after a triangle descend.


Miscellaneous

Triangle Jump (Descend) - press df near 1p wall in the air, db near 2p wall in air

  • Triangle jump descend is extremely useful for Iroha's wake-up games, anything from getting away from the opponent, or high mix-up to a quick jump-in K/S to a close normal combo.


Double Jump - press ub/u/uf then ub/u/uf again

  • Iroha is one of the few characters in this game that has a double jump, in terms of use isn't as wide as the triangle descend but still good for quickly getting away from opponents who are too close.


Special Move

(b+K)

  • Iroha does a quick shoulder tackle knocking the opponent onto the ground.


Special Attacks

Wind Slash - press qcf+L/M/S/K also in air


Pinwheel - press qcb+L/M/S also in air


Dew Drizzle - press dp+L/M/S also in air


Rain Hollyhock - press f b f+K


Secret Moves

Dawn in Winter snow Moon Flower - (II) press f b hcb+MS also in air, (VI) press qcf+MS also in air

DA/DWA

Crane's Dance - press qcf+LM, close

  • II/III/IV/V/VI/0/VII gauges only


Spirit Attacks