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Showing below up to 100 results in range #201 to #300.

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Page chara moveId orderId rank idle input input2 name header version version2 images hitboxes damage guard cancel startup active recovery hitadv blockadv invul stun guardDamage
The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_hb 1 h.B h.B hop B yes hop B XV_athena_jb_ima.png

40

High

6

9

1 on ground

30

50

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_hc 1 h.C h.C hop C yes hop C XV_athena_jc_ima.png

70

High

command

8

7

1 on ground

70

100

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_hcd 1 h.CD h.CD hop CD yes hop CD XV_athena_jcd_ima.png

80

Mid

command

10

6

1 on ground

SKD

80

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_hd 1 h.D h.D hop D yes hop D XV_athena_jd_ima.png

70

High

6

8

1 on ground

70

100

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j214b 1 j.214B j.214B Phoenix Arrow yes B XV_athena_j214b_ima.png

74 (20*4)

Mid

super

8

Active till on ground

13

1 (Close and Lowest Height) to 3 (Max Range and Highest Height)

-3~

40 (10*4)

40 (10*4)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j214bd 3 j.214BD j.214BD Phoenix Arrow no BD XV_athena_j214d_ima.png

165 (20*4+85)

Mid

9

Active till on ground (13) 5

12

SKD (18: Tech / 40: Non-tech)

-2

0

190 (20*4+110)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j214d 2 j.214D j.214D Phoenix Arrow no D XV_athena_j214d_ima.png

122(20*4+60)

Mid

super

10

Active till on ground (16) 11

31

SKD (18: Tech / 58: Non-tech)

-23

110 (10*3+80)

160 (20*4+80)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j236236a 2 j.236236A j.236236A Crystal Shoot no air A XV_athena_j236236a_ima.png

170

Mid

advanced

13

Full Screen Projectile

25 on ground

HKD

-38 ((Lowest height) to -52 (Highest height) - Close)

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j236236ac 6 j.236236AC j.236236AC Crystal Shoot no air AC XV_athena_j236236a_ima.png

330 (100+100+130)

Mid

11

Full Screen Projectile

25 on ground

HKD

-29 ((Lowest height) to -38 (Highest height) - Close)

Full Body: 1 (1 Frame)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j236236c 4 j.236236C j.236236C Crystal Shoot no air C XV_athena_j236236c_ima.png

170

Mid

advanced

13

Full Screen Projectile

25 on ground

HKD

-38 ((Lowest height) to -52 (Highest height) - Close)

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j6321463214a 2 j.6321463214A j.6321463214A Shining Crystal Bit no air A XV_athena_6321463214a_ima.png

180

Mid

8

130

25 on ground

HKD

-24 (Lowest height) to -68 (Highest height)

Full Body: 1 to 15 (15 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j6321463214ac 6 j.6321463214AC j.6321463214AC Shining Crystal Bit no air AC XV_athena_6321463214a_ima.png

330

Mid

4

118

25 on ground

HKD

-23 (Lowest height) to -70 (Highest height)

Full Body: 1 to 13 (13 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j6321463214c 4 j.6321463214C j.6321463214C Shining Crystal Bit no air C XV_athena_6321463214a_ima.png

180

Mid

8

130

25 on ground

HKD

-24 (Lowest height) to -68 (Highest height)

Full Body: 1 to 15 (15 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j6b j.6B j.6B Phoenix Bomb (Air) XV_athena_6b_ima.png

60

High

special

10

17

1 on ground

-20 (Lowest height) to -29 (Highest height)

-22 (Lowest height) to -31 (Highest height)

40

80

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_ja 2 j.A j.A jump A no jump A XV_athena_ja_ima.png

45

High

command

6

12

1 on ground

30

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_jb 2 j.B j.B jump B no jump B XV_athena_jb_ima.png

45

High

6

12

1 on ground

30

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_jc 2 j.C j.C jump C no jump C XV_athena_jc_ima.png

70

High

command

8

9

1 on ground

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_jcd 2 j.CD j.CD jump CD no jump CD XV_athena_jcd_ima.png

90

Mid

command

10

8

1 on ground

SKD

80

140

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_jd 2 j.D j.D jump D no jump D XV_athena_jd_ima.png

70

High

6

9

1 on ground

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_qcf+cd qcf+CD qcf+CD ShatterStrike XV_athena_236cd_ima.png

75

Mid

15

6

27

Crumple - HKD (93)

-10

0

200

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_rush1 1 c.AA c.AA Rush 1 yes c.AA XV_athena_rush1_ima.png

48 (25+25)

Mid

Rush

5

-5

-7

30

120 (60+60)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_rush2 2 c.AAX c.AAX Rush 2 no c.AAX XV_athena_rush2_ima.png

70 (25+25+25)

Mid

Rush

6

-5

-7

30

180 (60+60+60)

The King of Fighters XV/Ángel/Data Ángel angel_2141236cd 2141236CD 2141236CD Ascension Time XV_angel_2141236cd_ima.png

430 (100+60*4+120) Min: 230

Mid

10

9

37

Hard Knockdown

-20

Full Body: 1 to 11 (11 Frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_214a 1 214A 214A Unchain – Blow yes A XV_angel_214a_ima.png

50

Mid

15

7

10

Soft Knockdown

2

60

80

The King of Fighters XV/Ángel/Data Ángel angel_214ac 3 214AC 214AC Unchain – Blow no AC XV_angel_214a_ima.png

70

Mid*

27

2

34

Crumple (+90)

Guard Crush (+13)

0

1000

The King of Fighters XV/Ángel/Data Ángel angel_214c 2 214C 214C Unchain – Blow no C XV_angel_214a_ima.png

50

Mid

18

7

14

Soft Knockdown

-2

60

80

The King of Fighters XV/Ángel/Data Ángel angel_236a 236A 236A Finish – Neck Cutter XV_angel_236a_ima.png, XV_angel_236a_2_ima.png

100

N/A

21

10

26

Hard Knockdown

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_236c 236C 236C Finish – Grapple Kick XV_angel_236c_ima.png, XV_angel_236c_2_ima.png

80

N/A

1

1

54

Hard Knockdown

N/A

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_2k 2B/D 2B/D Circle – Assault XV_angel_2k_ima.png

40

Low

24

4

22

-5

-7

30

40

The King of Fighters XV/Ángel/Data Ángel angel_2p 2A/C 2A/C Circle – Under Blow XV_angel_2p_ima.png

40

Low

10

2

24

-5

-7

30

40

The King of Fighters XV/Ángel/Data Ángel angel_3b 3B 3B Unchain – Low XV_angel_3b_ima.png

50

Low

18

2

25

-6

-8

20

30

The King of Fighters XV/Ángel/Data Ángel angel_3d 3D 3D Unchain – Heel XV_angel_3d_ima.png

50

High

20

2

25

-6

-8

20

30

The King of Fighters XV/Ángel/Data Ángel angel_41236a 1 41236AC 41236AC Mad Murder yes A XV_angel_41236a_ima.png

60

N/A

14

1

33

Launcher - HKD (+87)

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_41236ac 3 41236AC 41236AC Mad Murder no AC XV_angel_41236c_ima.png

80

N/A

10

1

20

Launcher - HKD (+94)

Unblockable

Full Strike: 3 to 9 (7 Frames), Full Body 10 (1 Frame)

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_41236b 1 41236B 41236B Unchain – Step yes B XV_angel_41236b_ima.png

N/A

N/A

46

Full Strike: 20 frames during teleport, starting as soon as frame 7

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_41236bd 3 41236BD 41236BD Unchain – Step no BD XV_angel_41236b_ima.png

40

Mid

6

20

21

-11

-28

0

70

The King of Fighters XV/Ángel/Data Ángel angel_41236c 2 41236C 41236C Mad Murder no C XV_angel_41236c_ima.png

60

N/A

14

1

33

Launcher - HKD (+87)

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_41236d 2 41236D 41236D Unchain – Step no D XV_angel_41236b_ima.png

N/A

N/A

46

Full Strike: 20 frames during teleport, starting as soon as frame 7

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_4623a 1 4623A 4623A Real Rave yes A XV_angel_4623a_ima.png

160 (15*6+10*2+50)

Mid

7

13

27

Hard Knockdown

-21

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623ac 3 4623AC 4623AC Real Rave no AC XV_angel_4623c_ima.png

310 (15*9+20+15*3+30+80) Min: 149

Mid

6

16

27

Hard Knockdown

-24

Full Body: 1 to 7 (7 Frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623b 1 4623B 4623B Blue Monday Counter yes B XV_angel_4623b_ima.png

200 (100+100)

N/A

1

10

35

Hard Knockdown

N/A

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623bd 3 4623BD 4623BD Blue Monday Counter no BD XV_angel_4623b_ima.png

350 (150+200)

N/A

1

10

35

Hard Knockdown

N/A

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623c 2 4623C 4623C Real Rave no C XV_angel_4623c_ima.png

160 (15*6+10*2+50)

Mid

7

13

27

Hard Knockdown

-21

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623d 2 4623D 4623D Blue Monday Counter no D XV_angel_4623b_ima.png

200 (100+100)

N/A

1

10

35

Hard Knockdown

N/A

0

0

The King of Fighters XV/Ángel/Data Ángel angel_46b 1 46B 46B Unchain – Torando yes B XV_angel_46b_ima.png

48 (25+23)

Mid

13

2 (4) 2

22

-3

-5

40 (20+20)

60 (30+30)

The King of Fighters XV/Ángel/Data Ángel angel_46bd 3 46BD 46BD Unchain – Torando no BD XV_angel_46d_ima.png

48 (25+23)

Mid

11

2 (4) 2

22

-3

-5

40 (20+20)

60 (30+30)

The King of Fighters XV/Ángel/Data Ángel angel_46d 2 46D 46D Unchain – Torando no D XV_angel_46d_ima.png

48 (25+23)

Mid

15

2 (4) 2

22

-3

-5

40 (20+20)

60 (30+30)

The King of Fighters XV/Ángel/Data Ángel angel_4ab 3 4AB 4AB Special Circle – Feint (Backward) no 4AB XV_angel_4ab_ima.png

N/A

N/A

34 (9 on ground)

Full Strike: 1 to 10 (10 Frames on ground) / Full Body: 11 to 19 (9 Frames) / Projectile Invincibility: 1 to 34 (34 Frames)

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_63214b 1 63214B 63214B Red Sky yes B XV_angel_63214b_ima.png

80

Mid

15

6

22

Soft Knockdown

-2

0

0

The King of Fighters XV/Ángel/Data Ángel angel_63214bd 3 63214BD 63214BD Red Sky no BD XV_angel_63214bd_ima.png

120 (50+70)

Mid

11

6

20

HKD (+30)

-2

Full Body Projectile: 5 to 16 (12 frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_63214d 2 63214D 63214D Red Sky no D XV_angel_63214d_ima.png

100

Mid

25

6

22

SKD (+22)

+2

0

0

The King of Fighters XV/Ángel/Data Ángel angel_66a 66A 66A Finish – Lariat XV_angel_66a_ima.png

50

Mid

9

2

29

Soft Knockdown

-12

Upper Body: 1 to 7 (7 Frames)

40

40

The King of Fighters XV/Ángel/Data Ángel angel_66b 1 66B 66B Finish – Rolling yes B XV_angel_66b_ima.png

100 (40+40+20)

Mid

21

2 (5) 2

20

HKD (+44)

-2

Low Body: 13 to 25 (13 Frames)

60 (20*3)

60 (20*3)

The King of Fighters XV/Ángel/Data Ángel angel_66c 66C 66C Finish – Straight XV_angel_66c_ima.png

65

N/A

27

2

31

Hard Knockdown

Unblockable

40

N/A

The King of Fighters XV/Ángel/Data Ángel angel_66d 2 66D 66D Finish – Rolling no D XV_angel_66b_ima.png

100 (40+40+20)

Mid

21

2 (5) 2

20

HKD (+44)

-2

Low Body: 13 to 25 (13 Frames)

60 (20*3)

60 (20*3)

The King of Fighters XV/Ángel/Data Ángel angel_6ab 2 6AB 6AB Special Circle – Feint (Forward) no 6AB XV_angel_6ab_ima.png

N/A

N/A

34 (9 on ground)

Full Strike: 1 to 19 (19 Frames: 10 on ground and 9 in the air) / Projectile Invincibility: 1 to 34 (34 Frames)

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_6b 6B 6B Middle Spin XV_angel_6b_ima.png, XV_angel_6b_2_ima.png

60 (30 + 30)

Mid

17

2 (3) 2

17

2

0

60 (30 + 30)

60 (30 + 30)

The King of Fighters XV/Ángel/Data Ángel angel_6k 6B/D 6B/D Circle – Sobat XV_angel_6k_ima.png

35

High

10

3

32

-14

-16

30

40

The King of Fighters XV/Ángel/Data Ángel angel_6p 6A/C 6A/C Circle – Hammer Blow XV_angel_6p_ima.png

37 (20+17)

High

20

4

26

-8

-10

40 (20+20)

60 (30+30)

The King of Fighters XV/Ángel/Data Ángel angel_8k 8B/D 8B/D Circle – High XV_angel_8k_ima.png

40

Mid

8

3

20

-4

-4

30

40

The King of Fighters XV/Ángel/Data Ángel angel_8p 8A/C 8A/C Circle – Upper XV_angel_8p_ima.png

35

Mid

11

4

18

-1

-3

30

40

The King of Fighters XV/Ángel/Data Ángel angel_ab 1 AB AB Special Circle – Feint yes AB XV_angel_ab_ima.png

N/A

N/A

30

Full Strike: 1 to 19 (19 Frames) / Projectile Invincibility: 1 to 30 (30 Frames)

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_cd CD CD Blowback XV_angel_cd_ima.png

75

Mid

special

15

6

22

Wall Splat - HKD (+72 to +88)

-5

100

160

The King of Fighters XV/Ángel/Data Ángel angel_cla cl.A cl.A close A XV_angel_cla_ima.png

25

Mid

4

3

11

+1

-1

30

60

The King of Fighters XV/Ángel/Data Ángel angel_clb cl.B cl.B close B XV_angel_clb_ima.png

30

Mid

5

3

8

+6

+2

30

60

The King of Fighters XV/Ángel/Data Ángel angel_clc cl.C cl.C close C XV_angel_clc_ima.png

70

Mid

7

3

21

-3

-5

70

120

The King of Fighters XV/Ángel/Data Ángel angel_cld cl.D cl.D close D XV_angel_cld_ima.png

80

Mid

6

3

23

-5

-7

70

120

The King of Fighters XV/Ángel/Data Ángel angel_cra cr.A cr.A crouch A XV_angel_2a_ima.png

25

Mid

5

3

8

+4

+2

30

60

The King of Fighters XV/Ángel/Data Ángel angel_crb cr.B cr.B crouch B XV_angel_2b_ima.png

30

Low

4

3

11

+1

-1

30

60

The King of Fighters XV/Ángel/Data Ángel angel_crc cr.C cr.C crouch C XV_angel_2c_ima.png

70

Mid

11

5

29

Launcher - SKD (33: Tech / 60: Non-tech)

-15

70

120

The King of Fighters XV/Ángel/Data Ángel angel_crd cr.D cr.D crouch D XV_angel_2d_ima.png

80

Low

10

3

18

Soft Knockdown

-2

70

120

The King of Fighters XV/Ángel/Data Ángel angel_cthrow (close) 4/6C (close) 4/6C Tekitou Rush XV_angel_cthrow_ima.png

100 (20+40+40)

N/A

1

1

0

HKD (+50)

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_dthrow (close) 4/6D (close) 4/6D Shadow Behead XV_angel_dthrow_ima.png

100

N/A

1

1

0

HKD (+53)

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_ha 1 h.A h.A hop A yes hop XV_angel_ja_ima.png

40

High

6

8

1 on ground

30

50

The King of Fighters XV/Ángel/Data Ángel angel_hb 1 h.B h.B hop B yes hop XV_angel_jb_ima.png

40

High

6

6

1 on ground

30

50

The King of Fighters XV/Ángel/Data Ángel angel_hc 1 h.C h.C hop C yes hop XV_angel_jc_ima.png

70

Mid

12

4

1 on ground

70

100

The King of Fighters XV/Ángel/Data Ángel angel_hcd 1 h.CD h.CD hop CD yes hop CD XV_angel_jcd_ima.png

80

Mid

15

5

1 on ground

Soft Knockdown

80

120

The King of Fighters XV/Ángel/Data Ángel angel_hd 1 h.D h.D hop D yes hop XV_angel_jd_ima.png

70

High

10

7

1 on ground

70

100

The King of Fighters XV/Ángel/Data Ángel angel_j2d j.2D j.2D Heavy Knee Attack XV_angel_j2b_ima.png

55

High

4

8

1 on ground

40

60

The King of Fighters XV/Ángel/Data Ángel angel_ja 2 j.A j.A jump A no jump XV_angel_ja_ima.png

45

High

6

12

1 on ground

30

60

The King of Fighters XV/Ángel/Data Ángel angel_jb 2 j.B j.B jump B no jump XV_angel_jb_ima.png

45

High

6

11

1 on ground

30

60

The King of Fighters XV/Ángel/Data Ángel angel_jc 2 j.C j.C jump C no jump XV_angel_jc_ima.png

70

Mid

12

4

1 on ground

70

120

The King of Fighters XV/Ángel/Data Ángel angel_jcd 2 j.CD j.CD jump CD no jump CD XV_angel_jcd_ima.png

90

Mid

15

5

1 on ground

Soft Knockdown

80

140

The King of Fighters XV/Ángel/Data Ángel angel_jd 2 j.D j.D jump D no jump XV_angel_jd_ima.png

70

High

10

7

1 on ground

70

120

The King of Fighters XV/Ángel/Data Ángel angel_qcf+cd qcf+CD qcf+CD ShatterStrike XV_angel_236cd_ima.png

75

Mid

15

6

27

Crumple (Ground Hit) / Wall Bounce (Air hit)

-10

Armor: 4 to 14 (11 frames)

0

200

The King of Fighters XV/Ángel/Data Ángel angel_rush1 1 cl.AA cl.AA rush 1 yes cl.AA XV_angel_rush1_ima.png

48 (25 + 23)

Mid

6

4

-4

-6

30

120 (60 + 60)

The King of Fighters XV/Ángel/Data Ángel angel_rush2 2 cl.AAX cl.AAX rush 2 no cl.AAX XV_angel_rush2_ima.png

70 (25+23+22)

Mid

12

2

-9

-11

30

180 (60*3)

The King of Fighters XV/Ángel/Data Ángel angel_sta A A stand A XV_angel_fa_ima.png

25

Mid

5

3

8

+4

+2

30

60

The King of Fighters XV/Ángel/Data Ángel angel_stb B B stand B XV_angel_fb_ima.png

30

Mid

6

4

13

0

-4

30

60

The King of Fighters XV/Ángel/Data Ángel angel_stc C C stand C XV_angel_fc_ima.png

70

Mid

7

4

19

-2

-4

70

120

The King of Fighters XV/Ángel/Data Ángel angel_std D D stand D XV_angel_fd_ima.png

80

Mid

8

4

19

-2

-4

70

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_2141236cd 2141236CD 2141236CD Ennui Mademoiselle XV_bjenet_2141236cd_ima.png

440 [450] ([10]+(40*6+200)) Min: 225

N/A

1

10 (Counter Window)

35

HKD (67)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214a 1 214A 214A Crazy Ivan yes A XV_bjenet_214a_ima.png

70

Mid

super

11

4

21

SKD (27: Tech* / 54: Non-tech)

-6

60

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214ac 3 214AC 214AC Crazy Ivan no AC XV_bjenet_214a_ima.png

80

Mid

15

4

23

Crumple - HKD (+101)

-10 (Close) to -7 (Max Range)

0

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214b 1 214B 214B Gulf Tomahawk yes B XV_bjenet_214b_ima.png

97 (40+60)

Mid

super

22

3

20

-1

-3

80 (40+40)

80 (40+40)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214bd 3 214BD 214BD Gulf Tomahawk no BD XV_bjenet_214b_ima.png

80

High

18

3

18

SKD (34: Tech / 61: Non-tech)

-2

0

100

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214c 2 214C 214C Crazy Ivan no C XV_bjenet_214a_ima.png

100

Mid

super

20

4

17

HKD (+73)

-2

80

80

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214d 2 214D 214D Gulf Tomahawk no D XV_bjenet_214b_ima.png

120 (60+60)

Mid

super

31

7

13

HKD (48 - Stand Hit / 49 - Crouch Hit)

+2

120 (60+60)

120 (60+60)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236236ac 3 236236AC 236236AC Many Many Torpedoes no AC XV_bjenet_236236a_ima.png

340 (10*11+230)

Mid

climax

8

1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (4) 1 (3) 1

45

HKD (56)

-27

Full Body: 1 to 10 (10 Frames)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236236bd 2 236236BD 236236BD Aurora no BD XV_bjenet_236236b_ima.png

361 (50+15*13+50+66) Min: 191

Mid

climax

5

6 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (3) 1 (1) 1

51 (27 on ground)

HKD (43)

-61

Full Body: 1 to 12 (12 Frames)

0

0

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{{#cargo_query:
limit=100
|offset=200
|tables=MoveData_KOFXV
|fields=_pageName=Page,chara=chara,moveId=moveId,orderId=orderId,rank=rank,idle=idle,input=input,input2=input2,name=name,header=header,version=version,version2=version2,images=images,hitboxes=hitboxes,damage=damage,guard=guard,cancel=cancel,startup=startup,active=active,recovery=recovery,hitadv=hitadv,blockadv=blockadv,invul=invul,stun=stun,guardDamage=guardDamage
|max display chars=300
}}