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  • ...box becomes the same size as average crounching boxes which allows Iori to duck under attacks that hit at a higher height. ...tbox becomes the same size as average crouching boxes which allows Iori to duck under attacks that hit at a higher height.
    25 KB (3,937 words) - 19:11, 12 May 2024
  • * st. CD is similar to st. D that it can duck and evade some character's normals but has more horizontal range, and is wh [[Category:The King of Fighters 2k2UM]]
    16 KB (2,898 words) - 19:35, 10 September 2022
  • ...i-air and it hits low enough that it'll hit standing opponents. People can duck far D so be careful of that. ...ding D. Your crouching A is your primary tool against standing D. You will duck underneath the first hit and can confirm into crouching C for a full combo.
    41 KB (7,981 words) - 18:25, 12 April 2023
  • * A slight low profile may allow Nakoruru to duck some moves and punish. * Low profiles the same moves that she can duck under.
    36 KB (6,008 words) - 23:14, 1 December 2023
  • ...s Iori's already low crouch even farther to the ground, making it great to duck under many non-deep jump-ins for an anti-air combo. Chains to all of Iori's [[Category:The King of Fighters XIV]]
    19 KB (3,569 words) - 20:05, 15 April 2021
  • |description2=* Great offensive jumping CD that's hard to duck under. [[Category:The King of Fighters XV]]
    21 KB (3,288 words) - 05:50, 24 April 2024
  • ...ponents, so be very careful using this offensively. Your opponent can just duck under it and punish you with a low attack. ...d-air waist to shoulder height projectiles (ex. Andy, Robert, Ash, Takuma, King) but not ground skimming ones (Terry's Power Wave). Super Cancel-able.
    29 KB (4,561 words) - 21:47, 23 August 2023
  • ...ver any character in the game while they are standing, even huge ones like King of Dinosaurs. ...efly moves Whip’s collision box forward just enough that you can use 2B to duck under an opponent’s jump-in, cross over to the other side and start a com
    30 KB (4,970 words) - 20:58, 9 March 2024
  • ...nfirms. Most notably is Kula's short hurtbox when using this move; you can duck under many jump-ins, especially early ones, and punish with a light confirm [[Category:The King of Fighters XV]]
    24 KB (4,091 words) - 22:20, 1 December 2023
  • ...lternate between, crossup and fake crossup. Some characters, like Chin and duck under it if you fake cross up. And remember to bait out reversals by doing '''King'''
    46 KB (7,485 words) - 13:41, 19 April 2023
  • ...dvantages of being small which is annoying (In XII, he was small enough to duck certain moves without doing anything, such as Robert's forward A which now ...ilers (or similar) like Andy, Ash, Ryo, Robert, Takuma, Mature, Elisabeth, King, Mai, Yuri, K', Athena, Kensou, Leona, Saiki and Mr Karate; decent against
    52 KB (8,975 words) - 13:53, 19 April 2023
  • ...recovery. Against mid-air projectiles (like Athena's Psycho Ball) he can't duck underneath them during his rush anymore, but he can use this super as a rea [[Category:The King of Fighters 2k2UM]]
    41 KB (7,677 words) - 19:19, 24 May 2023
  • ...crouch down extra low (on a very petite character to begin with) and will duck many high hitting moves if spaced correctly (Terry's Crack Shot etc.). '''King'''
    96 KB (17,946 words) - 06:04, 23 June 2023

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