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  • File:Mina-icon.png
    [[Category:Mina]]
    (85 × 66 (8 KB)) - 05:35, 13 June 2021
  • File:Mina-select.png
    [[Category:Mina]]
    (320 × 448 (75 KB)) - 02:54, 14 June 2021
  • File:Mina-321421E.png
    [[Category:Mina]]
    (156 × 162 (19 KB)) - 15:50, 14 April 2021
  • File:Mina-321421Ealt.png
    [[Category:Mina]]
    (118 × 128 (1 KB)) - 15:50, 14 April 2021
  • File:Mina-color.png
    [[Category:Mina]]
    (1,390 × 309 (208 KB)) - 08:07, 19 April 2021
  • [[Samurai Shodown VI/Mina|Mina]] •
    3 KB (334 words) - 15:21, 16 October 2021
  • ...on Chample's interaction with the item during [[Samurai Shodown VI/Mina|EX Mina]]'s 63214B, throwing attack items at the opponent while bringing support it ...aturally in Arcade mode but may be spawned by [[Samurai Shodown VI/Mina|EX Mina]] in other modes.
    5 KB (791 words) - 04:39, 4 April 2023
  • |[[File:mina-icon.png|link=Samurai Shodown VI/Mina]] |[[Samurai Shodown VI/Mina|Mina]]*
    7 KB (951 words) - 23:15, 16 May 2023
  • [[File:mina-select.png|240px|thumb|right]] Remember when Mina was just a knowledge check that scrubs would pick because they couldn't win
    16 KB (2,921 words) - 00:35, 21 March 2023
  • *'''66C''' - Chample becomes a [[Samurai Shodown VI/Mina|Mina]] arrow and lunges forward for five hits. Useful as a ranged punish as it m ...4A will come out in time to reflect 3B spam from [[Samurai Shodown VI/Mina|Mina]].
    7 KB (1,228 words) - 02:44, 8 March 2023
  • **Damage modifiers have been normalized. Mina for example takes 120% of base damage rather than 150%, while Ukyo takes 11 ...s of [[Samurai Shodown VI/Yoshitora|Yoshitora]], [[Samurai Shodown VI/Mina|Mina]], [[Samurai Shodown VI/Yunfei|Yunfei]] and [[Samurai Shodown VI/Kusaregedo
    19 KB (2,957 words) - 17:28, 28 April 2024
  • ...step dash will not hop over low attacks such as [[Samurai Shodown VI/Mina|Mina]]'s ground arrows, despite its appearance - you may consider V Spirit if yo ...ing able to break the weapon of a character like [[Samurai Shodown VI/Mina|Mina]] or [[Samurai Shodown VI/Amakusa|Amakusa]] is a big deal for him. Gaira ha
    16 KB (2,862 words) - 19:33, 10 July 2023
  • ...ls, but not the startup. This makes dealing with [[Samurai Shodown VI/Mina|Mina]] arrows much trickier. After blocking a ground shot from her, if you're at
    8 KB (1,404 words) - 02:45, 8 March 2023
  • ...egs then slides back a good distance. Similar to [[Samurai Shodown VI/Mina|Mina]]'s 6B.
    8 KB (1,511 words) - 04:24, 8 March 2023
  • | Mina || 120% || 135 || 8 seconds || 66 || No
    5 KB (476 words) - 22:54, 28 January 2023
  • ...needed rolls, weakening his command grab mixups. [[Samurai_Shodown_VI/Mina|Mina]] is a particularly poor fit for I, with a short, low damage Hyper Slash, s
    12 KB (1,892 words) - 05:00, 9 May 2024
  • ...hiro no longer has a good instant overhead while [[Samurai Shodown VI/Mina|Mina]] gets to set up five TAS unblockables for free.
    18 KB (3,241 words) - 03:31, 24 January 2024
  • ...worst damage out of all Hyper Slashes tied with [[Samurai Shodown VI/Mina|Mina]] and [[Samurai Shodown VI/Amakusa|Amakusa]].
    19 KB (3,059 words) - 20:16, 21 January 2024
  • ...tied with [[Samurai Shodown VI/Iroha|Iroha]] and [[Samurai Shodown VI/Mina|Mina]], but with this range you really shouldn't complain. Will whiff at point b
    21 KB (3,768 words) - 23:24, 15 January 2024
  • ...e 5D hits. Much more reliable against big bodies than thin characters like Mina, Nakoruru, and Ukyo himself. 236B doesn't hit quite as close on the inner r
    24 KB (4,303 words) - 02:14, 10 May 2024

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