Difference between revisions of "Template:CharData-KOF98FE"

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(Created page with "{{#ifeq:{{{header|yes}}}|yes|{{CharDataHeader-KOF98FE |version={{{version|}}}}} }} |- {{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }} | style=height:1.9em| {{{rank|-}}} | {{{startup|-}}} | {{{active|-}}} | {{{recovery|-}}} |- {{#if:{{{description|}}}| {{!}} {{#if:{{{version|}}}|colspan="7"|colspan="6"}} style="text-align: left; vertical-align:top;" {{!}} <div> {{{description|}}} </div> {{!}}-...")
 
 
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{{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }}
| style=height:1.9em| {{{rank|-}}}
| style=height:1.9em| {{#if:{{{rank|}}}|{{{rank|}}}|-}}
| {{{startup|-}}}
| {{#if:{{{startup|}}}|{{{startup|}}}|-}}
| {{{active|-}}}
| {{#if:{{{active|}}}|{{{active|}}}|-}}
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| {{#if:{{{recovery|}}}|{{{recovery|}}}|-}}
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{{!}}- }}<noinclude>
<noinclude>==Usage==
==Usage==
Correlates the values from the variables in this template to [[Template:CharDataHeader-KOF98FE]] and is later used to organize data gathered by a query via [[Template:FrameData-KOF98FE/Query]].
Correlates the values from the variables in this template to [[Template:CharDataHeader-KOF98FE]] and is later used to organize data gathered by a query via [[Template:FrameData-KOF98FE/Query]]. Alternate to [[Template:FrameData-KOF98FE]].
[[Category:Templates]][[Category:The King of Fighters '98 Ultimate Match Final Edition]]</noinclude>
[[Category:Templates]][[Category:The King of Fighters '98 Ultimate Match Final Edition]]</noinclude>

Latest revision as of 00:41, 8 March 2023

! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. ! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. |-

| style=height:1.9em| - | - | - | - |-

Usage

Correlates the values from the variables in this template to Template:CharDataHeader-KOF98FE and is later used to organize data gathered by a query via Template:FrameData-KOF98FE/Query. Alternate to Template:FrameData-KOF98FE.