Template:CharData-KOF98FE

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Revision as of 12:06, 29 August 2022 by Franck Frost (talk | contribs) (Created page with "{{#ifeq:{{{header|yes}}}|yes|{{CharDataHeader-KOF98FE |version={{{version|}}}}} }} |- {{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }} | style=height:1.9em| {{{rank|-}}} | {{{startup|-}}} | {{{active|-}}} | {{{recovery|-}}} |- {{#if:{{{description|}}}| {{!}} {{#if:{{{version|}}}|colspan="7"|colspan="6"}} style="text-align: left; vertical-align:top;" {{!}} <div> {{{description|}}} </div> {{!}}-...")
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! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. ! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. |-

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Usage

Correlates the values from the variables in this template to Template:CharDataHeader-KOF98FE and is later used to organize data gathered by a query via Template:FrameData-KOF98FE/Query.