Difference between revisions of "Template:FrameDataHeader-KOF02UM"

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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}


! height="25px" |[[The_King_of_Fighters_2002_UM/Gauges#Health_Bar|{{Tt|Damage|Damage dealt by the move.<br> '''10 is 1%'''.<br>'''z (x+y)''' means the move has two hits where the first does '''x''' and the second '''y''' for a total of '''z'''. Same logic for more hits.}}]]
! height="25px" |[[The_King_of_Fighters_2002_UM/Gauges#Health_Bar|{{Tt|{{Tt|Damage|'''z (x+y)''' means the move has two hits where the first does '''x''' and the second '''y''' for a total of '''z'''}}|Damage dealt by the move.<br> '''10 is 1%'''}}]]
! {{Tt|Guard| How this attack has to be blocked. [[The_King_of_Fighters_2002_UM/Offense#Throws|Throws]] and [[The_King_of_Fighters_2002_UM/Offense#Unblockables|unblockables]] will stay empty.}}
! {{Tt|Guard| How this attack has to be blocked. [[The_King_of_Fighters_2002_UM/Offense#Throws|Throws]] and [[The_King_of_Fighters_2002_UM/Offense#Unblockables|unblockables]] will stay empty.}}
! {{Tt|Cancel| Whether this move is ([[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|special]]) cancelable or [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|super]] cancelable. If neither, will stay empty.}}
! {{Tt|{{Tt|Cancel| '''(1)''' means only the first hit is cancelable, '''(2)''' the second,<br> '''(x~y)''' every hit from x to y, <br> Nothing for the entire move.}}|Whether this move is [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|special]] or [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|super]] cancelable.<br> If neither, will stay empty.}}
! {{Tt|Startup|Number of frames for the move to become active, first active frame included.}}
! {{Tt|Startup|Number of frames until the move becomes active, first active frame included.}}
! {{Tt|Active|Number of frames the move is active, and eventually cancelable, for.}}
! {{Tt|Active|Number of frames the move is active and able to hit for.}}
! {{Tt|Recovery|Number of frames until the character recovers from the move.}}
! {{Tt|Recovery|Number of frames for the move to end once it's not active anymore.}}
! {{Tt|Hit Advantage|After the move hits, number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|Hit Advantage|After the move hits,<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|Block Advantage|After the move is blocked, number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|Block Advantage|After the move is blocked,<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
<noinclude>==Usage==
<noinclude>==Usage==
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.
[[Category:The King of Fighters 2k2UM]]</noinclude>
[[Category:The King of Fighters 2k2UM]]</noinclude>

Revision as of 13:33, 21 May 2021


! height="25px" |Damagez (x+y) means the move has two hits where the first does x and the second y for a total of zDamage dealt by the move.
10 is 1%
! Guard How this attack has to be blocked. Throws and unblockables will stay empty. ! Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
Nothing for the entire move.
Whether this move is special or super cancelable.
If neither, will stay empty.
! StartupNumber of frames until the move becomes active, first active frame included. ! ActiveNumber of frames the move is active and able to hit for. ! RecoveryNumber of frames for the move to end once it's not active anymore. ! Hit AdvantageAfter the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block AdvantageAfter the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.

Usage

Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.