Difference between revisions of "Template:Kof Normals Info"

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<includeonly>{| class="wikitable" border="1" cellpadding="1" cellspacing="0" style="margin: 1em 1em 1em 0;background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center; font-size: 95%;"
<includeonly>{| class="wikitable" width="1000" border="1" cellpadding="1" cellspacing="0" style="margin: 1em 1em 1em 0;background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center; font-size: 95%;"
|-
|-
|+'''{{{type}}}'''
|+'''{{{type}}}'''
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! width="100" bgcolor="#DDDDF9" | Hit Detection
! width="100" bgcolor="#DDDDF9" | Hit Detection
! width="100" bgcolor="#DDDDF9" | Damage
! width="100" bgcolor="#DDDDF9" | Damage
! width="130" bgcolor="#DDDDF9" | Properties
! width="120" bgcolor="#DDDDF9" | Properties
! width="130" bgcolor="#DDDDF9" | Frame<br>Advantage
! width="120" bgcolor="#DDDDF9" | Frame<br>Advantage
! bgcolor="#DDDDF9" | Description
|-
|-
| height="40" style="background: #DDDDF9; font-size: large;" | '''A'''
| height="40" style="background: #DDDDF9; font-size: large;" | '''A'''
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| {{{aprop}}}
| {{{aprop}}}
| {{{aframe}}}
| {{{aframe}}}
| {{{adesc}}}
|-
|-
| height="40" style="background: #DDDDF9; font-size: large;" | '''B'''
| height="40" style="background: #DDDDF9; font-size: large;" | '''B'''
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| {{{bprop}}}
| {{{bprop}}}
| {{{bframe}}}
| {{{bframe}}}
| {{{bdesc}}}
|-
|-
| height="40" style="background: #DDDDF9; font-size: large;" | '''C'''
| height="40" style="background: #DDDDF9; font-size: large;" | '''C'''
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| {{{cprop}}}
| {{{cprop}}}
| {{{cframe}}}
| {{{cframe}}}
| {{{cdesc}}}
|-
|-
| height="40" style="background: #DDDDF9; font-size: large;" | '''D'''
| height="40" style="background: #DDDDF9; font-size: large;" | '''D'''
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| {{{dprop}}}
| {{{dprop}}}
| {{{dframe}}}
| {{{dframe}}}
| {{{ddesc}}}
|}</includeonly><noinclude>
|}</includeonly><noinclude>
== Description ==
== Description ==
This template displays information about a character's normal attacks including hit detection, damage, cancelable properties and frame data.
This template displays information about a character's normal attacks.


== Usage ==
== Usage ==
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| aprop =  
| aprop =  
| aframe =  
| aframe =  
| adesc =
| bhit =  
| bhit =  
| bdmg =  
| bdmg =  
| bprop =  
| bprop =  
| bframe =  
| bframe =  
| bdesc =
| chit =  
| chit =  
| cdmg =  
| cdmg =  
| cprop =  
| cprop =  
| cframe =  
| cframe =  
| cdesc =
| dhit =  
| dhit =  
| ddmg =  
| ddmg =  
| dprop =  
| dprop =  
| dframe =  
| dframe =  
| ddesc =
}}</pre>
}}</pre>


== Sample ==
=== Fields ===


{| class="wikitable" width="100%" border="1" cellpadding="1" cellspacing="0" style="margin: 1em 1em 1em 0;background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center; font-size: 95%;"
|-
! width=10% | Field !! width=90% | Description
|-
| type || Type of normal attack used based on the character's position. Fields must indicate Close Standing, Far Standing, Crouching, Vertical Jumping, or Diagonal Jumping normals.
|-
| ahit<br>bhit<br>chit<br>dhit || The hit detection of normals.
|-
| admg<br>bdmg<br>cdmg<br>ddmg || Amount of damage dealt when the normal attack successfully hits.
|-
| aprop<br>bprop<br>cprop<br>dprop || Properties of normals. Includes the normal attack's ability to chain to itself, cancel and super cancel abilities.
|-
| aframe<br>bframe<br>cframe<br>dframe || Frame specific advantages of normals, if available.
|-
| adesc<br>bdesc<br>cdesc<br>ddesc || Description of the normal attacks. Can be used for additional notes.
|}


=== Sample ===


[[Category:Templates]]</noinclude>
[[Category:Templates]]</noinclude>

Revision as of 10:14, 1 January 2011

Description

This template displays information about a character's normal attacks.

Usage

{{Normals
| type = 
| ahit = 
| admg = 
| aprop = 
| aframe = 
| adesc = 
| bhit = 
| bdmg = 
| bprop = 
| bframe = 
| bdesc = 
| chit = 
| cdmg = 
| cprop = 
| cframe = 
| cdesc = 
| dhit = 
| ddmg = 
| dprop = 
| dframe = 
| ddesc = 
}}

Fields

Field Description
type Type of normal attack used based on the character's position. Fields must indicate Close Standing, Far Standing, Crouching, Vertical Jumping, or Diagonal Jumping normals.
ahit
bhit
chit
dhit
The hit detection of normals.
admg
bdmg
cdmg
ddmg
Amount of damage dealt when the normal attack successfully hits.
aprop
bprop
cprop
dprop
Properties of normals. Includes the normal attack's ability to chain to itself, cancel and super cancel abilities.
aframe
bframe
cframe
dframe
Frame specific advantages of normals, if available.
adesc
bdesc
cdesc
ddesc
Description of the normal attacks. Can be used for additional notes.

Sample