Difference between revisions of "Template:Kof Normals Info"
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! width="40" | | ! width="40" | | ||
! width=" | ! width="80" bgcolor="#DDDDF9" | Hit Detection | ||
! width=" | ! width="80" bgcolor="#DDDDF9" | Damage | ||
! width="120" bgcolor="#DDDDF9" | Properties | ! width="120" bgcolor="#DDDDF9" | Properties | ||
! bgcolor="#DDDDF9" | Description | |||
! width="120" bgcolor="#DDDDF9" | Frame<br>Advantage | ! width="120" bgcolor="#DDDDF9" | Frame<br>Advantage | ||
|- | |- | ||
| height="40" style="background: #DDDDF9; font-size: large;" | '''A''' | | height="40" style="background: #DDDDF9; font-size: large;" | '''A''' | ||
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| {{{admg}}} | | {{{admg}}} | ||
| {{{aprop}}} | | {{{aprop}}} | ||
| {{{adesc}}} | |||
| {{{aframe}}} | | {{{aframe}}} | ||
|- | |- | ||
| height="40" style="background: #DDDDF9; font-size: large;" | '''B''' | | height="40" style="background: #DDDDF9; font-size: large;" | '''B''' | ||
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| {{{bdmg}}} | | {{{bdmg}}} | ||
| {{{bprop}}} | | {{{bprop}}} | ||
| {{{bdesc}}} | |||
| {{{bframe}}} | | {{{bframe}}} | ||
|- | |- | ||
| height="40" style="background: #DDDDF9; font-size: large;" | '''C''' | | height="40" style="background: #DDDDF9; font-size: large;" | '''C''' | ||
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| {{{cdmg}}} | | {{{cdmg}}} | ||
| {{{cprop}}} | | {{{cprop}}} | ||
| {{{cdesc}}} | |||
| {{{cframe}}} | | {{{cframe}}} | ||
|- | |- | ||
| height="40" style="background: #DDDDF9; font-size: large;" | '''D''' | | height="40" style="background: #DDDDF9; font-size: large;" | '''D''' | ||
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| {{{ddmg}}} | | {{{ddmg}}} | ||
| {{{dprop}}} | | {{{dprop}}} | ||
| {{{ddesc}}} | |||
| {{{dframe}}} | | {{{dframe}}} | ||
|}</includeonly><noinclude> | |}</includeonly><noinclude> | ||
== Description == | == Description == |
Revision as of 10:20, 1 January 2011
Description
This template displays information about a character's normal attacks.
Usage
{{normals | type = | ahit = | admg = | aprop = | aframe = | adesc = | bhit = | bdmg = | bprop = | bframe = | bdesc = | chit = | cdmg = | cprop = | cframe = | cdesc = | dhit = | ddmg = | dprop = | dframe = | ddesc = }}
Fields
Field | Description |
---|---|
type | Type of normal attack used based on the character's position. Fields must indicate Close Standing, Far Standing, Crouching, Vertical Jumping, or Diagonal Jumping normals. |
ahit bhit chit dhit |
The hit detection of normals. |
admg bdmg cdmg ddmg |
Amount of damage dealt when the normal attack successfully hits. |
aprop bprop cprop dprop |
Properties of normals. Includes the normal attack's ability to chain to itself, cancel and super cancel abilities. |
aframe bframe cframe dframe |
Frame specific advantages of normals, if available. |
adesc bdesc cdesc ddesc |
Description of the normal attacks. Can be used for additional notes. |
Sample
Hit Detection | Damage | Properties | Description | Frame Advantage | |
---|---|---|---|---|---|
A | High | 25 | Chain/Cancelable | Quick high jab | |
B | Low | 25 | Cancelable | Quick kick to the shin | |
C | High | 45+45 | Cancelable | A two-hit punch to the gut | |
D | High | 70 | - | A kick to the gut |