Difference between revisions of "Template:Kof Normals Info"

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<includeonly>{| class="wikitable" width="840" border="1" cellpadding="1" cellspacing="0" style="margin: 1em 1em 1em 0;background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center; font-size: 95%;"
<noinclude>== Description ==</noinclude>
{| class="wikitable" border="1" cellspacing="0" style="margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; background: #f9f9f9; border: 1px #aaa solid; float: right; clear: right; border-collapse: collapse; text-align: center; font-size: 95%;"
! bgcolor="#ccc" colspan="2" | {{{normal}}}
|-
|-
|+'''{{{type}}}'''
! bgcolor="#ddd" width=100 | Damage
| width=100 | {{{damage}}}
|-
|-
! width="40" |
! bgcolor="#ddd" | Hit Detection
! width="80" bgcolor="#DDDDF9" | Hit Detection
| {{{hit}}}
! width="80" bgcolor="#DDDDF9" | Damage
! width="120" bgcolor="#DDDDF9" | Properties
! bgcolor="#DDDDF9" | Description
! width="90" bgcolor="#DDDDF9" | Frame<br>Advantage
|-
|-
| height="40" style="background: #DDDDF9; font-size: large;" | '''A'''
! bgcolor="#ddd" | Frame Data
| {{{ahit}}}
| {{{frame}}}
| {{{admg}}}
| {{{aprop}}}
| {{{adesc}}}
| {{{aframe}}}
|-
|-
| height="40" style="background: #DDDDF9; font-size: large;" | '''B'''
! bgcolor="#ddd" colspan="2" | Properties
| {{{bhit}}}
| {{{bdmg}}}
| {{{bprop}}}
| {{{bdesc}}}
| {{{bframe}}}
|-
|-
| height="40" style="background: #DDDDF9; font-size: large;" | '''C'''
! bgcolor="#ddd" | Self-chaining
| {{{chit}}}
| {{{chain}}}
| {{{cdmg}}}
| {{{cprop}}}
| {{{cdesc}}}
| {{{cframe}}}
|-
|-
| height="40" style="background: #DDDDF9; font-size: large;" | '''D'''
! bgcolor="#ddd" | Cancelable
| {{{dhit}}}
| {{{cancel}}}
| {{{ddmg}}}
|-
| {{{dprop}}}
! bgcolor="#ddd" | Wire
| {{{ddesc}}}
| {{{wire}}}
| {{{dframe}}}
|-
|}</includeonly><noinclude>
! bgcolor="#ddd" | Autoguard
== Description ==
| {{{guard}}}
This template displays information about a KoF character's normal attacks.
|}<noinclude>This template displays information about a KoF character's normal attacks.
 
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== Usage ==
== Usage ==
Line 45: Line 35:
<pre>{{Kof Normals Info
<pre>{{Kof Normals Info
| type =  
| type =  
| ahit =  
| damage =  
| admg =  
| hit =  
| aprop =  
| frame =  
| adesc =  
| chain =  
| aframe =  
| cancel =  
| bhit =  
| wire =  
| bdmg =
| guard =  
| bprop =
| bdesc =
| bframe =
| chit =
| cdmg =
| cprop =
| cdesc =
| cframe =
| dhit =
| ddmg =
| dprop =
| ddesc =
| dframe =  
}}</pre>
}}</pre>


=== Fields ===
=== Fields ===


{| class="wikitable" width="100%" border="1" cellpadding="1" cellspacing="0" style="margin: 1em 1em 1em 0;background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center; font-size: 95%;"
{| class="wikitable" width="100%" border="1" cellpadding="3" cellspacing="0" style="margin: 1em 1em 1em 0;background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: left; font-size: 95%;"
|-
|-
! width=10% | Field !! width=90% | Description
! width=10% | Field !! width=90% | Description
|-
|-
| type || Type of normal attack used based on the character's position.<br>Fields must indicate Close Standing, Far Standing, Crouching, or Jumping (or Vertical or Diagonal Jumping if available) normals.
| type || The type of normal attack used depending on the button pressed and position of the character
|-
|-
| ahit<br>bhit<br>chit<br>dhit || The hit detection of normals.
| damage || The damage of the attack
|-  
|-  
| admg<br>bdmg<br>cdmg<br>ddmg || Amount of damage dealt when the normal attack successfully hits.
| hit || The hit detection of the attack
|-
| frame || The frame-specific advantage of the attack, if available
|-
| chain || The ability of the normal attack to chain into itself. Must indicate a Yes or No.
|-
|-
| aprop<br>bprop<br>cprop<br>dprop || Properties of normals. Includes the normal attack's ability to chain to itself, cancel and super cancel abilities.
| cancel || The ability of the normal attack to chain into Special or Super Special moves. Must indicate a Yes, No, Super only or MAX2 only.
|-
|-
| aframe<br>bframe<br>cframe<br>dframe || Frame specific advantages of normals, if available.
| wire || The ability of the normal attack to wire on successful hit. Must indicate a Yes, No or Counter.
|-
|-
| adesc<br>bdesc<br>cdesc<br>ddesc || Description of the normal attacks. Can be used for additional notes.
| guard || The ability of the normal attack to guard from incoming attacks. Must indicate Upper Guard, Lower Guard or None.
|}
|}
=== Sample ===
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{{Kof Normals Info
| type = Close Standing Normals
| admg = 25
| ahit = High
| aprop = Chain/Cancelable
| adesc = Quick high jab
| aframe = 4F (+0F)
| bhit = Low
| bdmg = 25
| bprop = Cancelable
| bdesc = Quick kick to the shin
| bframe = 5F (+0F)
| chit = High
| cdmg = 45+45
| cprop = Cancelable
| cdesc = A two-hit punch to the gut
| cframe = 4F (-18F)
| dhit = High
| ddmg = 70
| dprop = -
| ddesc = A kick to the gut
| dframe = 6F (-3F)
}}
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[[Category:Templates]]</noinclude>
[[Category:Templates]]</noinclude>

Latest revision as of 15:02, 4 January 2011

Description

{{{normal}}}
Damage {{{damage}}}
Hit Detection {{{hit}}}
Frame Data {{{frame}}}
Properties
Self-chaining {{{chain}}}
Cancelable {{{cancel}}}
Wire {{{wire}}}
Autoguard {{{guard}}}

This template displays information about a KoF character's normal attacks.

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?

Usage

{{Kof Normals Info
| type = 
| damage = 
| hit = 
| frame = 
| chain = 
| cancel = 
| wire = 
| guard = 
}}

Fields

Field Description
type The type of normal attack used depending on the button pressed and position of the character
damage The damage of the attack
hit The hit detection of the attack
frame The frame-specific advantage of the attack, if available
chain The ability of the normal attack to chain into itself. Must indicate a Yes or No.
cancel The ability of the normal attack to chain into Special or Super Special moves. Must indicate a Yes, No, Super only or MAX2 only.
wire The ability of the normal attack to wire on successful hit. Must indicate a Yes, No or Counter.
guard The ability of the normal attack to guard from incoming attacks. Must indicate Upper Guard, Lower Guard or None.