Template:Kof Normals Info

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Revision as of 09:20, 2 January 2011 by Aenthin (talk | contribs) (→‎Fields)
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Description

This template displays information about a KoF character's normal attacks.

Usage

{{Kof Normals Info
| type = 
| ahit = 
| admg = 
| aprop = 
| adesc = 
| aframe = 
| bhit = 
| bdmg = 
| bprop = 
| bdesc = 
| bframe = 
| chit = 
| cdmg = 
| cprop = 
| cdesc = 
| cframe = 
| dhit = 
| ddmg = 
| dprop = 
| ddesc = 
| dframe = 
}}

Fields

Field Description
type Type of normal attack used based on the character's position.
Fields must indicate Close Standing, Far Standing, Crouching, or Jumping (or Vertical or Diagonal Jumping if available) normals.
ahit
bhit
chit
dhit
The hit detection of normals.
admg
bdmg
cdmg
ddmg
Amount of damage dealt when the normal attack successfully hits.
aprop
bprop
cprop
dprop
Properties of normals. Includes the normal attack's ability to chain to itself, cancel and wire abilities.
adesc
bdesc
cdesc
ddesc
Description of the normal attacks. Can be used for additional notes.
aframe
bframe
cframe
dframe
Frame specific advantages of normals, if available.

Sample

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Close Standing Normals
Hit Detection Damage Properties Description Frame
Advantage
A High 25 Chain/Cancelable Quick high jab 4F (+0F)
B Low 25 Cancelable Quick kick to the shin 5F (+0F)
C High 45+45 Cancelable A two-hit punch to the gut 4F (-18F)
D High 70 - A kick to the gut 6F (-3F)

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