The King of Fighters '98 UMFE/Benimaru Nikaido

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< The King of Fighters '98 UMFE
Revision as of 22:20, 17 December 2010 by Desmond Delaghetto (talk | contribs) (Created page with '== Introduction == == Normal Moves == == Throws == Catch and Shoot - (close) f/b + C Front Suplex - (close) f/b + D Spinning Knee Drop - (mid air) f/d/b + C/D == Command…')
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Introduction

Normal Moves

Throws

Catch and Shoot - (close) f/b + C

Front Suplex - (close) f/b + D

Spinning Knee Drop - (mid air) f/d/b + C/D


Command Moves

Jackknife Kick - f + B

Flying Drill - (air) d + D


Special Moves

Raijinken - qcf + A/C (possible in the air)

Benimaru Collider - (close) hcb, f + A/C

Hando San-Dan Geri - hcb + B/D

Super Inazuma Kick - dp + B/D

Shinku Katategoma - qcb + A/C

Iai Geri - qcf + B/D


Desperation Moves

Raiko Katategoma - qcb, qcb + B/D

Electrigger - (close) hcb, hcb + A/C

Raikoken - qcf, qcf + A/C