The King of Fighters '98 UMFE/Benimaru Nikaido
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Revision as of 22:20, 17 December 2010 by Desmond Delaghetto (talk | contribs) (Created page with '== Introduction == == Normal Moves == == Throws == Catch and Shoot - (close) f/b + C Front Suplex - (close) f/b + D Spinning Knee Drop - (mid air) f/d/b + C/D == Command…')
Introduction
Normal Moves
Throws
Catch and Shoot - (close) f/b + C
Front Suplex - (close) f/b + D
Spinning Knee Drop - (mid air) f/d/b + C/D
Command Moves
Jackknife Kick - f + B
Flying Drill - (air) d + D
Special Moves
Raijinken - qcf + A/C (possible in the air)
Benimaru Collider - (close) hcb, f + A/C
Hando San-Dan Geri - hcb + B/D
Super Inazuma Kick - dp + B/D
Shinku Katategoma - qcb + A/C
Iai Geri - qcf + B/D
Desperation Moves
Raiko Katategoma - qcb, qcb + B/D
Electrigger - (close) hcb, hcb + A/C
Raikoken - qcf, qcf + A/C