Information for "The King of Fighters '98 UMFE/Sie Kensou"

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Display titleThe King of Fighters '98 UMFE/Sie Kensou
Default sort keyThe King of Fighters '98 UMFE/Sie Kensou
Page length (in bytes)12,876
Page ID1625
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page1
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Page creatorDesmond Delaghetto (talk | contribs)
Date of page creation23:27, 18 March 2011
Latest editorHagel (talk | contribs)
Date of latest edit17:08, 15 June 2023
Total number of edits27
Total number of distinct authors8
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Kensou has a large projectile that is difficult to jump over. He also shrinks when he throws it, letting it beat jumps from angles that other projectiles would lose at. The A version moves slowly and can thus be positive on block. The C version moves quickly. This allows for Street Fighter 2 style frame traps that beat attempts to reversal super jump after blocking the slow one. He has a DP that's performed backwards, making it a bit easier and safer for him to anti air. On offense, he has proximity unblockables that can be done raw or in combos. These unblockables lack any sort of whiff animation, and they don't have inputs that overlap with any other special moves, letting Kensou use a built in option select to forego hit confirming in combos and frame traps. Two weaknesses that he has are that his meterless combos do low damage, and that his jumps are a bit slow.
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Kyo98umfekensou.jpg
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