Difference between revisions of "The King of Fighters 2002 UM/Angel"

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==Command Moves==
==Command Moves==
'''Senseless Chatter''' = f+B
'''Senseless Chatter''' = f+B
*Angel does a quick swing with her right leg hitting the opponent twice, this command normal has a myriad of uses, from chaining into Unchained Circle combos, to set-ups for her HSDM.
*Free Cancel-able on the secon hit
*The First Hit is free cancel-able but only if you cancel into it first.


'''At Wasteland''' = d+D in air
'''At Wasteland''' = d+D in air
 
* Angel jumps toward her opponent with flying knee strike, this move doesn't have much use in combos because of it's rather mediocre hit-stun on contact, but it's really useful in her run away game, to elaborate when this move is used during a backdash it will make her jump back farther and faster, the earlier you use it the farther/faster the backdash is.
* Crosses up, use it during a normal jump aim it so that you have her shin hit the opponents head, after the cross it's suggest that you use her crouch B because it comes fast enough to hit your opponent before they turn around.


==Special Moves==
==Special Moves==

Revision as of 16:38, 10 November 2010

Normals

Close

Standing

Crouching

Jumping

Blowback Attack

Throws

Go Go Futen Girl! = b/f+C

  • Can be broken, regular knockdown

Starlit Field = b/f+D

  • Can be broken, reverse knockdown

Command Moves

Senseless Chatter = f+B

  • Angel does a quick swing with her right leg hitting the opponent twice, this command normal has a myriad of uses, from chaining into Unchained Circle combos, to set-ups for her HSDM.
  • Free Cancel-able on the secon hit
  • The First Hit is free cancel-able but only if you cancel into it first.

At Wasteland = d+D in air

  • Angel jumps toward her opponent with flying knee strike, this move doesn't have much use in combos because of it's rather mediocre hit-stun on contact, but it's really useful in her run away game, to elaborate when this move is used during a backdash it will make her jump back farther and faster, the earlier you use it the farther/faster the backdash is.
  • Crosses up, use it during a normal jump aim it so that you have her shin hit the opponents head, after the cross it's suggest that you use her crouch B because it comes fast enough to hit your opponent before they turn around.

Special Moves

Red Sky of Yaponesia = hcb+K

Mad Murder Roulette = rdp+K close

Unchained Circle Starter

Formalists' Blue = df+B

Citizens of the World = df+D

Senseless Fists = b,f+K

Reppun Kamui= qcb+P

Beyond Frames = hcf+K

Unchained Circle Links

Bye Bye Rouge = u+P

Shelter From Storm = u+K

Buggy And Coffin = f+P

With A Lamp For Pathway' = f+K

Train To See Cherry Blossoms = d+P

Impotent Symptom = d+K

Unchained Circle Special Move

Omogatoki = b/N/f+BCD


Unchained Circle Finisher

Crown Under Sky = f,f+A

Fullmoon Evening = f,f+C

State Of Heat Haze = f,f+K

Cosmic Futen Swing = qcb+A

Lost Homeland = qcb+C

Beyond Frames = hcf+K

Desperation Moves

Loyalty Test For Liberalists = b, dp+P


Super Desperation Moves

Loyalty Test For Liberalists = b, dp+AC

Winds Fairground = b, dp+BD (counter)

Blue Monday Parade = b, dp+BD (anti-air counter)


HSDM

Survivor's Banquet = d,d,d+CD

Combos

(UC) = Unchained Circle Move

(UCF) = Unchained Circle Finish Move

  • cr.B, cr.A, b f+K, (UCC) f+B, (UCF) qcf+C
  • cr.C, df+B (whiff), (UCC) f+B, (UCC) hcf+B, (UCC) f+B, (UCF) f f+B
  • cl.D, f+B (1), df+B, (UCC) d+P, b dp+P
  • cl.D, f+B (1), (BC run), st.A, b f+K (1), (UCC) d+P, (UCF) f f+A, b dp+AC