The King of Fighters 2002 UM/May Lee

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Introduction

Standard

Normal Moves

Close

  • cl. A/B/C/D are cancel-able
  • cl.A/B are chain-able
  • Close C has poor reach so it must be used close
  • Close D is only cancel-able on the second hit
  • However Henshin (ABC) does combo into Close D on the first hit


Stand

  • Far A/B are whiff/cancel-able
  • Far D is fast and goes high, anti-air poke


Crouch

  • cr.A/C/D are whiff/cancel-able
  • Crouch A/B are chain-able
  • Crouch C extends very high into the air, anti-air poke
  • Crouch D sweeps the opponent


Jump

  • Jump C/D cross up
  • Jump D is a meaty jump-in
  • Jump A/B is an instant overhead


Blowback Attack

  • CD comes out slow but goes a good distance, whiff/cancel-able
  • Jump CD is a good air-to-air if used early


Throws

Crow's Wing - (b/f+C)

Swan Circle - (b/f+D)


Command Moves

Henshin - (ABC)


Special Moves

Waga Utan Kasane - (hcb+B/D)


Tatsuo Kyaku - (qcf+B/D)


Kazaguruma Kyaku - (B/D)


>┗Kokoro Totsu Kyaku - (B/D)


Torao Kyaku - (d+B/D)


Toukotsu Kyaku - (df+B/D)


Sousei Kyaku - (u+B/D)


Waga Utan Kasane - (b+B/D)


Taiyou Kyaku - (uf+B/D)


Rakuyou Kyaku - (d+B/D)


Desperation Move

Gauze Tail Tinkerbell - (qcbx2+B/D)


Super Desperation Move

Disposition Frog - (qcfx2+BD)


Hero Mode

Normal Moves

Command Moves

Henshin - (ABC)


Hero Uke - (f+A)


Sliding - (df+B)


Special Moves

Full Swing Chop - (qcf+A/C)


May Lee Chop - (qcb+A/C)


Shining Thunder Blow - (qcf+B/D)


May Lee Break - (hcb, f+A/C)


Desperation Move

May Lee Dynamite! - (qcfx2+B/D) in air


Super Desperation Move

May Lee End - qcfx2+AC


Hidden Super Desperation Move

Key of Victory - (hcbx2+AC)