The King of Fighters 2002 UM/Terry Bogard

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< The King of Fighters 2002 UM
Revision as of 22:29, 31 October 2010 by Nilcam (talk | contribs) (Created page with 'File:Terry.jpg ==Normals== ====Standing==== st. A - Quick jab * Hits high * dmg 35 st. B - Quick kick * Hits mid * dmg 35 st. C - 2 punch combo * Hits high * dmg 90 st. …')
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Terry.jpg

Normals

Standing

st. A - Quick jab

  • Hits high
  • dmg 35

st. B - Quick kick

  • Hits mid
  • dmg 35

st. C - 2 punch combo

  • Hits high
  • dmg 90

st. D - Forward kick

  • Hits mid
  • dmg 90


Close

cl. A - Elbow jab

  • Hits high
  • dmg 35

cl. B - Knee strike

  • Hits mid
  • dmg 35

cl. C - 2 punch combo

  • Hits high
  • dmg 90

cl. D - Forward kick

  • Hits mid
  • dmg 90


Crouching

cr. A - Quick punch

  • Hits mid
  • dmg 40

cr. B - Quick kick to the ankle

  • dmg 40

cr. C - Straight punch

  • Hits mid
  • dmg 100

cr. D - Sweep

  • dmg 115

Jumping

j. A - Karate chop

  • dmg 50

j. B - Straight horizontal kick

  • dmg 40

j. C - Downward punch

  • dmg 90

j. D - Upward kick

  • Hits standing opponent if performed late
  • dmg 90


Throws

Grasping - f + C

  • Grabs opponent and strikes head with elbow
  • dmg 130

Buster Throw - f + D

  • Grabs and slams opponent in opposite direction
  • dmg 130


Command Moves

Rising Upper - df + C

  • Upward hook
  • 85

Hammer Punch - f + A

  • Hook punch that hits mid
  • dmg 80


Special Moves

Power Wave - qcf + A

  • Projectile which travels along the ground
  • dmg 85


Round Wave - qcf + C

  • Energy explosion around Terry's fist
  • Knocks down upon hitting
  • dmg 110


Burn Knuckle - qcb + A/C

  • Terry charges, glowing fist first
  • A version travel one third of the screen; C version travels full screen
  • dmg A: 110; C: 150


Quick Burn - dp + A/C

  • One close uppercut followed by a long range overhead blow
  • dmg 115


Power Dunk - dp + B/D

  • Rising knee follwed by a punch to the ground
  • dmg A: 150; C: 170


Power Charge - hcf + B/D

  • Lunging attack which pops opponent into the air
  • dmg 50


Rising Tackle - Charge d~u + A/C

  • Rising attack, feet first
  • dmg A: 90; C: 160


Crack Shoot - qcb + B/D

  • Flip kick
  • B version hits twice; D version hits once
  • dmg B: 105; D: 95


DM

Power Geyser - d, db, b, db, f + P

  • Giant power wave
  • dmg 210


High Angle Geyser - qcf x 2 + K

  • Shoulder tackle, uppercut then power slam
  • dmg 200


SDM

Power Geyser - d, db, b, db, f + AC

  • Triple power geyser
  • 320

HSDM

Rising Force - qcf x 2 + AC

  • Energized shoulder tackle, Power Charge into a Rising Tackle