Difference between revisions of "The King of Fighters XI/Whip"

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(Created page with "== Introduction == == Normal Moves == == Throws == * Zett: (close) b/f + C/D == Command Moves == * Whip Shot: f + A (can be entered 3 times) == Special Moves == * Boom...")
 
m (Protected "Whip (KOF:XI)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
(No difference)

Revision as of 23:34, 16 April 2011

Introduction

Normal Moves

Throws

  • Zett: (close) b/f + C/D


Command Moves

  • Whip Shot: f + A (can be entered 3 times)


Special Moves

  • Boomerang Shot [code: SC]: hcf + A/C
  • Hook Shot [code: Zephyr]: during jump qcb + A/C
  • Desert Eagle: rdp + A/C
  • Strength Shot Type A [code: Prevail]: hcb + A (can move while holding)
  • Strength Shot Type B [code: Force]: hcb + B (can move while holding)
  • Strength Shot Type C [code: Victory]: hcb + C (can move while holding)
  • Strength Shot Type D [code: Carrot]: while holding strength shot, D


Desperation Moves

  • Sonic Slaughter [code: DP]: qcb, hcf + A/C
  • Red Whip Genocide: qcf, qcf + A/C


Leader Desperation Moves

  • Sonic Slaughter [code: KW]: qcb, hcf + E