The King of Fighters XII/Athena Asamiya

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< The King of Fighters XII
Revision as of 21:10, 18 March 2011 by Nilcam (talk | contribs) (Created page with "right|frame =Throws= '''Psychic Throw''' - f/b + AC * Hard knockdown =Normals= '''Standing''' * A, B, C, D and CD are cancelable * A chains t...")
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Kof12-athena-asamiya.jpg

Throws

Psychic Throw - f/b + AC

  • Hard knockdown


Normals

Standing

  • A, B, C, D and CD are cancelable
  • A chains to A, command normals and crouching B
  • B chains to standing B and command normals
  • C and D chain to command normals and have long counterhit stun
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks

Crouching

  • A, B and D are cancelable
  • A chains to A, command normals and cr. B
  • B chains to A or B
  • C chains to command normals and has long counterhit stun
  • D chains to command normals

Jumping/hopping

  • A, B and CD are cancelable
  • A, B, C and D are overheads
  • CD creates juggle state and is a hard knockdown


Command Normals

Phoenix Bomb - f + B

  • Can be performed in air


Special Moves

Psycho Ball - qcb + A/C

  • Basic projectile


Psycho Sword' - dp + A/C

  • Knocks down
  • Hard knockdown on counterhit


Psycho Reflector - qcb + B/D

  • Reflects attacks

Phoenix Reactor - In air, qcb + B/D

  • D version knocks down
  • Useful for cross-up


Super Special Moves

Shining Crystal Bit - hcbx2 + A/C

  • Prevents fallbreak


Combos

Basic

  • cr. BX2, st.A xx dp+C
  • cr.C xx CD xx dp+A
  • cr.C xx CD xx hcb+C