The King of Fighters XII/Joe Higashi

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< The King of Fighters XII
Revision as of 21:21, 18 March 2011 by Nilcam (talk | contribs) (Created page with "right|frame =Throws= '''Hibuzimoh-HIzajigoku''' - f/b + AC * Not a hard knockdown =Normals= '''Standing''' * A, B, C, D and CD are cancelable * ...")
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Kof12-joe-higashi.jpg

Throws

Hibuzimoh-HIzajigoku - f/b + AC

  • Not a hard knockdown


Normals

Standing

  • A, B, C, D and CD are cancelable
  • A chains to A and command normals
  • B chains to command normals
  • C has long counterhit stun and chains to command normals
  • D has long counterhit stun and chains to command normals
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks

Crouching

  • A and C are cancelable
  • A chains to A and command normals, links to cr.B
  • B chains to A and B
  • C has long counterhit stun and chains to command normals

Jumping/hopping

  • A, B, C and D are overheads
  • CD creates juggle state and is a hard knockdown


Command Normals

Step in Kick - f + B

  • Long counterhit stun
  • Cancelable


Special Moves

Hurricane Upper - hcf + A/C


Slash Kick - hcf + B/D

  • Hard knockdown on counterhit
  • Very good for clashing with projectiles


Tiger Kick - dp + B/D

  • Really good anti-air


Bakuretsuken - Rapidly tap A/C

  • Mash for more hits
  • End with Bakuretsuken Finish (qcf + A/C)


Bakuretsuken Finish - qcf + A/C

  • Knocks down


Super Special Moves

Screw Upper - qcf x 2 + A/C


Combos

Basic

  • cr.Bx2, st.B xx f+B xx dp+D
  • cr.Bx2, st.B xx f+B xx qcfx2+C